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|This material is published under the OGL|
|Size/Type:||Medium Fey (Cold)|
|Hit Dice:||12d10+36 (102 hp hp)|
|Initiative:||+8 (+4 Dex, +4 Improved Initiative)|
|Speed:||40 ft., fly 90 ft. (good)|
|Armor Class:||23 (–1 size, +4 Dex, +10 natural), touch 13, flat-footed 17|
|Full Attack:||2 hooves +17 (3d6+6) melee, bite +15 (5d8+3) melee|
|Space/Reach:||10 ft./5 ft.|
|Special Qualities:||Cold immunity, fire vulnerability, air walk, astral projection and etherealness, magic circle against good, misty breath, SR 20, DR 5/magic and cold iron, immunities|
|Saves:||Fort +11, Ref +12, Will +5|
|Abilities:||Str 22, Dex 18, Con 17, Int 6, Wis 13, Cha 14|
|Skills:||Jump +10, Listen +8, Spot +13|
|Feats:||Alertness, Endurance, Flyby Attack, Improved Initiative, Multiattack|
|Organization:||Solitary (with rider)|
|Alignment:||Always neutral evil|
|Advancement:||13–24 HD (Large); 25–36 HD (Huge)|
Magic Circle Against Good (Su): This ability continuously duplicates the effects of the spell. A hoary steed cannot suppress this ability.
SEE WIKIPEDIA ENTRY: Horse