Dungeons and Dragons Wiki
m (Bot-assisted addition of subtypes)
m (Monster Modernizing (bot-assisted))
 
Line 2: Line 2:
 
=GRIMLOCK=
 
=GRIMLOCK=
   
  +
{{3.5e Monster Classic
{{Creature Table
 
 
|creature=
 
|creature=
 
|style=
 
|style=
|size=Medium |type=[[SRD:Monstrous Humanoid Type|Monstrous Humanoid]]
+
|size=Medium |type=Monstrous Humanoid
 
|hd=2d8+2 |hp=11
 
|hd=2d8+2 |hp=11
 
|init=+1
 
|init=+1
Line 58: Line 58:
 
 
   
  +
{{SRD Creature Footer}}
 
  +
----
[[Category:CR1|{{BASEPAGENAME}}]]
 
 
{{SRD Creature Breadcrumb}}
[[Category:Neutral (Law-Chaos) Alignment|{{BASEPAGENAME}}]]
 
  +
{{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}}
[[Category:Evil Alignment|{{BASEPAGENAME}}]]
 
[[Category:Medium Size|{{BASEPAGENAME}}]]
+
[[Category:SRD]]
[[Category:Monstrous Humanoid Type|{{BASEPAGENAME}}]]
+
[[Category:OGL]]
[[Category:Underground Terrain|{{BASEPAGENAME}}]]
+
[[Category:Monster]]
[[Category:LA2|{{BASEPAGENAME}}]]
 

Latest revision as of 03:52, 18 January 2010

This material is published under the OGL

GRIMLOCK[]

Size/Type: Medium Monstrous Humanoid
Hit Dice: 2d8+2 (11 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 Dex, +4 natural), touch 11, flat-footed 14
Base Attack/Grapple: +2/+4
Attack: Battleaxe +4 melee (1d8+3/x3)
Full Attack: Battleaxe +4 melee (1d8+3/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Blindsight 40 ft., immunities, scent
Saves: Fort +1, Ref +4, Will +2
Abilities: Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6
Skills: Climb +4, Hide +3*, Listen +5, Spot +3
Feats: Alertness, TrackB
Environment: Underground
Organization: Gang (2–4), pack (10–20), tribe (10–60 plus 1 leader of 3rd–5th level per 10 adults).
Challenge Rating: 1
Treasure: Standard coins; standard goods (gems only); standard items
Alignment: Often neutral evil
Advancement: By character class
Level Adjustment: +2

COMBAT[]

Grimlocks are blind, but their exceptional senses of smell and hearing allow them to notice foes nearby. As a result, they usually shun ranged weapons and rush to the attack, brandishing their stone Battleaxes.

Blindsight (Ex): Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment.

Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock’s sense of smell or hearing reduces this ability to normal Blind Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded.

Immunities: Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.

Skills: *A grimlock’s dull gray skin helps it hide in its native terrain, conferring a +10 racial bonus on Hide checks when in mountains or underground.

GRIMLOCKS AS CHARACTERS[]

Grimlock characters possess the following racial traits.




Back to Main PageSystem Reference DocumentCreatures