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|This material is published under the OGL|
GARGANTUAN MONSTROUS SCORPIONEdit
|Monstrous Scorpion, Gargantuan|
|Hit Dice:||20d8+60 (150 hp)|
|Speed:||50 ft. (10 squares)|
|Armor Class:||24 (–4 size, +18 natural),, touch 6, flat-footed 24|
|Attack:||Claw +21 melee (2d6+10)|
|Full Attack:||2 claws +21 melee (2d6+10) and sting +16 melee (2d6+5 plus poison)|
|Space/Reach:||20 ft./15 ft.|
|Special Attacks:||Constrict 2d6+10, improved grab, poison|
|Special Qualities:||Darkvision 60 ft., tremorsense 60 ft., vermin traits|
|Saves:||Fort +15, Ref +6, Will +6|
|Abilities:||Str 31, Dex 10, Con 16, Int , Wis 10, Cha 2|
|Skills:||Climb +14, Hide –8, Spot +4|
|Treasure:||1/10 coins; 50% goods; 50% items|
|Advancement:||21–39 HD (Gargantuan)|
Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Constitution- based. The indicated damage is initial and secondary damage.