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=GREATER FIRE ELEMENTAL=
 
=GREATER FIRE ELEMENTAL=
 
</noinclude>
 
</noinclude>
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{{3.5e Monster Classic
{{Creature Table
 
| style=
+
|style=
| creature=Greater Fire [[SRD:Elemental Type|Elemental]]
+
|monster=Greater Fire [[SRD:Elemental Type|Elemental]]
| size=Huge | type=[[SRD:Elemental Type|Elemental]] ([[SRD:Fire Subtype|Fire]], [[SRD:Extraplanar Subtype|Extraplanar]])
+
|size=Huge |type=Elemental |subtypes=Fire, Extraplanar
| hd=21d8+84 | hp=178
+
|hd=21d8+84 |hp=178
| init=+12
+
|init=+12
| speed=60 ft. (12 squares)
+
|speed=60 ft. (12 squares)
| ac=24 (–2 size, +8 [[SRD:Dexterity|Dex]], +8 natural) | touch=16 | flat=16
+
|ac=24 (–2 size, +8 [[SRD:Dexterity|Dex]], +8 natural) |touch=16 |flat=16
| bab=+15 | grapple=+28
+
|bab=+15 |grapple=+28
| at=Slam +22 melee (2d8+5 plus 2d8 fire)
+
|at=Slam +22 melee (2d8+5 plus 2d8 fire)
| full_at=2 slams +22 melee (2d8+5 plus 2d8 fire)
+
|full_at=2 slams +22 melee (2d8+5 plus 2d8 fire)
| space=15 ft. | reach=15 ft.
+
|space=15 ft. |reach=15 ft.
| sa=Burn
+
|sa=Burn
| sq=[[SRD:Damage Reduction|Damage reduction]] 10/–, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Elemental Type|elemental traits]], immunity to fire, [[SRD:Vulnerability to Energy|vulnerability]] to cold
+
|sq=[[SRD:Damage Reduction|Damage reduction]] 10/–, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Elemental Type|elemental traits]], immunity to fire, [[SRD:Vulnerability to Energy|vulnerability]] to cold
| fort=+11 | ref=+20 | will=+9
+
|fort=+11 |ref=+20 |will=+9
| str=20 | dex=27 | con=18 | int=6 | wis=11 | cha=11
+
|str=20 |dex=27 |con=18 |int=6 |wis=11 |cha=11
| skills=[[SRD:Listen Skill|Listen]] +14, [[SRD:Spot Skill|Spot]] +14
+
|skills=[[SRD:Listen Skill|Listen]] +14, [[SRD:Spot Skill|Spot]] +14
| feats=[[SRD:Alertness|Alertness]], [[SRD:Blind-Fight|Blind Fight]], [[SRD:Combat Reflexes|Combat Reflexes]], [[SRD:Dodge|Dodge]], [[SRD:Improved Initiative|Improved Initiative]] <SUP>B</SUP>, [[SRD:Iron Will|Iron Will]], [[SRD:Mobility|Mobility]], [[SRD:Spring Attack|Spring Attack]], [[SRD:Weapon Finesse|Weapon Finesse]]<SUP>B</SUP>, [[SRD:Weapon Focus|Weapon Focus]] (slam)
+
|feats=[[SRD:Alertness|Alertness]], [[SRD:Blind-Fight|Blind Fight]], [[SRD:Combat Reflexes|Combat Reflexes]], [[SRD:Dodge|Dodge]], [[SRD:Improved Initiative|Improved Initiative]] <SUP>B</SUP>, [[SRD:Iron Will|Iron Will]], [[SRD:Mobility|Mobility]], [[SRD:Spring Attack|Spring Attack]], [[SRD:Weapon Finesse|Weapon Finesse]]<SUP>B</SUP>, [[SRD:Weapon Focus|Weapon Focus]] (slam)
| env=[[SRD:Elemental Plane of Fire|Elemental Plane of Fire]]
+
|env=[[SRD:Elemental Plane of Fire|Elemental Plane of Fire]]
| org=Solitary
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|org=Solitary
| cr=9
+
|cr=9
| treas=None
+
|treas=None
| align=[[SRD:Neutral|Usually neutral]]
+
|align=[[SRD:Neutral|Usually neutral]]
| adv=22–23 [[SRD:Hit Dice|HD]] (Huge)
+
|adv=22–23 [[SRD:Hit Dice|HD]] (Huge)
| la=—
+
|la=—
 
}}
 
}}
 
<noinclude>
 
<noinclude>
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Creatures hitting a fire [[SRD:Elemental Type|elemental]] with [[SRD:Natural Weapons|natural weapons]] or unarmed attacks take fire damage as though hit by the [[SRD:Elemental Type|elemental]]’s attack, and also catch on fire unless they succeed on a [[SRD:Saving Throw|Reflex save]].
 
