Dungeons and Dragons Wiki
m (Bot-assisted addition of subtypes)
m (Monster Modernizing (bot-assisted))
 
Line 2: Line 2:
 
=OCTOPUS, GIANT=
 
=OCTOPUS, GIANT=
   
  +
{{3.5e Monster Classic
{{Creature Table
 
 
|creature=
 
|creature=
 
|style=
 
|style=
|size=Large |type=[[SRD:Animal Type|Animal]] |subtypes=[[SRD:Aquatic Subtype|Aquatic]]
+
|size=Large |type=Animal |subtypes=Aquatic
 
|hd=8d8+11 |hp=47
 
|hd=8d8+11 |hp=47
 
|init=+2
 
|init=+2
Line 44: Line 44:
 
'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Octopus Octopus]
 
'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Octopus Octopus]
   
  +
{{SRD Creature Footer}}
 
  +
----
[[Category:Animal Type|{{BASEPAGENAME}}]]
 
 
{{SRD Creature Breadcrumb}}
  +
{{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}}
  +
[[Category:SRD]]
  +
[[Category:OGL]]
  +
[[Category:Monster]]
 
[[Category:Nonaligned|{{BASEPAGENAME}}]]
 
[[Category:Nonaligned|{{BASEPAGENAME}}]]
[[Category:Aquatic Subtype|{{BASEPAGENAME}}]]
 
[[Category:CR8|{{BASEPAGENAME}}]]
 
[[Category:Large Size|{{BASEPAGENAME}}]]
 
 
[[Category:Warm Climate|{{BASEPAGENAME}}]]
 
[[Category:Warm Climate|{{BASEPAGENAME}}]]
[[Category:Aquatic Terrain|{{BASEPAGENAME}}]]
 
[[Category:LA-|{{BASEPAGENAME}}]]
 

Latest revision as of 03:57, 18 January 2010

This material is published under the OGL

OCTOPUS, GIANT[]

Size/Type: Large Animal (Aquatic)
Hit Dice: 8d8+11 (47 hp)
Initiative: +2
Speed: 20 ft. (4 squares), swim 30 ft.
Armor Class: 18 (–1 size, +2 Dex, +7 natural), touch 11, flat-footed 16
Base Attack/Grapple: +6/+15
Attack: Tentacle +10 melee (1d4+5)
Full Attack: 8 tentacles +10 melee (1d4+5) and bite +5 melee (1d8+2)
Space/Reach: 10 ft./10 ft. (20 ft. with tentacle)
Special Attacks: Improved grab, constrict
Special Qualities: Ink cloud, jet, low-light vision
Saves: Fort +7, Ref +8, Will +3
Abilities: Str 20, Dex 15, Con 13, Int 2, Wis 12, Cha 3
Skills: Escape Artist +12, Hide +12, Listen +4, Spot +6, Swim +13
Feats: Alertness, Skill Focus (Hide), Toughness
Environment: Warm aquatic
Organization: Solitary
Challenge Rating: 8
Treasure: None
Alignment: Always neutral
Advancement: 9–12 HD (Large); 13–24 HD (Huge)
Level Adjustment:

These creatures are aggressive and territorial hunters, with arms reaching 10 feet or more in length. Their tentacles are studded with barbs and sharp-edged suckers.

COMBAT[]

An opponent can attack a giant octopus’s tentacles with a sunder attempt as if they were weapons. A giant octopus’s tentacles have 10 hit points each. If a giant octopus is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing one of a giant octopus’s tentacles deals 5 points of damage to the creature. A giant octopus usually withdraws from combat if it loses four tentacles. The creature regrows severed limbs in 1d10+10 days.

Constrict (Ex): A giant octopus deals 2d8+6 points of damage with a successful grapple check.

Improved Grab (Ex): To use this ability, a giant octopus must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Ink Cloud (Ex): A giant octopus can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured.

Jet (Ex): A giant octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.

Skills: A giant octopus can change colors, giving it a +4 racial bonus on Hide checks. A giant octopus also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. A giant octopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

SEE WIKIPEDIA ENTRY: Octopus



Back to Main PageSystem Reference DocumentCreatures