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m (1 revision: SRD dump attempt 2)
m (Template:Spell -> Template:3.5e Spell and other fixes (bot-assisted))
 
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{{OGL Top}}
 
{{OGL Top}}
{{Spell
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{{3.5e Spell
 
| name=Ghoul Touch
 
| name=Ghoul Touch
| school=[[SRD:Necromancy School|Necromancy]]
+
| school=Necromancy
 
| lvl=[[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 2
 
| lvl=[[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 2
 
| comp=V, S, M
 
| comp=V, S, M

Latest revision as of 03:10, January 9, 2010

This material is published under the OGL

{{#set:School=Necromancy }}

Ghoul Touch
Necromancy
Level: {{#arraymap: Sor/Wiz 2|,|x|Level::x}}
Components: ,|z|Component::z}}
Casting time: 1 standard action
Range: Range::Touch
Target: Living humanoid touched
Duration: 1d6+2 rounds
Saving Throw: Fortitude negates
Spell Resistance: Yes


Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack.

Additionally, the paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become sickened (Fortitude negates). A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench.

Material Component: A small scrap of cloth taken from clothing worn by a ghoul, or a pinch of earth from a ghoul’s lair.



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