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FIRE ELEMENTALEdit

A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it.

Fire elementals speak Ignan, though they rarely choose to do so.

COMBATEdit

A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.

Burn (Ex): A fire elemental’s slam attack deals bludgeoning damage plus fire damage from the elemental’s flaming body. Those hit by a fire elemental‘s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Constitution- based.

Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch on fire unless they succeed on a Reflex save.

Fire Elemental Sizes
Elemental Height Weight Burn Save DC
Small4 ft.1 lb.11
Medium8 ft.2 lb.14
Large16 ft.4 lb.17
Huge32 ft.8 lb.22
Greater36 ft.10 lb.24
Elder40 ft.12 lb.26

Small Fire ElementalEdit

Small Fire Elemental
Size/Type: Small Elemental (Fire, Extraplanar)
Hit Dice: 2d8 (9 hp)
Initiative: +5
Speed: 50 ft. (10 squares)
Armor Class: 15 (+1 size, +1 Dex, +3 natural), touch 12, flat-footed 14
Base Attack/Grapple: +1/–3
Attack: Slam +3 melee (1d4 plus 1d4 fire)
Full Attack: Slam +3 melee (1d4 plus 1d4 fire)
Space/Reach: 5 ft./5 ft.
Special Attacks: Burn
Special Qualities: Darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Saves: Fort +0, Ref +4, Will +0
Abilities: Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11
Skills: Listen +2, Spot +3
Feats: Dodge, Improved InitiativeB, Weapon FinesseB
Environment: Elemental Plane of Fire
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Usually neutral
Advancement: 3 HD (Small)
Level Adjustment:


Fire Elemental Sizes
Elemental Height Weight Burn Save DC
Small4 ft.1 lb.11


Medium Fire ElementalEdit

Medium Fire Elemental
Size/Type: Medium Elemental (Fire, Extraplanar)
Hit Dice: 4d8+8 (26 hp)
Initiative: +7
Speed: 50 ft. (10 squares)
Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple: +3/+4
Attack: Slam +6 melee (1d6+1 plus 1d6 fire)
Full Attack: Slam +6 melee (1d6+1 plus 1d6 fire)
Space/Reach: 5 ft./5 ft.
Special Attacks: Burn
Special Qualities: Darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Saves: Fort +3, Ref +7, Will +1
Abilities: Str 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11
Skills: Listen +3, Spot +4
Feats: Dodge, Improved InitiativeB, Mobility, Weapon FinesseB
Environment: Elemental Plane of Fire
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Usually neutral
Advancement: 5–7 HD (Medium)
Level Adjustment:


Fire Elemental Sizes
Elemental Height Weight Burn Save DC
Medium8 ft.2 lb.14


Large Fire ElementalEdit

Large Fire Elemental
Size/Type: Large Elemental (Fire, Extraplanar)
Hit Dice: 8d8+24 (60 hp)
Initiative: +9
Speed: 50 ft. (10 squares)
Armor Class: 18 (–1 size, +5 Dex, +4 natural), touch 14, flat-footed 13
Base Attack/Grapple: +6/+12
Attack: Slam +10 melee (2d6+2 plus 2d6 fire)
Full Attack: 2 slams +10 melee (2d6+2 plus 2d6 fire)
Space/Reach: 10 ft./10 ft.
Special Attacks: Burn
Special Qualities: Damage reduction 5/–, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Saves: Fort +5, Ref +11, Will +2
Abilities: Str 14, Dex 21, Con 16, Int 6, Wis 11, Cha 11
Skills: Listen +5, Spot +6
Feats: Dodge, Improved Initiative B, Mobility, Spring Attack, Weapon FinesseB
Environment: Elemental Plane of Fire
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Usually neutral
Advancement: 9–15 HD (Large)
Level Adjustment:


