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<noinclude>{{OGL Top}} |
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<noinclude>{{OGL Top}} |
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</noinclude>{| class="d20" |
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</noinclude>{| class="zebra d20" |
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|+ style="font-size: larger; white-space: nowrap;" | Heavy Shield |
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|+ style="font-size: larger; white-space: nowrap;" | Heavy Shield |
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| Fine || 10 gp || 3 gp 5 sp || — || 1-1/2 lb. || 1 lb. || 1 || 1 |
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| Fine || 10 gp || 3 gp 5 sp || — || 1-1/2 lb. || 1 lb. || 1 || 1 |
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| Diminuative || 10 gp || 3 gp 5 sp || — || 1-1/2 lb. || 1 lb. || 2 || 1 |
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| Diminuative || 10 gp || 3 gp 5 sp || — || 1-1/2 lb. || 1 lb. || 2 || 1 |
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| Tiny || 10 gp || 3 gp 5 sp || 1 || 1-1/2 lb. || 1 lb. || 5 || 3 |
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| Tiny || 10 gp || 3 gp 5 sp || 1 || 1-1/2 lb. || 1 lb. || 5 || 3 |
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| Small || 20 gp || 7 gp || 1d2 || 7-1/2 lb.|| 5 lb. || 10 || 7 |
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| Small || 20 gp || 7 gp || 1d2 || 7-1/2 lb.|| 5 lb. || 10 || 7 |
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| Medium || 20 gp || 7 gp || 1d4 || 15 lb. || 10 lb. || 20 || 15 |
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| Medium || 20 gp || 7 gp || 1d4 || 15 lb. || 10 lb. || 20 || 15 |
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| Large || 40 gp || 14 gp || 1d6 || 30 lb. || 20 lb. || 40 || 30 |
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| Large || 40 gp || 14 gp || 1d6 || 30 lb. || 20 lb. || 40 || 30 |
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| Huge || 80 gp || 28 gp || 1d8 || 75 lb. || 50 lb. || 80 || 60 |
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| Huge || 80 gp || 28 gp || 1d8 || 75 lb. || 50 lb. || 80 || 60 |
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| Gargantuan || 160 gp || 56 gp || 2d6 || 120 lb. || 80 lb. || 160 || 120 |
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| Gargantuan || 160 gp || 56 gp || 2d6 || 120 lb. || 80 lb. || 160 || 120 |
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'''Shield Spikes:''' When added to your shield, these spikes turn it into a martial piercing weapon that increases the damage dealt by a shield bash as if the shield were designed for a creature one [[SRD:Size Category|size category]] larger than you. Otherwise, attacking with a spiked shield is like making a shield bash attack. |
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'''Shield Spikes:''' When added to your shield, these spikes turn it into a martial piercing weapon that increases the damage dealt by a shield bash as if the shield were designed for a creature one [[SRD:Size Category|size category]] larger than you. Otherwise, attacking with a spiked shield is like making a shield bash attack. |
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{| class="d20" cellspacing="0" cellpadding="0" |
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{| class="zebra d20" cellspacing="0" cellpadding="0" |
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|+ Table: Heavy Spiked Shield Damage |
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|+ Table: Heavy Spiked Shield Damage |
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Compared to a regular heavy shield, a heavy spiked shield costs 10 gp more and is 5 lb. heavier. |
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Compared to a regular heavy shield, a heavy spiked shield costs 10 gp more and is 5 lb. heavier. |
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{| class="d20" style="white-space: nowrap; width: 1px;" |
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{| class="zebra d20" style="white-space: nowrap; width: 1px;" |
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|+ Heavy Shield Material Enhancements |
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|+ Heavy Shield Material Enhancements |
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| style="text-align: left;" | Steel || 20 gp || 170 gp || 10 || 20 || style="text-align: left;" | — |
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| style="text-align: left;" | Steel || 20 gp || 170 gp || 10 || 20 || style="text-align: left;" | — |
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| style="text-align: left;" | Wood || 7 gp || 157 gp || 5 || 15 || style="text-align: left;" | — |
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| style="text-align: left;" | Wood || 7 gp || 157 gp || 5 || 15 || style="text-align: left;" | — |
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| style="text-align: left;" | [[SRD:Adamantine|Adamantine]] || — || 2,020 gp || 20 || 26 || style="text-align: left;" | Bypass hardness less than 20 |
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| style="text-align: left;" | [[SRD:Adamantine|Adamantine]] || — || 2,020 gp || 20 || 26 || style="text-align: left;" | Bypass hardness less than 20 |
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| style="text-align: left;" | [[SRD:Deep Crystal|Deep Crystal]] || — || 1,007 gp || 10 || 45 || style="text-align: left;" | Psionic |
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| style="text-align: left;" | [[SRD:Deep Crystal|Deep Crystal]] || — || 1,007 gp || 10 || 45 || style="text-align: left;" | Psionic |
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| style="text-align: left;" | [[SRD:Mundane Crystal|Mundane Crystal]] || — || 153 gp || 8 || 37 || style="text-align: left;" | No rusting, not metal |
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| style="text-align: left;" | [[SRD:Mundane Crystal|Mundane Crystal]] || — || 153 gp || 8 || 37 || style="text-align: left;" | No rusting, not metal |
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| style="text-align: left;" | [[SRD:Darkwood|Darkwood]] || — || 257 gp || 5 || 15 || style="text-align: left;" | 1/2 weight |
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| style="text-align: left;" | [[SRD:Darkwood|Darkwood]] || — || 257 gp || 5 || 15 || style="text-align: left;" | 1/2 weight |
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| style="text-align: left;" | [[SRD:Dragonhide|Dragonhide]] || — || 214 gp || 10 || 15 || style="text-align: left;" | Usable by [[SRD:Druid|druid]]s |
