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Creatures hitting a fire [[SRD:Elemental Type|elemental]] with [[SRD:Natural Weapons|natural weapons]] or unarmed attacks take fire damage as though hit by the [[SRD:Elemental Type|elemental]]’s attack, and also catch on fire unless they succeed on a [[SRD:Saving Throw|Reflex save]].
 
Creatures hitting a fire [[SRD:Elemental Type|elemental]] with [[SRD:Natural Weapons|natural weapons]] or unarmed attacks take fire damage as though hit by the [[SRD:Elemental Type|elemental]]’s attack, and also catch on fire unless they succeed on a [[SRD:Saving Throw|Reflex save]].
   
{| class="zebra d20"
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{| class="zebra d20"
 
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|-
! COLSPAN="4" | '''Fire [[SRD:Elemental Type|Elemental]] Sizes'''
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! COLSPAN="4" | '''Fire [[SRD:Elemental Type|Elemental]] Sizes'''
 
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|-
 
! '''[[SRD:Elemental Type|Elemental]]'''!! '''Height'''!! '''Weight'''!! '''Burn Save [[SRD:DC|DC]]'''
 
! '''[[SRD:Elemental Type|Elemental]]'''!! '''Height'''!! '''Weight'''!! '''Burn Save [[SRD:DC|DC]]'''
 
|-
 
|-
| Small|| 4 ft.|| 1 lb.|| 11
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|Small||4 ft.||1 lb.||11
 
|-
 
|-
| Medium|| 8 ft.|| 2 lb.|| 14
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|Medium||8 ft.||2 lb.||14
 
|-
 
|-
| Large|| 16 ft.|| 4 lb.|| 17
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|Large||16 ft.||4 lb.||17
 
|-
 
|-
| Huge|| 32 ft.|| 8 lb.|| 22
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|Huge||32 ft.||8 lb.||22
 
|-
 
|-
| Greater|| 36 ft.|| 10 lb.|| 24
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|Greater||36 ft.||10 lb.||24
 
|-
 
|-
| Elder|| 40 ft.|| 12 lb.|| 26
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|Elder||40 ft.||12 lb.||26
 
|}
 
|}
   

Revision as of 21:51, 5 December 2009

This material is published under the OGL

FIRE ELEMENTAL

A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it.

Fire elementals speak Ignan, though they rarely choose to do so.

COMBAT

A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.

Burn (Ex): A fire elemental’s slam attack deals bludgeoning damage plus fire damage from the elemental’s flaming body. Those hit by a fire elemental‘s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Constitution- based.

Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch on fire unless they succeed on a Reflex save.

Fire Elemental Sizes
Elemental Height Weight Burn Save DC
Small 4 ft. 1 lb. 11
Medium 8 ft. 2 lb. 14
Large 16 ft. 4 lb. 17
Huge 32 ft. 8 lb. 22
Greater 36 ft. 10 lb. 24
Elder 40 ft. 12 lb. 26

Small Fire Elemental

Small Fire Elemental
Size/Type: Small Elemental (Fire, Extraplanar)
Hit Dice: 2d8 (9 hp)
Initiative: +5
Speed: 50 ft. (10 squares)
Armor Class: 15 (+1 size, +1 Dex, +3 natural), touch 12, flat-footed 14
Base Attack/Grapple: +1/–3
Attack: Slam +3 melee (1d4 plus 1d4 fire)
Full Attack: Slam +3 melee (1d4 plus 1d4 fire)
Space/Reach: 5 ft./5 ft.
Special Attacks: Burn
Special Qualities: Darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Saves: Fort +0, Ref +4, Will +0
Abilities: Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11
Skills: Listen +2, Spot +3
Feats: Dodge, Improved InitiativeB, Weapon FinesseB
Environment: Elemental Plane of Fire
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Usually neutral
Advancement: 3 HD (Small)
Level Adjustment:


Fire Elemental Sizes
Elemental Height Weight Burn Save DC
Small 4 ft. 1 lb. 11


Medium Fire Elemental

Medium Fire Elemental
Size/Type: Medium Elemental (Fire, Extraplanar)
Hit Dice: 4d8+8 (26 hp)
Initiative: +7
Speed: 50 ft. (10 squares)
Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple: +3/+4
Attack: Slam +6 melee (1d6+1 plus 1d6 fire)
Full Attack: Slam +6 melee (1d6+1 plus 1d6 fire)
Space/Reach: 5 ft./5 ft.
Special Attacks: Burn
Special Qualities: Darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Saves: Fort +3, Ref +7, Will +1
Abilities: Str 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11
Skills: Listen +3, Spot +4
Feats: Dodge, Improved InitiativeB, Mobility, Weapon FinesseB
Environment: Elemental Plane of Fire
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Usually neutral
Advancement: 5–7 HD (Medium)
Level Adjustment:


