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=SNAKE, HUGE VIPER= |
=SNAKE, HUGE VIPER= |
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+ | {{3.5e Monster Classic |
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+ | |style= |
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+ | |monster=Snake, Huge Viper |
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+ | |size=Huge |type=Animal |
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+ | |hd=6d8+6 |hp=33 |
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+ | |init=+6 |
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+ | |speed=20 ft. (4 squares), climb 20 ft., swim 20 ft. |
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+ | |ac=15 (–2 size, +2 [[SRD:Dexterity|Dex]], +5 natural), |touch=10 |flat=15 |
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+ | |bab=+4 |grapple=+15 |
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+ | |at=Bite +6 melee (1d6+4 plus [[SRD:Poison|poison]]) |
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+ | |full_at=Bite +6 melee (1d6+4 plus [[SRD:Poison|poison]]) |
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+ | |space=15 ft. |reach=10 ft. |
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+ | |sa=[[SRD:Poison|Poison]] |
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+ | |sq=[[SRD:Scent|Scent]] |
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+ | |fort=+6 |ref=+7 |will=+3 |
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+ | |str=16 |dex=15 |con=13 |int=1 |wis=12 |cha=2 |
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+ | |skills=[[SRD:Balance Skill|Balance]] +10, [[SRD:Climb Skill|Climb]] +11, [[SRD:Hide Skill|Hide]] +3, [[SRD:Listen Skill|Listen]] +7, [[SRD:Spot Skill|Spot]] +7, [[SRD:Swim Skill|Swim]] +11 |
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+ | |feats=[[SRD:Improved Initiative|Improved Initiative]], [[SRD:Run|Run]], [[SRD:Weapon Focus|Weapon Focus]] (bite) |
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+ | |env=Temperate marshes |
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+ | |org=Solitary |
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+ | |align=Always neutral |
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+ | |cr=3 |
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+ | |adv=7–18 [[SRD:Hit Dice|HD]] (Huge) |
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+ | |la=— |
}} |
}} |
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These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat. |
These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat. |
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[[SRD:Poison|Poison]] ([[SRD:Ex|Ex]]): A viper snake has a [[SRD:Poison|poison]]ous bite that deals initial and secondary damage of 1d6 [[SRD:Constitution|Con]]. The save [[SRD:DC|DC]] varies by the snake’s size, as shown on the table below. The save [[SRD:DC|DCs]] are [[SRD:Constitution|Constitution]]-based. |
[[SRD:Poison|Poison]] ([[SRD:Ex|Ex]]): A viper snake has a [[SRD:Poison|poison]]ous bite that deals initial and secondary damage of 1d6 [[SRD:Constitution|Con]]. The save [[SRD:DC|DC]] varies by the snake’s size, as shown on the table below. The save [[SRD:DC|DCs]] are [[SRD:Constitution|Constitution]]-based. |
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− | {| |
+ | {|class="zebra d20" |
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!Size!!Fort [[SRD:DC|DC]] |
!Size!!Fort [[SRD:DC|DC]] |
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+ | |Huge||14 |
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'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Snake Snake] |
'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Snake Snake] |
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+ | |||
− | {{SRD Creature Footer}} |
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+ | ---- |
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− | [[Category:Animal Type|{{BASEPAGENAME}}]] |
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+ | {{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}} |
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+ | [[Category:SRD]] |
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+ | [[Category:OGL]] |
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+ | [[Category:Monster]] |
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[[Category:Nonaligned|{{BASEPAGENAME}}]] |
[[Category:Nonaligned|{{BASEPAGENAME}}]] |
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− | [[Category:CR3|{{BASEPAGENAME}}]] |
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− | [[Category:Huge Size|{{BASEPAGENAME}}]] |
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− | [[Category:Marsh Terrain|{{BASEPAGENAME}}]] |
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[[Category:Temperate Climate|{{BASEPAGENAME}}]] |
[[Category:Temperate Climate|{{BASEPAGENAME}}]] |
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− | [[Category:LA-|{{BASEPAGENAME}}]] |
Latest revision as of 04:01, 18 January 2010
This material is published under the OGL |
SNAKE, HUGE VIPER[]
Snake, Huge Viper | |
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Size/Type: | Huge Animal |
Hit Dice: | 6d8+6 (33 hp) |
Initiative: | +6 |
Speed: | 20 ft. (4 squares), climb 20 ft., swim 20 ft. |
Armor Class: | 15 (–2 size, +2 Dex, +5 natural),, touch 10, flat-footed 15 |
Base Attack/Grapple: | +4/+15 |
Attack: | Bite +6 melee (1d6+4 plus poison) |
Full Attack: | Bite +6 melee (1d6+4 plus poison) |
Space/Reach: | 15 ft./10 ft. |
Special Attacks: | Poison |
Special Qualities: | Scent |
Saves: | Fort +6, Ref +7, Will +3 |
Abilities: | Str 16, Dex 15, Con 13, Int 1, Wis 12, Cha 2 |
Skills: | Balance +10, Climb +11, Hide +3, Listen +7, Spot +7, Swim +11 |
Feats: | Improved Initiative, Run, Weapon Focus (bite) |
Environment: | Temperate marshes |
Organization: | Solitary |
Challenge Rating: | 3 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 7–18 HD (Huge) |
Level Adjustment: | — |
These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat.
Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
COMBAT[]
Viper snakes rely on their venomous bite to kill prey and defend themselves.
Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC varies by the snake’s size, as shown on the table below. The save DCs are Constitution-based.
Size | Fort DC |
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Huge | 14 |
SEE WIKIPEDIA ENTRY: Snake
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