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SRD:Hold Monster

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This material is published under the OGL

{{#set:School=Enchantment }}

Hold Monster
Enchantment ({{#arraymap: Compulsion|, |x|{{#set:Subschool=x}}x}}) [{{#arraymap: Mind-Affecting|, |x|Descriptor::x}}]
Level: {{#arraymap: Brd 4, Law 6, Sor/Wiz 5|,|x|Level::x}}
Components: ,|z|Component::z}}
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level){{#set:Range=Other}}
Target: One living creature
Duration: 1 round/level (D); see text
Saving Throw: Will negates; see text
Spell Resistance: Yes


The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. (This is a full-round action that does not provoke attacks of opportunity.)

A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can’t swim and may drown.

Arcane Focus: A small, straight piece of iron.

Arcane Material Component: One hard metal bar or rod, which can be as small as a three-penny nail.



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