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=GRIG= |
=GRIG= |
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+ | {{3.5e Monster Classic |
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⚫ | |||
− | | |
+ | |creature= |
− | | |
+ | |style= |
− | | |
+ | |size=Tiny |type=Fey |
− | | |
+ | |hd=1/2 d6+1 |hp=2 |
− | | |
+ | |init=+4 |
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+ | |speed=20 ft. (4 squares), fly 40 ft. (poor) |
− | | |
+ | |ac=18 (+2 size, +4 [[SRD:Dexterity|Dex]], +2 natural) |touch=16 |flat=16 |
− | | |
+ | |bab=+0 |grapple=–11 |
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+ | |at=[[SRD:Short Sword|Short Sword]] +6 melee (1d3–3/19–20) or [[SRD:Longbow|longbow]] +6 ranged (1d4–3/x3) |
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+ | |full_at=[[SRD:Short Sword|Short Sword]] +6 melee (1d3–3/19–20) or [[SRD:Longbow|longbow]] +6 ranged (1d4–3/x3) |
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+ | |space=2-1/2 ft. |reach=0 ft. |
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+ | |sa=[[SRD:Spell-Like Ability|Spell-like abilities]], fiddle |
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+ | |sq=[[SRD:Damage Reduction|Damage reduction]] 5/[[SRD:Cold Iron|cold iron]], [[SRD:Low-Light Vision|low-light vision]], [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]] 17 |
− | | |
+ | |fort=+1 |ref=+6 |will=+3 |
− | | |
+ | |str=5|dex=18|con=13|int=10|wis=13 |cha=14 |
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+ | |skills=[[SRD:Craft Skill|Craft]] (any one) +4, [[SRD:Escape Artist Skill|Escape Artist]] +8, [[SRD:Hide Skill|Hide]] <s>+16</s> <span class="errata">+18</span>, [[SRD:Jump Skill|Jump]] +3, [[SRD:Listen Skill|Listen]] +3, [[SRD:Move Silently Skill|Move Silently]] <s>+8</s> <span class="errata">+10</span>*, [[SRD:Perform Skill|Perform]] (string instruments) +6, [[SRD:Search Skill|Search]] +2, [[SRD:Spot Skill|Spot]] +3 |
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+ | |feats=[[SRD:Dodge|Dodge]]<sup>B</sup>, <span class="errata">[[SRD:Stealthy|Stealthy]]</span>, [[SRD:Weapon Finesse|Weapon Finesse]]<sup class="errata">B</sup> |
− | | |
+ | |env=Temperate forests |
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+ | |org=Gang (2–4), band (6–11), or tribe (20–80) |
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+ | |cr=1 |
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+ | |treas=No coins; 50% goods; 50% items |
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+ | |align=Always [[SRD:Neutral Good|neutral good]] |
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+ | |adv=1–3 [[SRD:Hit Dice|HD]] (Tiny) |
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+ | |la=+3 |
}} |
}} |
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Grigs can leap great distances. They have light blue skin, forest-green hair, and brown hairy legs, and usually wear tunics or brightly colored vests with buttons made from tiny gems. A grig stands 1-1/2 feet tall and weighs about 1 pound. |
Grigs can leap great distances. They have light blue skin, forest-green hair, and brown hairy legs, and usually wear tunics or brightly colored vests with buttons made from tiny gems. A grig stands 1-1/2 feet tall and weighs about 1 pound. |
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'''[[SRD:Skills (Creature Statistic)|Skills:]]''' Grigs have a +8 racial bonus on [[SRD:Jump Skill|Jump]] checks. *They also have a +5 racial bonus on [[SRD:Move Silently Skill|Move Silently]] checks in a forest setting. |
'''[[SRD:Skills (Creature Statistic)|Skills:]]''' Grigs have a +8 racial bonus on [[SRD:Jump Skill|Jump]] checks. *They also have a +5 racial bonus on [[SRD:Move Silently Skill|Move Silently]] checks in a forest setting. |
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+ | |||
− | {{SRD Creature Footer}} |
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+ | ---- |
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− | [[Category:CR1|{{BASEPAGENAME}}]] |
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− | [[Category:Fey Type|{{BASEPAGENAME}}]] |
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+ | {{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}} |
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− | [[Category:Forest Terrain|{{BASEPAGENAME}}]] |
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− | [[Category: |
+ | [[Category:SRD]] |
− | [[Category: |
+ | [[Category:OGL]] |
+ | [[Category:Monster]] |
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[[Category:Temperate Climate|{{BASEPAGENAME}}]] |
[[Category:Temperate Climate|{{BASEPAGENAME}}]] |
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− | [[Category:Tiny Size|{{BASEPAGENAME}}]] |
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[[Category:Sprite|{{BASEPAGENAME}}]] |
[[Category:Sprite|{{BASEPAGENAME}}]] |
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− | [[Category:LA3|{{BASEPAGENAME}}]] |
Latest revision as of 03:52, 18 January 2010
This material is published under the OGL |
GRIG[]
Size/Type: | Tiny Fey |
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Hit Dice: | 1/2 d6+1 (2 hp) |
Initiative: | +4 |
Speed: | 20 ft. (4 squares), fly 40 ft. (poor) |
Armor Class: | 18 (+2 size, +4 Dex, +2 natural), touch 16, flat-footed 16 |
Base Attack/Grapple: | +0/–11 |
Attack: | Short Sword +6 melee (1d3–3/19–20) or longbow +6 ranged (1d4–3/x3) |
Full Attack: | Short Sword +6 melee (1d3–3/19–20) or longbow +6 ranged (1d4–3/x3) |
Space/Reach: | 2-1/2 ft./0 ft. |
Special Attacks: | Spell-like abilities, fiddle |
Special Qualities: | Damage reduction 5/cold iron, low-light vision, spell resistance 17 |
Saves: | Fort +1, Ref +6, Will +3 |
Abilities: | Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14 |
Skills: | Craft (any one) +4, Escape Artist +8, Hide |
Feats: | DodgeB, Stealthy, Weapon FinesseB |
Environment: | Temperate forests |
Organization: | Gang (2–4), band (6–11), or tribe (20–80) |
Challenge Rating: | 1 |
Treasure: | No coins; 50% goods; 50% items |
Alignment: | Always neutral good |
Advancement: | 1–3 HD (Tiny) |
Level Adjustment: | +3 |
Grigs can leap great distances. They have light blue skin, forest-green hair, and brown hairy legs, and usually wear tunics or brightly colored vests with buttons made from tiny gems. A grig stands 1-1/2 feet tall and weighs about 1 pound.
Grigs speak Sylvan. Some also speak Common.
COMBAT[]
Grigs are fierce by sprite standards, attacking opponents fearlessly with bow and dagger.
Spell-Like Abilities: 3/day—disguise self, entangle (DC 13), invisibility (self only), pyrotechnics (DC 14), ventriloquism (DC 13). Caster level 9th. The save DCs are Charisma-based.
Fiddle (Su): One grig in each band carries a tiny, grig-sized fiddle. When the fiddler plays, any nonsprite within 30 feet of the instrument must succeed on a DC 12 Will save or be affected as though by irresistible dance for as long as the playing continues. The save DC is Charisma-based.
Skills: Grigs have a +8 racial bonus on Jump checks. *They also have a +5 racial bonus on Move Silently checks in a forest setting.
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