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SRD:Greater Fire Elemental
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SRD:Greater Fire Elemental
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<noinclude>{{OGL Top}} =GREATER FIRE ELEMENTAL= </noinclude> {{3.5e Monster Classic |style= |monster=Greater Fire [[SRD:Elemental Type|Elemental]] |size=Huge |type=Elemental |subtypes=Fire, Extraplanar |hd=21d8+84 |hp=178 |init=+12 |speed=60 ft. (12 squares) |ac=24 (β2 size, +8 [[SRD:Dexterity|Dex]], +8 natural) |touch=16 |flat=16 |bab=+15 |grapple=+28 |at=Slam +22 melee (2d8+5 plus 2d8 fire) |full_at=2 slams +22 melee (2d8+5 plus 2d8 fire) |space=15 ft. |reach=15 ft. |sa=Burn |sq=[[SRD:Damage Reduction|Damage reduction]] 10/β, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Elemental Type|elemental traits]], immunity to fire, [[SRD:Vulnerability to Energy|vulnerability]] to cold |fort=+11 |ref=+20 |will=+9 |str=20 |dex=27 |con=18 |int=6 |wis=11 |cha=11 |skills=[[SRD:Listen Skill|Listen]] +14, [[SRD:Spot Skill|Spot]] +14 |feats=[[SRD:Alertness|Alertness]], [[SRD:Blind-Fight|Blind Fight]], [[SRD:Combat Reflexes|Combat Reflexes]], [[SRD:Dodge|Dodge]], [[SRD:Improved Initiative|Improved Initiative]] <SUP>B</SUP>, [[SRD:Iron Will|Iron Will]], [[SRD:Mobility|Mobility]], [[SRD:Spring Attack|Spring Attack]], [[SRD:Weapon Finesse|Weapon Finesse]]<SUP>B</SUP>, [[SRD:Weapon Focus|Weapon Focus]] (slam) |env=[[SRD:Elemental Plane of Fire|Elemental Plane of Fire]] |org=Solitary |cr=9 |treas=None |align=[[SRD:Neutral|Usually neutral]] |adv=22β23 [[SRD:Hit Dice|HD]] (Huge) |la=β }} <noinclude> A fire [[SRD:Elemental Type|elemental]] cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire [[SRD:Elemental Type|elemental]] can step or [[SRD:Jump|jump]] over it. Fire [[SRD:Elemental Type|elementals]] speak Ignan, though they rarely choose to do so. ===COMBAT=== A fire [[SRD:Elemental Type|elemental]] is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the [[SRD:Material Plane|Material Plane]] to ashes. '''Burn ([[SRD:Ex|Ex]]):''' A fire [[SRD:Elemental Type|elemental]]βs slam attack deals bludgeoning damage plus fire damage from the [[SRD:Elemental Type|elemental]]βs flaming body. Those hit by a fire [[SRD:Elemental Type|elemental]]βs slam attack also must succeed on a [[SRD:Saving Throw|Reflex save]] or catch on fire. The flame burns for 1d4 rounds. The save [[SRD:DC|DC]] varies with the [[SRD:Elemental Type|elemental]]βs size (see the table below). A burning creature can take a [[SRD:Move Actions|move action]] to put out the flame. The save [[SRD:DC|DC]] is [[SRD:Constitution|Constitution]]- based. Creatures hitting a fire [[SRD:Elemental Type|elemental]] with [[SRD:Natural Weapons|natural weapons]] or unarmed attacks take fire damage as though hit by the [[SRD:Elemental Type|elemental]]βs attack, and also catch on fire unless they succeed on a [[SRD:Saving Throw|Reflex save]]. </noinclude> {| class="zebra d20" |- ! COLSPAN="4" | '''Fire [[SRD:Elemental Type|Elemental]] Sizes''' |- ! '''[[SRD:Elemental Type|Elemental]]'''!! '''Height'''!! '''Weight'''!! '''Burn Save [[SRD:DC|DC]]''' |- |Greater||36 ft.||10 lb.||24 |} <noinclude> ---- {{SRD Creature Breadcrumb}} {{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}} [[Category:SRD]] [[Category:OGL]] [[Category:Monster]] [[Category:Elemental Plane of Fire|{{BASEPAGENAME}}]] </noinclude>
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