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| style="text-align: left;" | [[SRD:Dragonhide|Dragonhide]] || — || 214 gp || 10 || 15 || style="text-align: left;" | Usable by [[SRD:Druid|druid]]s |
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| style="text-align: left;" | [[SRD:Cold Iron|Iron, Cold]] || 40 gp || 190 gp || 10 || 20 || style="text-align: left;" | Magical enchantments cost an additional 2,000 gp. |
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| style="text-align: left;" | [[SRD:Cold Iron|Iron, Cold]] || 40 gp || 190 gp || 10 || 20 || style="text-align: left;" | Magical enchantments cost an additional 2,000 gp. |
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| style="text-align: left;" | [[SRD:Mithral|Mithral]] || — || 1,020 gp || 15 || 20 || style="text-align: left;" | 1/2 weight, no [[SRD:Arcane Spell Failure Chance|arcane spell failure chance]] |
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| style="text-align: left;" | [[SRD:Mithral|Mithral]] || — || 1,020 gp || 15 || 20 || style="text-align: left;" | 1/2 weight, no [[SRD:Arcane Spell Failure Chance|arcane spell failure chance]] |
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| style="text-align: left;" | [[SRD:Alchemical Silver|Silver, Alchemical]] || 110 gp || 260 gp || 8 || 6 || style="text-align: left;" | −1 damage |
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| style="text-align: left;" | [[SRD:Alchemical Silver|Silver, Alchemical]] || 110 gp || 260 gp || 8 || 6 || style="text-align: left;" | −1 damage |
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| This material is published under the OGL
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Heavy Shield
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| Size | Cost | Damage | Weight | hp
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| Steel | Wood | Steel | Wood | Steel | Wood
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| Fine | 10 gp | 3 gp 5 sp | — | 1-1/2 lb. | 1 lb. | 1 | 1
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| Diminuative | 10 gp | 3 gp 5 sp | — | 1-1/2 lb. | 1 lb. | 2 | 1
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| Tiny | 10 gp | 3 gp 5 sp | 1 | 1-1/2 lb. | 1 lb. | 5 | 3
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| Small | 20 gp | 7 gp | 1d2 | 7-1/2 lb. | 5 lb. | 10 | 7
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| Medium | 20 gp | 7 gp | 1d4 | 15 lb. | 10 lb. | 20 | 15
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| Large | 40 gp | 14 gp | 1d6 | 30 lb. | 20 lb. | 40 | 30
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| Huge | 80 gp | 28 gp | 1d8 | 75 lb. | 50 lb. | 80 | 60
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| Gargantuan | 160 gp | 56 gp | 2d6 | 120 lb. | 80 lb. | 160 | 120
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| Collossal | 320 gp | 112 gp | 3d6 | 180 lb. | 120 lb. | 320 | 240
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Description
Edit
You strap a shield to your forearm and grip it with your hand. A heavy shield is so heavy that you can’t use your shield hand for anything else.
Wooden or Steel: Wooden and steel shields offer the same basic protection, though they respond differently to special attacks.
Shield Bash Attacks: You can bash an opponent with a heavy shield, using it as an off-hand weapon. Used this way, a heavy shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a heavy shield as a one-handed weapon. If you use your shield as a weapon, you lose its AC bonus until your next action (usually until the next round). An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.
Enhancements
Edit
Shield Spikes: When added to your shield, these spikes turn it into a martial piercing weapon that increases the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you. Otherwise, attacking with a spiked shield is like making a shield bash attack.
Table: Heavy Spiked Shield Damage
| Fine | Diminuative | Tiny | Small | Medium | Large | Huge | Gargantuan | Colossal
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| 1 | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 | 3d6 | 4d6
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An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.
Compared to a regular heavy shield, a heavy spiked shield costs 10 gp more and is 5 lb. heavier.
Magical/Psionic Weapon Enhancements
| Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2
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| +1 | +2,000 gp | +2 | +10
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| +2 | +8,000 gp | +4 | +20
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| +3 | +18,000 gp | +6 | +30
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| +4 | +32,000 gp | +8 | +40
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| +5 | +50,000 gp | +10 | +50
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| +6 | +72,000 gp3 | +12 | +60
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| +7 | +98,000 gp3 | +14 | +70
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| +8 | +128,000 gp3 | +16 | +80
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| +9 | +162,000 gp3 | +18 | +90
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| +10 | +200,000 gp3 | +20 | +100
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| +11 or more | + bonus × bonus × 20,000 gp | + enhancement bonus × 2 | + enhancement bonus × 10
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Magical/Psionic Armor and Shield Enhancements
| Bonus Value | Additional Cost | Hardness Increase1 | Additional hp1
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| +1 | +1,000 gp | +2 | +10
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| +2 | +4,000 gp | +4 | +20
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| +3 | +9,000 gp | +6 | +30
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| +4 | +16,000 gp | +8 | +40
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| +5 | +25,000 gp | +10 | +50
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| +6 | +36,000 gp2 | +12 | +60
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| +7 | +49,000 gp2 | +14 | +70
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| +8 | +64,000 gp2 | +16 | +80
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| +9 | +81,000 gp2 | +18 | +90
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| +10 | +100,000 gp2 | +20 | +100
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| +11 or more | + bonus × bonus × 10,000 gp | + enhancement bonus × 2 | + enhancement bonus × 10
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Back to Main Page → System Reference Document → Armor
Open Game Content
| This is part of the Revised (v.3.5) System Reference Document. It is covered by the Open Game License v1.0a, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
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