Im>Dmilewski (Changes references from (Endhaven) to (Endhaven Supplmenet)) |
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+ | <noinclude> |
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{{OGL Top}} |
{{OGL Top}} |
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=Ghast= |
=Ghast= |
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+ | </noinclude> |
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− | |||
+ | {{3.5e Monster Classic |
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⚫ | |||
+ | |monster=Ghast |
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− | | creature= |
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− | | |
+ | |style= |
− | | |
+ | |size=Medium |type=Undead |
− | | |
+ | |hd=4d12+3 |hp=29 |
− | | |
+ | |init=+3 |
− | | |
+ | |speed=30 ft. (6 squares) |
− | | |
+ | |ac=17 (+3 [[SRD:Dexterity|Dex]], +4 natural) |touch=12 |flat=14 |
− | | |
+ | |bab=+2 |grapple=+5 |
− | | |
+ | |at=Bite +5 melee (1d8+3 plus [[SRD:Paralysis|paralysis]]) |
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+ | |full_at=Bite +5 melee (1d8+3 plus [[SRD:Paralysis|paralysis]]) and 2 claws +3 melee (1d4+1 plus [[SRD:Paralysis|paralysis]]) |
− | | |
+ | |space=5 ft. |reach=5 ft. |
− | | |
+ | |sa=Ghoul fever, paralyis, stench |
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+ | |sq=[[SRD:Darkvision|Darkvision]] 60 ft., [[SRD:Undead Type|undead traits]], +2 [[SRD:Turn Resistance|turn resistance]] |
− | | |
+ | |fort=+1 |ref=+4 |will=+6 |
− | | |
+ | |str=17|dex=17|con=—|int=13|wis=14 |cha=16 |
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+ | |skills=[[SRD:Balance Skill|Balance]] +7, [[SRD:Climb Skill|Climb]] +9, [[SRD:Hide Skill|Hide]] +8, [[SRD:Jump Skill|Jump]] +9, [[SRD:Move Silently Skill|Move Silently]] +8, [[SRD:Spot Skill|Spot]] +8 |
− | | |
+ | |feats=[[SRD:Multiattack|Multiattack]], [[SRD:Toughness|Toughness]] |
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+ | |env=Any |
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+ | |org=Solitary, gang (2–4), or pack (2–4 plus 7–12 ghouls) |
− | | |
+ | |cr=3 |
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+ | |treas=Standard |
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+ | |align=Always [[SRD:Chaotic Evil|chaotic evil]] |
− | | |
+ | |adv=5–8 [[SRD:Hit Dice|HD]] (Medium) |
− | | |
+ | |la=— |
}} |
}} |
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+ | <noinclude> |
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Ghasts speak the [[SRD:Speak Language Skill|languages]] they spoke in life (usually Common). |
Ghasts speak the [[SRD:Speak Language Skill|languages]] they spoke in life (usually Common). |
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'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Underworld_%28Dreamlands%29 Underworld (Dreamlands)] |
'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Underworld_%28Dreamlands%29 Underworld (Dreamlands)] |
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+ | |||
− | {{SRD Creature Footer}} |
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+ | ---- |
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+ | {{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}} |
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+ | [[Category:SRD]] |
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+ | [[Category:OGL]] |
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+ | [[Category:Monster]] |
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[[Category:Any Environment|{{BASEPAGENAME}}]] |
[[Category:Any Environment|{{BASEPAGENAME}}]] |
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+ | </noinclude> |
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− | [[Category:CR3|{{BASEPAGENAME}}]] |
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− | [[Category:Chaotic Alignment|{{BASEPAGENAME}}]] |
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− | [[Category:Evil Alignment|{{BASEPAGENAME}}]] |
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− | [[Category:Medium Size|{{BASEPAGENAME}}]] |
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− | [[Category:Undead Type|{{BASEPAGENAME}}]] |
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− | [[Category:LA-|{{BASEPAGENAME}}]] |
Latest revision as of 04:36, 27 April 2010
This material is published under the OGL |
Ghast[]
Ghast | |
---|---|
Size/Type: | Medium Undead |
Hit Dice: | 4d12+3 (29 hp) |
Initiative: | +3 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 17 (+3 Dex, +4 natural), touch 12, flat-footed 14 |
Base Attack/Grapple: | +2/+5 |
Attack: | Bite +5 melee (1d8+3 plus paralysis) |
Full Attack: | Bite +5 melee (1d8+3 plus paralysis) and 2 claws +3 melee (1d4+1 plus paralysis) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Ghoul fever, paralyis, stench |
Special Qualities: | Darkvision 60 ft., undead traits, +2 turn resistance |
Saves: | Fort +1, Ref +4, Will +6 |
Abilities: | Str 17, Dex 17, Con —, Int 13, Wis 14, Cha 16 |
Skills: | Balance +7, Climb +9, Hide +8, Jump +9, Move Silently +8, Spot +8 |
Feats: | Multiattack, Toughness |
Environment: | Any |
Organization: | Solitary, gang (2–4), or pack (2–4 plus 7–12 ghouls) |
Challenge Rating: | 3 |
Treasure: | Standard |
Alignment: | Always chaotic evil |
Advancement: | 5–8 HD (Medium) |
Level Adjustment: | — |
Ghasts speak the languages they spoke in life (usually Common).
Combat[]
Although these creatures look just like their lesser kin, they are far more deadly and cunning.
Ghoul Fever (Su): Disease—bite, Fortitude DC 15, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based.
Paralysis (Ex): Those hit by a ghast’s bite or claw attack must succeed on a DC 15 Fortitude save or be paralyzed for 1d4+1 rounds. Even elves can be affected by this paralysis. The save DC is Charisma-based.
Stench (Ex): The stink of death and corruption surrounding these creatures is overwhelming. Living creatures within 10 feet must succeed on a DC 15 Fortitude save or be sickened for 1d6+4 minutes. A creature that successfully saves cannot be affected again by the same ghast’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from a sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Charisma-based.
SEE WIKIPEDIA ENTRY: Underworld (Dreamlands)
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