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=GRIG=
 
=GRIG=
   
  +
{{3.5e Monster Classic
{{Creature Table
 
| creature=
+
|creature=
| style=
+
|style=
| size=Tiny | type=[[SRD:Fey Type|Fey]]
+
|size=Tiny |type=Fey
| hd=1/2 d6+1 | hp=2
+
|hd=1/2 d6+1 |hp=2
| init=+4
+
|init=+4
| speed=20 ft. (4 squares), fly 40 ft. (poor)
+
|speed=20 ft. (4 squares), fly 40 ft. (poor)
| ac=18 (+2 size, +4 [[SRD:Dexterity|Dex]], +2 natural) | touch=16 | flat=16
+
|ac=18 (+2 size, +4 [[SRD:Dexterity|Dex]], +2 natural) |touch=16 |flat=16
| bab=+0 | grapple=–11
+
|bab=+0 |grapple=–11
| at=[[SRD:Short Sword|Short Sword]] +6 melee (1d3–3/19–20) or [[SRD:Longbow|longbow]] +6 ranged (1d4–3/x3)
+
|at=[[SRD:Short Sword|Short Sword]] +6 melee (1d3–3/19–20) or [[SRD:Longbow|longbow]] +6 ranged (1d4–3/x3)
| full_at=[[SRD:Short Sword|Short Sword]] +6 melee (1d3–3/19–20) or [[SRD:Longbow|longbow]] +6 ranged (1d4–3/x3)
+
|full_at=[[SRD:Short Sword|Short Sword]] +6 melee (1d3–3/19–20) or [[SRD:Longbow|longbow]] +6 ranged (1d4–3/x3)
| space=2-1/2 ft. | reach=0 ft.
+
|space=2-1/2 ft. |reach=0 ft.
| sa=[[SRD:Spell-Like Ability|Spell-like abilities]], fiddle
+
|sa=[[SRD:Spell-Like Ability|Spell-like abilities]], fiddle
| sq=[[SRD:Damage Reduction|Damage reduction]] 5/[[SRD:Cold Iron|cold iron]], [[SRD:Low-Light Vision|low-light vision]], [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]] 17
+
|sq=[[SRD:Damage Reduction|Damage reduction]] 5/[[SRD:Cold Iron|cold iron]], [[SRD:Low-Light Vision|low-light vision]], [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]] 17
| fort=+1 | ref=+6 | will=+3
+
|fort=+1 |ref=+6 |will=+3
| str=5| dex=18| con=13| int=10| wis=13 | cha=14
+
|str=5|dex=18|con=13|int=10|wis=13 |cha=14
| skills=[[SRD:Craft Skill|Craft]] (any one) +4, [[SRD:Escape Artist Skill|Escape Artist]] +8, [[SRD:Hide Skill|Hide]] <s>+16</s> <span class="errata">+18</span>, [[SRD:Jump Skill|Jump]] +3, [[SRD:Listen Skill|Listen]] +3, [[SRD:Move Silently Skill|Move Silently]] <s>+8</s> <span class="errata">+10</span>*, [[SRD:Perform Skill|Perform]] (string instruments) +6, [[SRD:Search Skill|Search]] +2, [[SRD:Spot Skill|Spot]] +3
+
|skills=[[SRD:Craft Skill|Craft]] (any one) +4, [[SRD:Escape Artist Skill|Escape Artist]] +8, [[SRD:Hide Skill|Hide]] <s>+16</s> <span class="errata">+18</span>, [[SRD:Jump Skill|Jump]] +3, [[SRD:Listen Skill|Listen]] +3, [[SRD:Move Silently Skill|Move Silently]] <s>+8</s> <span class="errata">+10</span>*, [[SRD:Perform Skill|Perform]] (string instruments) +6, [[SRD:Search Skill|Search]] +2, [[SRD:Spot Skill|Spot]] +3
| feats=[[SRD:Dodge|Dodge]]<sup>B</sup>, <span class="errata">[[SRD:Stealthy|Stealthy]]</span>, [[SRD:Weapon Finesse|Weapon Finesse]]<sup class="errata">B</sup>
+
|feats=[[SRD:Dodge|Dodge]]<sup>B</sup>, <span class="errata">[[SRD:Stealthy|Stealthy]]</span>, [[SRD:Weapon Finesse|Weapon Finesse]]<sup class="errata">B</sup>
| env=Temperate forests
+
|env=Temperate forests
| org=Gang (2–4), band (6–11), or tribe (20–80)
+
|org=Gang (2–4), band (6–11), or tribe (20–80)
| cr=1
+
|cr=1
| treas=No coins; 50% goods; 50% items
+
|treas=No coins; 50% goods; 50% items
| align=Always [[SRD:Neutral Good|neutral good]]
+
|align=Always [[SRD:Neutral Good|neutral good]]
| adv=1–3 [[SRD:Hit Dice|HD]] (Tiny)
+
|adv=1–3 [[SRD:Hit Dice|HD]] (Tiny)
| la=+3
+
|la=+3
 
}}
 
}}
 
Grigs can leap great distances. They have light blue skin, forest-green hair, and brown hairy legs, and usually wear tunics or brightly colored vests with buttons made from tiny gems. A grig stands 1-1/2 feet tall and weighs about 1 pound.
 