Fire Elemental Sizes
Elemental Height Weight Burn Save DC
Medium 8 ft. 2 lb. 14


Large Fire Elemental

Large Fire Elemental
Size/Type: Large Elemental (Fire, Extraplanar)
Hit Dice: 8d8+24 (60 hp)
Initiative: +9
Speed: 50 ft. (10 squares)
Armor Class: 18 (–1 size, +5 Dex, +4 natural), touch 14, flat-footed 13
Base Attack/Grapple: +6/+12
Attack: Slam +10 melee (2d6+2 plus 2d6 fire)
Full Attack: 2 slams +10 melee (2d6+2 plus 2d6 fire)
Space/Reach: 10 ft./10 ft.
Special Attacks: Burn
Special Qualities: Damage reduction 5/–, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Saves: Fort +5, Ref +11, Will +2
Abilities: Str 14, Dex 21, Con 16, Int 6, Wis 11, Cha 11
Skills: Listen +5, Spot +6
Feats: Dodge, Improved Initiative B, Mobility, Spring Attack, Weapon FinesseB
Environment: Elemental Plane of Fire
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Usually neutral
Advancement: 9–15 HD (Large)
Level Adjustment:


Fire Elemental Sizes
Elemental Height Weight Burn Save DC
Large 16 ft. 4 lb. 17

Huge Fire Elemental

Huge Fire Elemental
Size/Type: Huge Elemental (Fire, Extraplanar)
Hit Dice: 16d8+64 (136 hp)
Initiative: +11
Speed: 60 ft. (12 squares)
Armor Class: 19 (–2 size, +7 Dex, +4 natural), touch 15, flat-footed 12
Base Attack/Grapple: +12/+24
Attack: Slam +17 melee (2d8+4 plus 2d8 fire)
Full Attack: 2 slams +17 melee (2d8+4 plus 2d8 fire)
Space/Reach: 15 ft./15 ft.
Special Attacks: Burn
Special Qualities: Damage reduction 5/–, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Saves: Fort +9, Ref +17, Will +7
Abilities: Str 18, Dex 25, Con 18, Int 6, Wis 11, Cha 11
Skills: Listen +11, Spot +12
Feats: Alertness, Combat Reflexes, Dodge, Improved Initiative B, Iron Will, Mobility, Spring Attack, Weapon FinesseB
Environment: Elemental Plane of Fire
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Usually neutral
Advancement: 17–20 HD (Huge)
Level Adjustment:


Fire Elemental Sizes
Elemental Height Weight Burn Save DC
Huge 32 ft. 8 lb. 22

Greater Fire Elemental

Greater Fire Elemental
Size/Type: Huge Elemental (Fire, Extraplanar)
Hit Dice: 21d8+84 (178 hp)
Initiative: +12
Speed: 60 ft. (12 squares)
Armor Class: 24 (–2 size, +8 Dex, +8 natural), touch 16, flat-footed 16
Base Attack/Grapple: +15/+28
Attack: Slam +22 melee (2d8+5 plus 2d8 fire)
Full Attack: 2 slams +22 melee (2d8+5 plus 2d8 fire)
Space/Reach: 15 ft./15 ft.
Special Attacks: Burn
Special Qualities: Damage reduction 10/–, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Saves: Fort +11, Ref +20, Will +9
Abilities: Str 20, Dex 27, Con 18, Int 6, Wis 11, Cha 11
Skills: Listen +14, Spot +14
Feats: Alertness, Blind Fight, Combat Reflexes, Dodge, Improved Initiative B, Iron Will, Mobility, Spring Attack, Weapon FinesseB, Weapon Focus (slam)
Environment: Elemental Plane of Fire
Organization: Solitary
Challenge Rating: 9
Treasure: None
Alignment: Usually neutral
Advancement: 22–23 HD (Huge)
Level Adjustment:


Fire Elemental Sizes
Elemental Height Weight Burn Save DC
Greater 36 ft. 10 lb. 24

Elder Fire Elemental

Elder Fire Elemental
Size/Type: Huge Elemental (Fire, Extraplanar)
Hit Dice: 24d8+96 (204 hp)
Initiative: +13
Speed: 60 ft. (12 squares)
Armor Class: 25 (–2 size, +9 Dex, +8 natural), touch 17, flat-footed 16
Base Attack/Grapple: +18/+32
Attack: Slam +26 melee (2d8+6 plus 2d8 fire)
Full Attack: 2 slams +26 melee (2d8+6 plus 2d8 fire)
Space/Reach: 15 ft./15 ft.
Special Attacks:
Special Qualities: Damage reduction 10/–, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Saves: Fort +14, Ref +23, Will +10
Abilities: Str 22, Dex 29, Con 18, Int 6, Wis 11, Cha 11
Skills: Listen +28, Spot +29
Feats: Alertness, Blind Fight, Combat Reflexes, Dodge, Improved Initiative B, Great Fortitude, Iron Will, Mobility, Spring Attack, Weapon FinesseB, Weapon Focus (slam)
Environment: Elemental Plane of Fire
Organization: Solitary
Challenge Rating: 11
Treasure: None
Alignment: Usually neutral
Advancement: 25–48 HD (Huge)
Level Adjustment:


Fire Elemental Sizes
Elemental Height Weight Burn Save DC
Elder 40 ft. 12 lb. 26

See Also:



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