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Changes: SRD:Hellcat


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{{Creature Table
{{3.5e Monster Classic
|size=Large |type=[[SRD:Outsider Type|Outsider]] |subtypes=[[SRD:Evil Subtype|Evil]], [[SRD:Extraplanar Subtype|Extraplanar]], [[SRD:Lawful Subtype|Lawful]]
|size=Large |type=Outsider |subtypes=Evil, Extraplanar, Lawful
|hd=8d8+24 |hp=60
|hd=8d8+24 |hp=60
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'''[[SRD:Skills (Creature Statistic)|Skills:]]''' Hellcats have a +4 racial bonus on [[SRD:Listen Skill|Listen]] and [[SRD:Move Silently Skill|Move Silently]] checks.
'''[[SRD:Skills (Creature Statistic)|Skills:]]''' Hellcats have a +4 racial bonus on [[SRD:Listen Skill|Listen]] and [[SRD:Move Silently Skill|Move Silently]] checks.
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{{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}}
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Latest revision as of 03:53, January 18, 2010

This material is published under the OGL


Size/Type: Large Outsider (Evil, Extraplanar, Lawful)
Hit Dice: 8d8+24 (60 hp)
Initiative: +9
Speed: 40 ft. (8 squares)
Armor Class: 21 (–1 size, +5 Dex, +7 natural), touch 14, flat-footed 16
Base Attack/Grapple: +8/+18
Attack: Claw +13 melee (1d8+6)
Full Attack: 2 claws +13 melee (1d8+6) and bite +8 melee (2d8+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 1d8+3
Special Qualities: Damage reduction 5/good, darkvision 60 ft., invisible in light, resistance to fire 10, scent, spell resistance 19, telepathy 100 ft.
Saves: Fort +9, Ref +11, Will +8
Abilities: Str 23, Dex 21, Con 17, Int 10, Wis 14, Cha 10
Skills: Balance +16, Climb +17, Hide +13, Jump +21, Listen +17, Move Silently +20, Spot +13, Swim +17
Feats: Dodge, Improved Initiative, Track
Environment: A lawful evil-aligned plane
Organization: Solitary, pair, or pride (6–10)
Challenge Rating: 7
Treasure: None
Alignment: Always lawful evil
Advancement: 9–10 HD (Large); 11–24 HD (Huge)
Level Adjustment:

While its appearance suggests it is incorporeal, a hellcats has a corporeal body and can be harmed by physical attacks.

Hellcats use a natural telepathy to communicate with one another and those they encounter. A hellcat measures about 9 feet long and weighs about 900 pounds.


A hellcat can hold its own in combat thanks to sharp claws and wicked fangs. It prefers to leap upon opponents, just as a lion does.

A hellcat’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.

Improved Grab (Ex): To use this ability, a hellcat must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If a hellcat charges, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +13 melee, damage 1d8+3.

Invisible in Light (Ex): A hellcat is invisible in any area lit well enough for a human to see. In a darkened area, it shows up as a faintly glowing outline visible up to 30 feet away (60 feet if the viewer has low-light vision). Magical darkness smothers the glow and conceals the outline.

Skills: Hellcats have a +4 racial bonus on Listen and Move Silently checks.

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