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=GREATER FIRE ELEMENTAL= |
=GREATER FIRE ELEMENTAL= |
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</noinclude> |
</noinclude> |
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+ | {{3.5e Monster Classic |
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⚫ | |||
− | | |
+ | |style= |
− | | |
+ | |monster=Greater Fire [[SRD:Elemental Type|Elemental]] |
− | | |
+ | |size=Huge |type=Elemental |subtypes=Fire, Extraplanar |
− | | |
+ | |hd=21d8+84 |hp=178 |
− | | |
+ | |init=+12 |
− | | |
+ | |speed=60 ft. (12 squares) |
− | | |
+ | |ac=24 (–2 size, +8 [[SRD:Dexterity|Dex]], +8 natural) |touch=16 |flat=16 |
− | | |
+ | |bab=+15 |grapple=+28 |
− | | |
+ | |at=Slam +22 melee (2d8+5 plus 2d8 fire) |
− | | |
+ | |full_at=2 slams +22 melee (2d8+5 plus 2d8 fire) |
− | | |
+ | |space=15 ft. |reach=15 ft. |
− | | |
+ | |sa=Burn |
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+ | |sq=[[SRD:Damage Reduction|Damage reduction]] 10/–, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Elemental Type|elemental traits]], immunity to fire, [[SRD:Vulnerability to Energy|vulnerability]] to cold |
− | | |
+ | |fort=+11 |ref=+20 |will=+9 |
− | | |
+ | |str=20 |dex=27 |con=18 |int=6 |wis=11 |cha=11 |
− | | |
+ | |skills=[[SRD:Listen Skill|Listen]] +14, [[SRD:Spot Skill|Spot]] +14 |
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+ | |feats=[[SRD:Alertness|Alertness]], [[SRD:Blind-Fight|Blind Fight]], [[SRD:Combat Reflexes|Combat Reflexes]], [[SRD:Dodge|Dodge]], [[SRD:Improved Initiative|Improved Initiative]] <SUP>B</SUP>, [[SRD:Iron Will|Iron Will]], [[SRD:Mobility|Mobility]], [[SRD:Spring Attack|Spring Attack]], [[SRD:Weapon Finesse|Weapon Finesse]]<SUP>B</SUP>, [[SRD:Weapon Focus|Weapon Focus]] (slam) |
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+ | |env=[[SRD:Elemental Plane of Fire|Elemental Plane of Fire]] |
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+ | |org=Solitary |
− | | |
+ | |cr=9 |
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+ | |treas=None |
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+ | |align=[[SRD:Neutral|Usually neutral]] |
− | | |
+ | |adv=22–23 [[SRD:Hit Dice|HD]] (Huge) |
− | | |
+ | |la=— |
}} |
}} |
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<noinclude> |
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Creatures hitting a fire [[SRD:Elemental Type|elemental]] with [[SRD:Natural Weapons|natural weapons]] or unarmed attacks take fire damage as though hit by the [[SRD:Elemental Type|elemental]]’s attack, and also catch on fire unless they succeed on a [[SRD:Saving Throw|Reflex save]]. |
Creatures hitting a fire [[SRD:Elemental Type|elemental]] with [[SRD:Natural Weapons|natural weapons]] or unarmed attacks take fire damage as though hit by the [[SRD:Elemental Type|elemental]]’s attack, and also catch on fire unless they succeed on a [[SRD:Saving Throw|Reflex save]]. |
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</noinclude> |
</noinclude> |
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− | {| |
+ | {| class="zebra d20" |
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|- |
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− | ! COLSPAN="4" | |
+ | ! COLSPAN="4" | '''Fire [[SRD:Elemental Type|Elemental]] Sizes''' |
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! '''[[SRD:Elemental Type|Elemental]]'''!! '''Height'''!! '''Weight'''!! '''Burn Save [[SRD:DC|DC]]''' |
! '''[[SRD:Elemental Type|Elemental]]'''!! '''Height'''!! '''Weight'''!! '''Burn Save [[SRD:DC|DC]]''' |
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|- |
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− | | |
+ | |Greater||36 ft.||10 lb.||24 |
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|} |
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<noinclude> |
<noinclude> |
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+ | |||
− | {{SRD Creature Footer}} |
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+ | ---- |
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− | [[Category:CR9|{{BASEPAGENAME}}]] |
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+ | {{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}} |
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+ | [[Category:SRD]] |
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+ | [[Category:OGL]] |
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+ | [[Category:Monster]] |
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[[Category:Elemental Plane of Fire|{{BASEPAGENAME}}]] |
[[Category:Elemental Plane of Fire|{{BASEPAGENAME}}]] |
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− | [[Category:Elemental Type|{{BASEPAGENAME}}]] |
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− | [[Category:Extraplanar Subtype|{{BASEPAGENAME}}]] |
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− | [[Category:Fire Subtype|{{BASEPAGENAME}}]] |
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− | [[Category:Huge Size|{{BASEPAGENAME}}]] |
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− | [[Category:Neutral (Law-Chaos) Alignment|{{BASEPAGENAME}}]] |
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− | [[Category:Neutral (Good-Evil) Alignment|{{BASEPAGENAME}}]] |
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− | [[Category:LA-|{{BASEPAGENAME}}]] |
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</noinclude> |
</noinclude> |
Latest revision as of 03:50, 18 January 2010
This material is published under the OGL |
GREATER FIRE ELEMENTAL[]
Greater Fire Elemental | |
---|---|
Size/Type: | Huge Elemental (Fire, Extraplanar) |
Hit Dice: | 21d8+84 (178 hp) |
Initiative: | +12 |
Speed: | 60 ft. (12 squares) |
Armor Class: | 24 (–2 size, +8 Dex, +8 natural), touch 16, flat-footed 16 |
Base Attack/Grapple: | +15/+28 |
Attack: | Slam +22 melee (2d8+5 plus 2d8 fire) |
Full Attack: | 2 slams +22 melee (2d8+5 plus 2d8 fire) |
Space/Reach: | 15 ft./15 ft. |
Special Attacks: | Burn |
Special Qualities: | Damage reduction 10/–, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold |
Saves: | Fort +11, Ref +20, Will +9 |
Abilities: | Str 20, Dex 27, Con 18, Int 6, Wis 11, Cha 11 |
Skills: | Listen +14, Spot +14 |
Feats: | Alertness, Blind Fight, Combat Reflexes, Dodge, Improved Initiative B, Iron Will, Mobility, Spring Attack, Weapon FinesseB, Weapon Focus (slam) |
Environment: | Elemental Plane of Fire |
Organization: | Solitary |
Challenge Rating: | 9 |
Treasure: | None |
Alignment: | Usually neutral |
Advancement: | 22–23 HD (Huge) |
Level Adjustment: | — |
A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it.
Fire elementals speak Ignan, though they rarely choose to do so.
COMBAT[]
A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.
Burn (Ex): A fire elemental’s slam attack deals bludgeoning damage plus fire damage from the elemental’s flaming body. Those hit by a fire elemental‘s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Constitution- based.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch on fire unless they succeed on a Reflex save.
Fire Elemental Sizes | |||
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Elemental | Height | Weight | Burn Save DC |
Greater | 36 ft. | 10 lb. | 24 |
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