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{{OGL Top}} {{3.5e Spell | name=Holy Smite | school=Evocation | desc=[[SRD:Good Effect|Good]] | lvl=[[SRD:Glory Domain|Glory]] 4, [[SRD:Good Domain|Good]] 4 | comp=V, S | casttime=1 [[SRD:Standard Actions|standard action]] | range=Medium (100 ft. + 10 ft./level) | tsea=a | subj=20-ft.-radius burst | dur=Instantaneous (1 [[SRD:Round|round]]); see text | save=[[SRD:Saving Throw|Will]] partial; see text | sr=Yes }} You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by the spell; good creatures are unaffected. The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to each [[SRD:Outsider (evil)|evil creature]] in the area (or 1d6 points of damage per [[SRD:Caster Level|caster level]], maximum 10d6, to an [[SRD:Outsider Type|evil outsider]]) and causes it to become [[SRD:Blinded|blinded]] for 1 [[SRD:Round|round]]. A successful [[SRD:Saving Throw|Will]] [[SRD:Saving Throw|saving throw]] reduces damage to half and negates the [[SRD:Blinded|blinded]] effect. The spell deals only half damage to creatures who are neither good nor evil, and they are not [[SRD:Blinded|blinded]]. Such a creature can reduce that damage by half (down to one-quarter of the roll) with a successful [[SRD:Saving Throw|Will]] save. {{SRD Spell Footer}} [[Category:Evocation School|{{BASEPAGENAME}}]] [[Category:Good Effect|{{BASEPAGENAME}}]] [[Category:Good Domain|{{BASEPAGENAME}}]] [[Category:Glory Domain|{{BASEPAGENAME}}]]
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