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GIANT ANT QUEENEdit

Giant Ant, Queen
Size/Type: Large Vermin
Hit Dice: 4d8+4 (22 hp)
Initiative: –1
Speed: 40 ft. (8 squares)
Armor Class: 17 (–1 size, –1 Dex, +9 natural),, touch 8, flat-footed 17
Base Attack/Grapple: +3/+10
Attack: Bite +5 melee (2d6+4)
Full Attack: Bite +5 melee (2d6+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent, vermin traits
Saves: Fort +5, Ref +0, Will +2
Abilities: Str 16, Dex 9, Con 13, Int , Wis 13, Cha 11
Skills:
Feats: TrackB
Environment: Temperate plains
Organization: Hive (1 plus 10–100 workers and 5–20 soldiers)
Challenge Rating: 2
Treasure: 1/10 coins; 50% goods; 50% items
Alignment: Always neutral
Advancement: 5–6 HD (Large); 7–8 HD (Huge)
Level Adjustment:

Giant ants are among the hardiest and most adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow to a length of 9 feet.

COMBATEdit

Improved Grab (Ex): To use this ability, a giant ant must hit with its bite attack.

Skills: *Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened.

SEE WIKIPEDIA ENTRY: Ant



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