Wikia

Dungeons and Dragons Wiki

SRD:Half-Plate Armor

Talk0
9,553pages on
this wiki
This material is published under the OGL


Half-Plate Armor (Heavy)
Size Humanoid
Cost
Nonhumanoid
Cost
Armor
Bonus
Weight Hit
Points
Small 600gp 1200gp +7 25 lb. 35
Medium 600gp 1200gp +7 50 lb. 35
Maximum
Dex Bonus
Armor Check
Penalty
Arcane Spell
Failure
Hardness
+0 −7 40% 10
Speed1
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored 15 ft. 20 ft. 30 ft. 35 ft. 40 ft. 50 ft. 55 ft. 60 ft. 70 ft.
  1. When running in heavy armor, you move only triple your speed, not quadruple.
Don Don Hastily Remove
4 minutes2 4 minutes1 1d4+1 minutes1
  1. If the character has some help, cut this time in half. A single character doing nothing else can help one or two adjacent characters. Two characters can't help each other don armor at the same time.
  2. The wearer must have help to don this armor. Without help, it can be donned only hastily.


Description/NotesEdit

The suit includes gauntlets.

EnhancementsEdit

These are the prices for this item when made with specific materials or enhancements.


Half-Plate Material Enhancements
Material Cost1 Hardness Hit Points Special
Masterwork Steel 750 gp 10 35 -
Adamantine 15600 gp 20 46 Grants wearer DR 3/-
Crystal, Deep 6600 gp 10 35 Does not rust
Crystal, Mundane 750 gp 8 29 Does not rust
Dragonhide 1500 gp 10 11 Non-metal armor
Mithral 9600 gp 15 35 Half weight,
Treated as medium armor,
Increase max Dex bonus by 2,
Reduce armor check penalty by 3 (min 0),
Reduced ASF by 10%
  1. The given costs include the masterwork component.


Magical/Psionic Armor and Shield Enhancements
Bonus Value Additional Cost Hardness Increase1 Additional hp1
+1 +1,000 gp +2 +10
+2 +4,000 gp +4 +20
+3 +9,000 gp +6 +30
+4 +16,000 gp +8 +40
+5 +25,000 gp +10 +50
+6 +36,000 gp2 +12 +60
+7 +49,000 gp2 +14 +70
+8 +64,000 gp2 +16 +80
+9 +81,000 gp2 +18 +90
+10 +100,000 gp2 +20 +100
+11 or more + bonus × bonus
× 10,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and
    hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability
    worth more than +5, then it's epic. Multiply magic cost by 10.

See AlsoEdit



Back to Main PageSystem Reference DocumentArmor

Around Wikia's network

Random Wiki