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SRD:Giant Vermin
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{{OGL Top}} {{3.5e Spell | name=Giant [[SRD:Vermin Type|Vermin]] | school=Transmutation | lvl=[[SRD:Cleric Spell List|Clr]] 4, [[SRD:Druid Spell List|Drd]] 4 | comp=V, S, DF | casttime=1 [[SRD:Standard Actions|standard action]] | range=Close (25 ft. + 5 ft./2 levels) | tsea=ts | subj=Up to three [[SRD:Vermin Type|vermin]], no two of which can be more than 30 ft. apart | dur=1 min./level | save=None | sr=Yes }} You turn three normal-sized [[SRD:Monstrous Centipede|centipedes]], two normal-sized [[SRD:Monstrous Spider|spiders]], or a single normal-sized [[SRD:Monstrous Scorpion|scorpion]] into larger forms. Only one type of [[SRD:Vermin Type|vermin]] can be transmuted (so a single casting cannot affect both a centipede and a spider), and all must be grown to the same size. The size to which the [[SRD:Vermin Type|vermin]] can be grown depends on your level; see the table below. Any [[SRD:Giant Type|giant]] [[SRD:Vermin Type|vermin]] created by this spell do not attempt to harm you, but your control of such creatures is limited to simple commands (“Attack,” “Defend,” “Stop,” and so forth). Orders to attack a certain creature when it appears or guard against a particular occurrence are too complex for the [[SRD:Vermin Type|vermin]] to understand. Unless commanded to do otherwise, the [[SRD:Giant Type|giant]] [[SRD:Vermin Type|vermin]] attack whoever or whatever is near them. {| class="zebra d20" |- !'''[[SRD:Caster Level|Caster Level]]''' !!'''[[SRD:Vermin Type|Vermin]] Size''' |- |9th or lower ||Medium |- |10th–13th ||Large |- |14th–17th ||Huge |- |18th–19th ||Gargantuan |- |20th or higher ||Colossal |} {{SRD Spell Footer}} [[Category:Transmutation School|{{BASEPAGENAME}}]] [[Category:Cleric 4|{{BASEPAGENAME}}]] [[Category:Druid 4|{{BASEPAGENAME}}]]
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