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{{OGL Top}} {{3.5e Spell | name=Heat Metal | school=Transmutation | desc=[[SRD:Fire Effect|Fire]] | lvl=[[SRD:Druid Spell List|Drd]] 2, [[SRD:Sun Domain|Sun]] 2 | comp=V, S, DF | casttime=1 [[SRD:Standard Actions|standard action]] | range=Close (25 ft. + 5 ft./2 levels) | tsea=t | subj=Metal equipment of one creature per two levels, no two of which can be more than 30 ft. apart; or 25 lb. of metal/level, all of which must be within a 30-ft. circle | dur=7 rounds | save=[[SRD:Saving Throw|Will]] negates (object) | sr=Yes (object) }} ''Heat metal ''makes metal extremely warm. Unattended, nonmagical metal gets no [[SRD:Saving Throw|saving throw]]. Magical metal is allowed a [[SRD:Saving Throw|saving throw]] against the spell. An item in a creature’s possession uses the creature’s [[SRD:Saving Throw|saving throw]] bonus unless its own is higher. A creature takes fire damage if its equipment is heated. It takes full damage if its armor is affected or if it is holding, touching, wearing, or carrying metal weighing one-fifth of its weight. The creature takes minimum damage (1 point or 2 points; see the table) if it’s not wearing metal armor and the metal that it’s carrying weighs less than one-fifth of its weight. On the first [[SRD:Round|round]] of the spell, the metal becomes warm and uncomfortable to touch but deals no damage. The same effect also occurs on the last [[SRD:Round|round]] of the spell’s duration. During the second (and also the next-to-last) [[SRD:Round|round]], intense heat causes pain and damage. In the third, fourth, and fifth rounds, the metal is searing hot, causing more damage, as shown on the table below. {| class="zebra d20" |- !'''[[SRD:Round|Round]]''' !!'''Metal<BR>Temperature''' !!'''Damage''' |- |1 ||Warm ||None |- |2 ||Hot ||1d4 points |- |3–5 ||Searing ||2d4 points |- |6 ||Hot ||1d4 points |- |7 ||Warm ||None |} Any cold intense enough to damage the creature negates fire damage from the spell (and vice versa) on a point-for-point basis. If cast underwater, ''heat metal ''deals half damage and boils the surrounding water. ''Heat metal ''counters and dispels ''[[SRD:Chill Metal|chill metal]]''. {{SRD Spell Footer}} [[Category:Transmutation School|{{BASEPAGENAME}}]] [[Category:Druid 2|{{BASEPAGENAME}}]] [[Category:Sun Domain|{{BASEPAGENAME}}]]
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