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Favored Enemy Variant: Favored Enviroment Edit

Instead of selecting a type of creature against which to apply a bonus on certain skills and damage rolls, the ranger selects a specific natural enviroment and gains bonuses when in that enviroment.

At 1st level, a ranger may select a natural enviroment from among those given on Table 2-3: Ranger Favored Enviroments. Due to the ranger's experience in that enviroment, he gains a +2 bonus on Hide, Listen, Move Silently, Spot, and Survival checks when using these skills in that enviroment. He also gains the same bonus on Knowledge (nature) checks made in association with that enviroment ( or on Knowledge (dungeoneering) checks made in association with underground enviroments, if the ranger has selected underground as a favored enviroment).

At 5th level and every five levels thereafter (at 10th, 15th, and 20th level), the ranger may select an additional favored enviroment from those given on the table and gains an identical bonus on the appropriate skill checks in that enviroment. In addition at each such interval, the bonuses in any one favored enviroment (including the one just selected, if so desired), increase by 2. For example, a 5th-level ranger has two favored enviroments. In one he has a +4 bonus on the appropriate skill checks, and in the other he has a +2 bonus. At 10th level, he has three favored enviroments, and he gains an additional +2 bonus, which he can allocate to any of his three favored enviroments. Thus, his bonuses could be either +4, +4, and +2 or +6, +2, and +2.

If the ranger chooses desert or forest, he must also choose a climatic type, as indicated on the table (either "cold" or "temperate or warm" for desert, or "cold or temperate" or "warm" for forest).

The DM can rule that a ranger can't select an enviroment that he has never visited.

Table2--3: Ranger Favored Enviroments
Enviroment Examples
Aquatic sea, ocean (on or under water)
Desert, cold tundra
Desert, temperate or warm badlands, sandy desert
Forest, cold or temperate forest
Hills rugged terrain up to 2,000 feet elevation
Marsh bog, moor, swamp
Mountain rugged terrain above 2,000 feet elevation
Plains farmland, grassland, steppe, prairie
Underground dungeons, caverns

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