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{{OGL Top}} ===Hills Terrain=== A hill can exist in most other types of terrain, but hills can also dominate the landscape. Hills terrain is divided into two categories: gentle hills and rugged hills. Hills terrain often serves as a transition zone between rugged terrain such as mountains and flat terrain such as plains. {| class="zebra d20" |+ =====Hills Terrain Features===== |- ! rowspan="2" | || COLSPAN="2"| Hills Category |- !Gentle Hill !!Rugged Hill |- | align="left" | Gradual slope ||75% ||40% |- | align="left" | Steep slope ||20% ||50% |- | align="left" | Cliff ||5% ||10% |- | align="left" | Light undergrowth ||15% ||15% |} =====Gradual Slope===== This incline isn’t steep enough to affect movement, but characters gain a +1 bonus on [[SRD:Melee Attack|melee attacks]] against foes downhill from them. =====Steep Slope===== Characters moving uphill (to an adjacent square of higher elevation) must spend 2 squares of movement to enter each square of steep slope. Characters running or charging downhill (moving to an adjacent square of lower elevation) must succeed on a [[SRD:DC|DC]] 10 [[SRD:Balance Skill|Balance]] check upon entering the first steep slope square. Mounted characters make a [[SRD:DC|DC]] 10 [[SRD:Ride Skill|Ride]] check instead. Characters who fail this check stumble and must end their movement 1d2×5 feet later. Characters who fail by 5 or more fall [[SRD:Prone|prone]] in the square where they end their movement. A steep slope increases the [[SRD:DC|DC]] of [[SRD:Tumble Skill|Tumble]] checks by 2. =====Cliff===== A cliff typically requires a [[SRD:DC|DC]] 15 [[SRD:Climb Skill|Climb]] check to scale and is 1d4×10 feet tall, although the needs of your map may mandate a taller cliff. A cliff isn’t perfectly vertical, taking up 5-foot squares if it’s less than 30 feet tall and 10-foot squares if it’s 30 feet or taller. =====Light Undergrowth===== Sagebrush and other scrubby bushes grow on hills, athough they rarely [[SRD:Cover|cover]] the landscape as they do in forests and marshes. Light undergrowth provides [[SRD:Concealment|concealment]] and increases the [[SRD:DC|DC]] of [[SRD:Tumble Skill|Tumble]] and [[SRD:Move Silently Skill|Move Silently]] checks by 2. =====Other Hills Terrain Elements===== Trees aren’t out of place in hills terrain, and valleys often have active streams (5 to 10 feet wide and no more than 5 feet deep) or dry streambeds (treat as a trench 5 to 10 feet across) in them. If you add a stream or streambed, remember that water always flows downhill. =====Stealth and Detection in Hills===== In gentle hills, the maximum distance at which a [[SRD:Spot Skill|Spot]] check for detecting the nearby presence of others can succeed is 2d10×10 feet. In rugged hills, this distance is 2d6×10 feet. Hiding in hills terrain can be difficult if there isn’t undergrowth around. A hilltop or ridge provides enough [[SRD:Cover|cover]] to hide from anyone below the hilltop or ridge. Hills don’t affect [[SRD:Listen Skill|Listen]] or [[SRD:Move Silently Skill|Move Silently]] checks. ---- [[System Reference Document]] {{Admin_Locked_Page}} [[Category:SRD|{{BASEPAGENAME}}]] [[Category:Rule|{{BASEPAGENAME}}]] [[Category:Environment|{{BASEPAGENAME}}]] {{OGL Bottom|the System 3.5 Reference Document|SRD}}
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