|This material is published under the OGL|
|Size/Type:||Large Magical Beast|
|Hit Dice:||4d10+4 (26 hp)|
|Speed:||10 ft. (2 squares), fly 70 ft. (average)|
|Armor Class:||15 (–1 size, +3 Dex, +3 natural), touch 12, flat-footed 12|
|Attack:||Claw +7 melee (1d6+4)|
|Full Attack:||2 claws +7 melee (1d6+4) and bite +2 melee (1d8+2)|
|Space/Reach:||10 ft./5 ft.|
|Special Qualities:||Superior low-light vision|
|Saves:||Fort +5, Ref +7, Will +3|
|Abilities:||Str 18, Dex 17, Con 12, Int 10, Wis 14, Cha 10|
|Skills:||Knowledge (nature) +2, Listen +17, Move Silently +8*, Spot +10|
|Organization:||Solitary, pair, or company (3–5)|
|Alignment:||Usually neutral good|
|Advancement:||5–8 HD (Large); 9–12 HD (Huge)|
|Level Adjustment:||+2 (cohort)|
Giant owls are nocturnal birds of prey, feared for their ability to hunt and attack in near silence. They are intelligent, and though naturally suspicious, sometimes associate with good creatures. A typical giant owl stands about 9 feet tall, has a wingspan of up to 20 feet, and resembles its smaller cousins in nearly every way except size.
Giant owls speak Common and Sylvan.
A giant owl attacks by gliding silently just a few feet above its prey and plunging to strike when directly overhead.
TRAINING A GIANT OWLEdit
Although intelligent, a giant owl requires training before it can bear a rider in combat. To be trained, a giant owl must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacy check). Training a friendly giant owl requires six weeks of work and a DC 25 Handle Animal check. Riding a giant owl requires an exotic saddle. A giant owl can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Carrying Capacity: A light load for a giant owl is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds.
SEE WIKIPEDIA ENTRY: Owl