Creatures hitting a fire [[SRD:Elemental Type|elemental]] with [[SRD:Natural Weapons|natural weapons]] or unarmed attacks take fire damage as though hit by the [[SRD:Elemental Type|elemental]]’s attack, and also catch on fire unless they succeed on a [[SRD:Saving Throw|Reflex save]].
 
</noinclude>
 
</noinclude>
{| class="zebra d20"
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{| class="zebra d20"
 
|-
 
|-
! COLSPAN="4" | '''Fire [[SRD:Elemental Type|Elemental]] Sizes'''
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! COLSPAN="4" | '''Fire [[SRD:Elemental Type|Elemental]] Sizes'''
 
|-
 
|-
 
! '''[[SRD:Elemental Type|Elemental]]'''!! '''Height'''!! '''Weight'''!! '''Burn Save [[SRD:DC|DC]]'''
 
! '''[[SRD:Elemental Type|Elemental]]'''!! '''Height'''!! '''Weight'''!! '''Burn Save [[SRD:DC|DC]]'''
 
|-
 
|-
| Greater|| 36 ft.|| 10 lb.|| 24
+
|Greater||36 ft.||10 lb.||24
 
|}
 
|}
 
<noinclude>
 
<noinclude>
   
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{{SRD Creature Footer}}
 
  +
----
[[Category:CR9|{{BASEPAGENAME}}]]
 
 
{{SRD Creature Breadcrumb}}
  +
{{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}}
  +
[[Category:SRD]]
  +
[[Category:OGL]]
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[[Category:Monster]]
 
[[Category:Elemental Plane of Fire|{{BASEPAGENAME}}]]
 
[[Category:Elemental Plane of Fire|{{BASEPAGENAME}}]]
[[Category:Elemental Type|{{BASEPAGENAME}}]]
 
[[Category:Extraplanar Subtype|{{BASEPAGENAME}}]]
 
[[Category:Fire Subtype|{{BASEPAGENAME}}]]
 
[[Category:Huge Size|{{BASEPAGENAME}}]]
 
[[Category:Neutral (Law-Chaos) Alignment|{{BASEPAGENAME}}]]
 
[[Category:Neutral (Good-Evil) Alignment|{{BASEPAGENAME}}]]
 
[[Category:LA-|{{BASEPAGENAME}}]]
 
   
 
</noinclude>
 
</noinclude>

Latest revision as of 03:50, 18 January 2010

This material is published under the OGL

GREATER FIRE ELEMENTAL[]

Greater Fire Elemental
Size/Type: Huge Elemental (Fire, Extraplanar)
Hit Dice: 21d8+84 (178 hp)
Initiative: +12
Speed: 60 ft. (12 squares)
Armor Class: 24 (–2 size, +8 Dex, +8 natural), touch 16, flat-footed 16
Base Attack/Grapple: +15/+28
Attack: Slam +22 melee (2d8+5 plus 2d8 fire)
Full Attack: 2 slams +22 melee (2d8+5 plus 2d8 fire)
Space/Reach: 15 ft./15 ft.
Special Attacks: Burn
Special Qualities: Damage reduction 10/–, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Saves: Fort +11, Ref +20, Will +9
Abilities: Str 20, Dex 27, Con 18, Int 6, Wis 11, Cha 11
Skills: Listen +14, Spot +14
Feats: Alertness, Blind Fight, Combat Reflexes, Dodge, Improved Initiative B, Iron Will, Mobility, Spring Attack, Weapon FinesseB, Weapon Focus (slam)
Environment: Elemental Plane of Fire
Organization: Solitary
Challenge Rating: 9
Treasure: None
Alignment: Usually neutral
Advancement: 22–23 HD (Huge)
Level Adjustment:


A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it.

Fire elementals speak Ignan, though they rarely choose to do so.

COMBAT[]

A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.

Burn (Ex): A fire elemental’s slam attack deals bludgeoning damage plus fire damage from the elemental’s flaming body. Those hit by a fire elemental‘s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Constitution- based.

Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch on fire unless they succeed on a Reflex save.

Fire Elemental Sizes
Elemental Height Weight Burn Save DC
Greater 36 ft. 10 lb. 24



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