Fire Elemental Sizes
Elemental Height Weight Burn Save DC
Large16 ft.4 lb.17

Huge Fire ElementalEdit

Huge Fire Elemental
Size/Type: Huge Elemental (Fire, Extraplanar)
Hit Dice: 16d8+64 (136 hp)
Initiative: +11
Speed: 60 ft. (12 squares)
Armor Class: 19 (–2 size, +7 Dex, +4 natural), touch 15, flat-footed 12
Base Attack/Grapple: +12/+24
Attack: Slam +17 melee (2d8+4 plus 2d8 fire)
Full Attack: 2 slams +17 melee (2d8+4 plus 2d8 fire)
Space/Reach: 15 ft./15 ft.
Special Attacks: Burn
Special Qualities: Damage reduction 5/–, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Saves: Fort +9, Ref +17, Will +7
Abilities: Str 18, Dex 25, Con 18, Int 6, Wis 11, Cha 11
Skills: Listen +11, Spot +12
Feats: Alertness, Combat Reflexes, Dodge, Improved Initiative B, Iron Will, Mobility, Spring Attack, Weapon FinesseB
Environment: Elemental Plane of Fire
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Usually neutral
Advancement: 17–20 HD (Huge)
Level Adjustment:


Fire Elemental Sizes
Elemental Height Weight Burn Save DC
Huge32 ft.8 lb.22

Greater Fire ElementalEdit

Greater Fire Elemental
Size/Type: Huge Elemental (Fire, Extraplanar)
Hit Dice: 21d8+84 (178 hp)
Initiative: +12
Speed: 60 ft. (12 squares)
Armor Class: 24 (–2 size, +8 Dex, +8 natural), touch 16, flat-footed 16
Base Attack/Grapple: +15/+28
Attack: Slam +22 melee (2d8+5 plus 2d8 fire)
Full Attack: 2 slams +22 melee (2d8+5 plus 2d8 fire)
Space/Reach: 15 ft./15 ft.
Special Attacks: Burn
Special Qualities: Damage reduction 10/–, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Saves: Fort +11, Ref +20, Will +9
Abilities: Str 20, Dex 27, Con 18, Int 6, Wis 11, Cha 11
Skills: Listen +14, Spot +14
Feats: Alertness, Blind Fight, Combat Reflexes, Dodge, Improved Initiative B, Iron Will, Mobility, Spring Attack, Weapon FinesseB, Weapon Focus (slam)
Environment: Elemental Plane of Fire
Organization: Solitary
Challenge Rating: 9
Treasure: None
Alignment: Usually neutral
Advancement: 22–23 HD (Huge)
Level Adjustment:


Fire Elemental Sizes
Elemental Height Weight Burn Save DC
Greater36 ft.10 lb.24

Elder Fire ElementalEdit

Elder Fire Elemental
Size/Type: Huge Elemental (Fire, Extraplanar)
Hit Dice: 24d8+96 (204 hp)
Initiative: +13
Speed: 60 ft. (12 squares)
Armor Class: 25 (–2 size, +9 Dex, +8 natural), touch 17, flat-footed 16
Base Attack/Grapple: +18/+32
Attack: Slam +26 melee (2d8+6 plus 2d8 fire)
Full Attack: 2 slams +26 melee (2d8+6 plus 2d8 fire)
Space/Reach: 15 ft./15 ft.
Special Attacks:
Special Qualities: Damage reduction 10/–, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Saves: Fort +14, Ref +23, Will +10
Abilities: Str 22, Dex 29, Con 18, Int 6, Wis 11, Cha 11
Skills: Listen +28, Spot +29
Feats: Alertness, Blind Fight, Combat Reflexes, Dodge, Improved Initiative B, Great Fortitude, Iron Will, Mobility, Spring Attack, Weapon FinesseB, Weapon Focus (slam)
Environment: Elemental Plane of Fire
Organization: Solitary
Challenge Rating: 11
Treasure: None
Alignment: Usually neutral
Advancement: 25–48 HD (Huge)
Level Adjustment:


Fire Elemental Sizes
Elemental Height Weight Burn Save DC
Elder40 ft.12 lb.26

See Also:Edit



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