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Changes: SRD:Hide from Animals


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m (1 revision: SRD dump attempt 2)
m (Template:Spell -> Template:3.5e Spell and other fixes (bot-assisted))
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{{OGL Top}}
{{OGL Top}}
{{3.5e Spell
| name=Hide from [[SRD:Animal Type|Animals]]
| name=Hide from [[SRD:Animal Type|Animals]]
| school=[[SRD:Abjuration|Abjuration]]
| school=Abjuration
| lvl=[[SRD:Druid Spell List|Drd]] 1, [[SRD:Ranger Spell List|Rgr]] 1
| lvl=[[SRD:Druid Spell List|Drd]] 1, [[SRD:Ranger Spell List|Rgr]] 1
| comp=S, DF
| comp=S, DF

Latest revision as of 03:13, January 9, 2010

This material is published under the OGL

{{#set:School=Abjuration }}

Hide from Animals
Level: {{#arraymap: Drd 1, Rgr 1|,|x|Level::x}}
Components: ,|z|Component::z}}
Casting time: 1 standard action
Range: Range::Touch
Targets: One creature touched/level
Duration: 10 min./level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes

Animals cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Animals simply act as though the warded creatures are not there. If a warded character touches an animal or attacks any creature, even with a spell, the spell ends for all recipients.

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