SRD:Flail
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| This material is published under the OGL |
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| Size | Cost1 | Damage | Weight1 | hp | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Fine | * | 1d2 | * | 1 | |||||||
| Diminutive | * | 1d3 | * | 1 | |||||||
| Tiny | * | 1d4 | * | 1 | |||||||
| Small | 8 gp | 1d6 | 2-1/2 lb. | 2 | |||||||
| Medium | 8 gp | 1d8 | 5 lb. | 5 | |||||||
| Large | 16 gp | 2d6 | 10 lb. | 10 | |||||||
| Huge | * | 3d6 | * | 20 | |||||||
| Gargantuan | * | 4d6 | * | 40 | |||||||
| Colossal | * | 6d6 | * | 80 | |||||||
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Description
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With a flail, you get a +2 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails).
You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the flail to avoid being tripped.
Enhancements
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| Material | Average | Masterwork1 | Hardness | hp2 | Special |
|---|---|---|---|---|---|
| Steel | 8 gp | 308 gp | 5 | 5 | — |
| Adamantine | — | 3,008 gp | 5 | 6 | Bypass hardness less than 20 |
| Deep Crystal | — | 1,008 gp | 10 | 15 | Psionic |
| Mundane Crystal | — | 308 gp | 8 | 12 | No rusting, not metal |
| Darkwood | — | n/a | n/a | n/a | — |
| Iron, Cold | 16 gp | 316 gp | 5 | 5 | Magical enchantments cost an additional 2,000 gp. |
| Mithral | — | 2,508 gp | 5 | 5 | 1/2 weight |
| Silver, Alchemical | 98 gp | 398 gp | 5 | 5 | −1 damage |
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| Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
|---|---|---|---|
| +1 | +2,000 gp | +2 | +10 |
| +2 | +8,000 gp | +4 | +20 |
| +3 | +18,000 gp | +6 | +30 |
| +4 | +32,000 gp | +8 | +40 |
| +5 | +50,000 gp | +10 | +50 |
| +6 | +72,000 gp3 | +12 | +60 |
| +7 | +98,000 gp3 | +14 | +70 |
| +8 | +128,000 gp3 | +16 | +80 |
| +9 | +162,000 gp3 | +18 | +90 |
| +10 | +200,000 gp3 | +20 | +100 |
| +11 or more | + bonus × bonus × 20,000 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
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See Also
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Back to Main Page → System Reference Document → Weapons