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|This material is published under the OGL|
|Hit Dice:||11d8+44 (93 hp)|
|Speed:||40 ft. (8 squares)|
|Armor Class:||18 (–1 size, +2 Dex, +7 natural), touch 11, flat-footed 16|
|Attack:||Bite +12 melee (2d6+7 plus poison) or spit +9 ranged touch (poison)|
|Full Attack:||Bite +12 melee (2d6+7 plus poison) or spit +9 ranged touch (poison)|
|Space/Reach:||10 ft./5 ft.|
|Special Attacks:||Poison, spit, spells|
|Special Qualities:||Darkvision 60 ft.|
|Saves:||Fort +7, Ref +7, Will +11|
|Abilities:||Str 21, Dex 14, Con 19, Int 16, Wis 19, Cha 18|
|Skills:||Bluff +18, Concentration +19, Listen +13, Diplomacy +8, Disguise +4 (+6 acting), Intimidate +6, Sense Motive +18, Spellcraft +17, Spot +13|
|Feats:||Alertness, Combat Casting, Dodge, Eschew MaterialsB, Lightning Reflexes|
|Organization:||Solitary or nest (2–4)|
|Alignment:||Usually lawful good|
|Advancement:||12–16 HD (Large); 17–33 HD (Huge)|
Guardian nagas speak Celestial and Common.
Guardian nagas usually warn off intruders before attacking. If the warning is ignored, they may begin a spell assault or spit poison.
Spit (Ex): A guardian naga can spit its venom up to 30 feet as a standard action. This is a ranged touch attack with no range increment. Opponents hit by this attack must make successful saves (see above) to avoid the effect.
Spells: Guardian nagas cast spells as 9th-level sorcerers, and can also cast spells from the cleric list and from the Good and Law domains. The cleric spells and cleric domains are considered arcane spells for a guardian naga, meaning that the creature does not need a divine focus to cast them.
Typical Spells Known (6/7/7/7/5; save DC 14 + spell level): 0— cure minor wounds, daze, detect magic, light, mage hand, open/close, ray of frost, read magic; 1st—cure light wounds, divine favor, expeditious retreat, mage armor, magic missile; 2nd—detect thoughts, lesser restoration, see invisibility, scorching ray; 3rd—cure serious wounds, dispel magic, lightning bolt; 4th—divine power, greater invisibility.
SEE WIKIPEDIA ENTRY: Naga