Grigs can leap great distances. They have light blue skin, forest-green hair, and brown hairy legs, and usually wear tunics or brightly colored vests with buttons made from tiny gems. A grig stands 1-1/2 feet tall and weighs about 1 pound.
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'''[[SRD:Skills (Creature Statistic)|Skills:]]''' Grigs have a +8 racial bonus on [[SRD:Jump Skill|Jump]] checks. *They also have a +5 racial bonus on [[SRD:Move Silently Skill|Move Silently]] checks in a forest setting.
 
'''[[SRD:Skills (Creature Statistic)|Skills:]]''' Grigs have a +8 racial bonus on [[SRD:Jump Skill|Jump]] checks. *They also have a +5 racial bonus on [[SRD:Move Silently Skill|Move Silently]] checks in a forest setting.
   
  +
{{SRD Creature Footer}}
 
  +
----
[[Category:CR1|{{BASEPAGENAME}}]]
 
 
{{SRD Creature Breadcrumb}}
[[Category:Fey Type|{{BASEPAGENAME}}]]
 
  +
{{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}}
[[Category:Forest Terrain|{{BASEPAGENAME}}]]
 
[[Category:Neutral (Law-Chaos) Alignment|{{BASEPAGENAME}}]]
+
[[Category:SRD]]
[[Category:Good Alignment|{{BASEPAGENAME}}]]
+
[[Category:OGL]]
  +
[[Category:Monster]]
 
[[Category:Temperate Climate|{{BASEPAGENAME}}]]
 
[[Category:Temperate Climate|{{BASEPAGENAME}}]]
[[Category:Tiny Size|{{BASEPAGENAME}}]]
 
 
[[Category:Sprite|{{BASEPAGENAME}}]]
 
[[Category:Sprite|{{BASEPAGENAME}}]]
[[Category:LA3|{{BASEPAGENAME}}]]
 

Latest revision as of 03:52, 18 January 2010

This material is published under the OGL

GRIG[]

Size/Type: Tiny Fey
Hit Dice: 1/2 d6+1 (2 hp)
Initiative: +4
Speed: 20 ft. (4 squares), fly 40 ft. (poor)
Armor Class: 18 (+2 size, +4 Dex, +2 natural), touch 16, flat-footed 16
Base Attack/Grapple: +0/–11
Attack: Short Sword +6 melee (1d3–3/19–20) or longbow +6 ranged (1d4–3/x3)
Full Attack: Short Sword +6 melee (1d3–3/19–20) or longbow +6 ranged (1d4–3/x3)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Spell-like abilities, fiddle
Special Qualities: Damage reduction 5/cold iron, low-light vision, spell resistance 17
Saves: Fort +1, Ref +6, Will +3
Abilities: Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14
Skills: Craft (any one) +4, Escape Artist +8, Hide +16 +18, Jump +3, Listen +3, Move Silently +8 +10*, Perform (string instruments) +6, Search +2, Spot +3
Feats: DodgeB, Stealthy, Weapon FinesseB
Environment: Temperate forests
Organization: Gang (2–4), band (6–11), or tribe (20–80)
Challenge Rating: 1
Treasure: No coins; 50% goods; 50% items
Alignment: Always neutral good
Advancement: 1–3 HD (Tiny)
Level Adjustment: +3

Grigs can leap great distances. They have light blue skin, forest-green hair, and brown hairy legs, and usually wear tunics or brightly colored vests with buttons made from tiny gems. A grig stands 1-1/2 feet tall and weighs about 1 pound.

Grigs speak Sylvan. Some also speak Common.

COMBAT[]

Grigs are fierce by sprite standards, attacking opponents fearlessly with bow and dagger.

Spell-Like Abilities: 3/day—disguise self, entangle (DC 13), invisibility (self only), pyrotechnics (DC 14), ventriloquism (DC 13). Caster level 9th. The save DCs are Charisma-based.

Fiddle (Su): One grig in each band carries a tiny, grig-sized fiddle. When the fiddler plays, any nonsprite within 30 feet of the instrument must succeed on a DC 12 Will save or be affected as though by irresistible dance for as long as the playing continues. The save DC is Charisma-based.

Skills: Grigs have a +8 racial bonus on Jump checks. *They also have a +5 racial bonus on Move Silently checks in a forest setting.



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