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{{OGL Top}} {{3.5e Spell | name=Feeblemind | school=Enchantment | subschool=Compulsion | desc=[[SRD:Mind-Affecting Effect|Mind-Affecting]] | lvl=[[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 5 | comp=V, S, M | casttime=1 [[SRD:Standard Actions|standard action]] | range=Medium (100 ft. + 10 ft./level) | tsea=t | subj=One creature | dur=Instantaneous | save=[[SRD:Saving Throw|Will]] negates; see text | sr=Yes }} If the target creature fails a [[SRD:Saving Throw|Will]] [[SRD:Saving Throw|saving throw]], its [[SRD:Intelligence|Intelligence]] and [[SRD:Charisma|Charisma]] scores each drop to 1. The affected creature is unable to use [[SRD:Intelligence|Intelligence]]- or [[SRD:Charisma|Charisma]]-based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until a ''[[SRD:Heal|heal]]'', ''[[SRD:Limited Wish|limited wish]]'', ''[[SRD:Miracle|miracle]]'', or ''[[SRD:Wish|wish]] ''spell is used to cancel the effect of the ''feeblemind''. A creature that can cast arcane spells, such as a [[SRD:Sorcerer|sorcerer]] or a [[SRD:Wizard|wizard]], takes a β4 penalty on its [[SRD:Saving Throw|saving throw]]. ''[[SRD:Spell Descriptions#Material (M)|Material Component]]: ''A handful of clay, crystal, glass, or mineral spheres. {{SRD Spell Footer}} [[Category:Sorcerer/Wizard 5|{{BASEPAGENAME}}]] [[Category:Enchantment School|{{BASEPAGENAME}}]] [[Category:Compulsion Subschool|{{BASEPAGENAME}}]] [[Category:Mind-Affecting Effect|{{BASEPAGENAME}}]]
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