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GIANT ANT SOLDIER[]

Giant Ant, Soldier
Size/Type: Medium Vermin
Hit Dice: 2d8+2 (11 hp)
Initiative: +0
Speed: 50 ft. (10 squares), climb 20 ft.
Armor Class: 17 (+7 natural),, touch 10, flat-footed 17
Base Attack/Grapple: +1/+3
Attack: Bite +3 melee (2d4+3)
Full Attack: Bite +3 melee (2d4+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, acid sting
Special Qualities: Scent, vermin traits
Saves: Fort +4, Ref +0, Will +1
Abilities: Str 14, Dex 10, Con 13, Int , Wis 13, Cha 11
Skills: Climb +10
Feats: TrackB
Environment: Temperate plains
Organization: Solitary or gang (2–4)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 3–4 HD (Medium); 5–6 HD (Large)
Level Adjustment:

Giant ants are among the hardiest and most adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow to a length of 9 feet.

COMBAT[]

Acid Sting (Ex): A giant soldier ant has a stinger and an acid-producing gland in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round (+3 attack bonus). A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage.

Improved Grab (Ex): To use this ability, a giant ant must hit with its bite attack. A giant soldier ant that wins the ensuing grapple check establishes a hold and can sting.

Skills: *Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened.

SEE WIKIPEDIA ENTRY: Ant



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