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===Favorable and Unfavorable Conditions=== |
===Favorable and Unfavorable Conditions=== |
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+ | {| class="zebra d20" |
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=====Table: [[SRD:Attack Roll|Attack Roll]] Modifiers===== |
=====Table: [[SRD:Attack Roll|Attack Roll]] Modifiers===== |
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| align="left" | [[SRD:Dazzled|Dazzled]] ||–1 ||–1 |
| align="left" | [[SRD:Dazzled|Dazzled]] ||–1 ||–1 |
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+ | |- |
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− | |- class="even" |
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| align="left" | [[SRD:Entangled|Entangled]] ||–2<sup>1</sup> ||–2<sup>1</sup> |
| align="left" | [[SRD:Entangled|Entangled]] ||–2<sup>1</sup> ||–2<sup>1</sup> |
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|- |
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| align="left" | Flanking defender ||+2 ||— |
| align="left" | Flanking defender ||+2 ||— |
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+ | |- |
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− | |- class="even" |
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| align="left" | [[SRD:Invisible|Invisible]] ||+2<sup>2</sup> ||+2<sup>2</sup> |
| align="left" | [[SRD:Invisible|Invisible]] ||+2<sup>2</sup> ||+2<sup>2</sup> |
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|- |
|- |
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| align="left" | On higher ground ||+1 ||+0 |
| align="left" | On higher ground ||+1 ||+0 |
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+ | |- |
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− | |- class="even" |
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| align="left" | [[SRD:Prone|Prone]] ||–4 ||—<sup>3</sup> |
| align="left" | [[SRD:Prone|Prone]] ||–4 ||—<sup>3</sup> |
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|- |
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| align="left" | [[SRD:Shaken|Shaken]] or [[SRD:Frightened|frightened]] ||–2 ||–2 |
| align="left" | [[SRD:Shaken|Shaken]] or [[SRD:Frightened|frightened]] ||–2 ||–2 |
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+ | |- |
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− | |- class="even" |
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| align="left" | Squeezing through a space ||–4 ||–4 |
| align="left" | Squeezing through a space ||–4 ||–4 |
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=====Table: [[SRD:Armor Class|Armor Class]] Modifiers===== |
=====Table: [[SRD:Armor Class|Armor Class]] Modifiers===== |
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| align="left" | Behind [[SRD:Cover|cover]] ||+4 ||+4 |
| align="left" | Behind [[SRD:Cover|cover]] ||+4 ||+4 |
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+ | |- |
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− | |- class="even" |
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| align="left" | [[SRD:Blinded|Blinded]] ||–2<sup>1</sup> ||–2<sup>1</sup> |
| align="left" | [[SRD:Blinded|Blinded]] ||–2<sup>1</sup> ||–2<sup>1</sup> |
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| align="left" | Concealed or [[SRD:Invisible|invisible]] |
| align="left" | Concealed or [[SRD:Invisible|invisible]] |
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|colspan="2"|— See [[SRD:Concealment|Concealment]] — |
|colspan="2"|— See [[SRD:Concealment|Concealment]] — |
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+ | |- |
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− | |- class="even" |
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| align="left" | [[SRD:Cowering|Cowering]] ||–2<sup>1</sup> ||–2<sup>1</sup> |
| align="left" | [[SRD:Cowering|Cowering]] ||–2<sup>1</sup> ||–2<sup>1</sup> |
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|- |
|- |
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| align="left" | [[SRD:Entangled|Entangled]] ||+0<sup>2</sup> ||+0<sup>2</sup> |
| align="left" | [[SRD:Entangled|Entangled]] ||+0<sup>2</sup> ||+0<sup>2</sup> |
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+ | |- |
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− | |- class="even" |
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| align="left" | [[SRD:Flat-Footed|Flat-footed]] (such as surprised, balancing, climbing) ||+0<sup>1</sup> ||+0<sup>1</sup> |
| align="left" | [[SRD:Flat-Footed|Flat-footed]] (such as surprised, balancing, climbing) ||+0<sup>1</sup> ||+0<sup>1</sup> |
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| align="left" | [[SRD:Grappling|Grappling]] (but attacker is not) ||+0<sup>1</sup> ||+0<sup>1, 3</sup> |
| align="left" | [[SRD:Grappling|Grappling]] (but attacker is not) ||+0<sup>1</sup> ||+0<sup>1, 3</sup> |
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+ | |- |
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− | |- class="even" |
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| align="left" | [[SRD:Helpless|Helpless]] (such as [[SRD:Paralyzed|paralyzed]], sleeping, or bound) ||–4<sup>4</sup> ||+0<sup>4</sup> |
| align="left" | [[SRD:Helpless|Helpless]] (such as [[SRD:Paralyzed|paralyzed]], sleeping, or bound) ||–4<sup>4</sup> ||+0<sup>4</sup> |
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|- |
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| align="left" | Kneeling or sitting ||–2 ||+2 |
| align="left" | Kneeling or sitting ||–2 ||+2 |
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+ | |- |
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− | |- class="even" |
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| align="left" | [[SRD:Pinned|Pinned]] ||–4<sup>4</sup> ||+0<sup>4</sup> |
| align="left" | [[SRD:Pinned|Pinned]] ||–4<sup>4</sup> ||+0<sup>4</sup> |
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|- |
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| align="left" | [[SRD:Prone|Prone]] ||–4 ||+4 |
| align="left" | [[SRD:Prone|Prone]] ||–4 ||+4 |
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+ | |- |
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− | |- class="even" |
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| align="left" | Squeezing through a space ||–4 ||–4 |
| align="left" | Squeezing through a space ||–4 ||–4 |
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Latest revision as of 15:38, 14 August 2009
This material is published under the OGL |
Favorable and Unfavorable Conditions[]
Attacker is . . . | Melee | Ranged |
---|---|---|
Dazzled | –1 | –1 |
Entangled | –21 | –21 |
Flanking defender | +2 | — |
Invisible | +22 | +22 |
On higher ground | +1 | +0 |
Prone | –4 | —3 |
Shaken or frightened | –2 | –2 |
Squeezing through a space | –4 | –4 |
|
Defender is . . . | Melee | Ranged |
---|---|---|
Behind cover | +4 | +4 |
Blinded | –21 | –21 |
Concealed or invisible | — See Concealment — | |
Cowering | –21 | –21 |
Entangled | +02 | +02 |
Flat-footed (such as surprised, balancing, climbing) | +01 | +01 |
Grappling (but attacker is not) | +01 | +01, 3 |
Helpless (such as paralyzed, sleeping, or bound) | –44 | +04 |
Kneeling or sitting | –2 | +2 |
Pinned | –44 | +04 |
Prone | –4 | +4 |
Squeezing through a space | –4 | –4 |
Stunned | –21 | –21 |
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