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{{Creature Table |
{{Creature Table |
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+ | |style= |
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+ | |creature=Greater Fire [[SRD:Elemental Type|Elemental]] |
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+ | |size=Huge |type=[[SRD:Elemental Type|Elemental]] |subtypes=[[SRD:Fire Subtype|Fire]], [[SRD:Extraplanar Subtype|Extraplanar]] |
− | | |
+ | |hd=21d8+84 |hp=178 |
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+ | |init=+12 |
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+ | |speed=60 ft. (12 squares) |
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+ | |ac=24 (–2 size, +8 [[SRD:Dexterity|Dex]], +8 natural) |touch=16 |flat=16 |
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+ | |bab=+15 |grapple=+28 |
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+ | |at=Slam +22 melee (2d8+5 plus 2d8 fire) |
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+ | |full_at=2 slams +22 melee (2d8+5 plus 2d8 fire) |
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+ | |space=15 ft. |reach=15 ft. |
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+ | |sa=Burn |
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+ | |sq=[[SRD:Damage Reduction|Damage reduction]] 10/–, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Elemental Type|elemental traits]], immunity to fire, [[SRD:Vulnerability to Energy|vulnerability]] to cold |
− | | |
+ | |fort=+11 |ref=+20 |will=+9 |
− | | |
+ | |str=20 |dex=27 |con=18 |int=6 |wis=11 |cha=11 |
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+ | |skills=[[SRD:Listen Skill|Listen]] +14, [[SRD:Spot Skill|Spot]] +14 |
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+ | |feats=[[SRD:Alertness|Alertness]], [[SRD:Blind-Fight|Blind Fight]], [[SRD:Combat Reflexes|Combat Reflexes]], [[SRD:Dodge|Dodge]], [[SRD:Improved Initiative|Improved Initiative]] <SUP>B</SUP>, [[SRD:Iron Will|Iron Will]], [[SRD:Mobility|Mobility]], [[SRD:Spring Attack|Spring Attack]], [[SRD:Weapon Finesse|Weapon Finesse]]<SUP>B</SUP>, [[SRD:Weapon Focus|Weapon Focus]] (slam) |
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+ | |env=[[SRD:Elemental Plane of Fire|Elemental Plane of Fire]] |
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+ | |org=Solitary |
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+ | |cr=9 |
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+ | |treas=None |
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+ | |align=[[SRD:Neutral|Usually neutral]] |
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+ | |adv=22–23 [[SRD:Hit Dice|HD]] (Huge) |
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+ | |la=— |
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}} |
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Creatures hitting a fire [[SRD:Elemental Type|elemental]] with [[SRD:Natural Weapons|natural weapons]] or unarmed attacks take fire damage as though hit by the [[SRD:Elemental Type|elemental]]’s attack, and also catch on fire unless they succeed on a [[SRD:Saving Throw|Reflex save]]. |
Creatures hitting a fire [[SRD:Elemental Type|elemental]] with [[SRD:Natural Weapons|natural weapons]] or unarmed attacks take fire damage as though hit by the [[SRD:Elemental Type|elemental]]’s attack, and also catch on fire unless they succeed on a [[SRD:Saving Throw|Reflex save]]. |
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− | {| |
+ | {| class="zebra d20" |
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− | ! COLSPAN="4" | |
+ | ! COLSPAN="4" | '''Fire [[SRD:Elemental Type|Elemental]] Sizes''' |
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! '''[[SRD:Elemental Type|Elemental]]'''!! '''Height'''!! '''Weight'''!! '''Burn Save [[SRD:DC|DC]]''' |
! '''[[SRD:Elemental Type|Elemental]]'''!! '''Height'''!! '''Weight'''!! '''Burn Save [[SRD:DC|DC]]''' |
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+ | |Greater||36 ft.||10 lb.||24 |
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<noinclude> |
<noinclude> |
Revision as of 21:51, 5 December 2009
This material is published under the OGL |
GREATER FIRE ELEMENTAL
Template:Creature Table
A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it.
Fire elementals speak Ignan, though they rarely choose to do so.
COMBAT
A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.
Burn (Ex): A fire elemental’s slam attack deals bludgeoning damage plus fire damage from the elemental’s flaming body. Those hit by a fire elemental‘s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Constitution- based.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch on fire unless they succeed on a Reflex save.
Fire Elemental Sizes | |||
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Elemental | Height | Weight | Burn Save DC |
Greater | 36 ft. | 10 lb. | 24 |
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