Dungeons and Dragons Wiki
Explore
Main Page
Discuss
All Pages
Community
Interactive Maps
Recent Blog Posts
Canon
3.x
Homebrew
3.x
4e
5e
Community
Community portal
Forum
Activity
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
FANDOM
Explore
Current Wiki
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Dungeons and Dragons Wiki
10,139
pages
Explore
Main Page
Discuss
All Pages
Community
Interactive Maps
Recent Blog Posts
Canon
3.x
Homebrew
3.x
4e
5e
Community
Community portal
Forum
Activity
Editing
SRD:Epic Obstacles
Back to page
Edit
Edit source
View history
Talk (0)
Edit Page
SRD:Epic Obstacles
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
The edit appears to have already been undone.
Anti-spam check. Do
not
fill this in!
{{OGL Top}} =Epic Obstacles= ===Walls=== In addition to the standard types of wall, walls in dungeons can be made of [[SRD:Mithral|mithral]], [[SRD:Adamantine|adamantine]], or even pure force. {| class="zebra d20" |- ! align="left" | Wall Type !!Typical<br/>Thickness !!Break<br/>[[SRD:DC|DC]] !!Hardness !!Hit<br/>Points<sup>1</sup> !![[SRD:Climb Skill|Climb]]<br/>[[SRD:DC|DC]] |- | align="left" | Paper ||Paper-thin ||1 ||β ||1hp ||30 |- | align="left" | Wood ||6in. ||20 ||5 ||60hp ||21 |- | align="left" | Masonry ||1ft. ||35 ||8 ||90hp ||15 |- | align="left" | Masonry, superior ||1ft. ||35 ||8 ||90hp ||20 |- | align="left" | Masonry, reinforced ||1ft. ||45 ||8 ||180hp ||15 |- | align="left" | Stone, hewn ||3ft. ||50 ||8 ||540hp ||22 |- | align="left" | Stone, unworked ||5ft. ||65 ||8 ||900hp ||20 |- | align="left" | Iron ||3in. ||30 ||10 ||90hp ||25 |- | align="left" | [[SRD:Mithral|Mithral]] ||3in. ||46 ||15 ||90hp ||70 |- | align="left" | [[SRD:Adamantine|Adamantine]] ||3in. ||66 ||20 ||120hp ||70 |- | align="left" | Magically treated<sup>2</sup> ||β ||20 ||×2 ||×2<sup>3</sup> ||β |- | align="left" | ''[[SRD:Wall of Force|Wall of force]]'' ||1in. ||n/a ||n/a ||n/a ||70 |- | align="left" | ''[[SRD:Wall of Ice|Wall of ice]]'' ||1in./lvl ||15+1/in. ||0 ||3hp/in. ||25 |- | align="left" | ''[[SRD:Wall of Iron|Wall of iron]]'' ||1in./4lvls ||25+2/in. ||10 ||30hp/in. ||25 |- | align="left" | ''[[SRD:Wall of Stone|Wall of stone]]'' ||1in./4lvls ||20+2/in. ||8 ||15hp/in. ||22 |- | class="foot" colspan="6" | # Per 10-ft.-by-10-ft. section. # These modifiers can be applied to any of the other categories and types. # Or 50, whichever is greater. |} ===Doors=== {| class="zebra d20" ! align="left" rowspan="2" | Door Type || rowspan="2" | Typical<br/>Thickness || rowspan="2" | Hardness || rowspan="2" | Hit<br/>Points || colspan="2"| Break [[SRD:DC|DC]] |- !Stuck || Locked |- | align="left" | Simple wooden ||1 in. ||5 ||10 hp ||13 ||15 |- | align="left" | Good wooden ||1 1/2 in. ||5 ||15 hp ||16 ||18 |- | align="left" | Strong wooden ||2 in. ||5 ||20 hp ||23 ||25 |- | align="left" | Stone ||4 in. ||8 ||60 hp ||28 ||28 |- | align="left" | Iron ||2 in. ||10 ||60 hp ||28 ||28 |- | align="left" | [[SRD:Mithral|Mithral]] ||2 in. ||15 ||60 hp ||40 ||40 |- | align="left" | [[SRD:Adamantine|Adamantine]] ||2 in. ||20 ||80 hp ||60 ||60 |- | align="left" | Force ||1 in. ||n/a ||n/a ||n/a ||n/a |- | align="left" | Portcullis, wooden ||3 in. ||5 ||30 hp ||25<sup>1</sup> ||25<sup>1</sup> |- | align="left" | Portcullis, iron ||2 in. ||10 ||60 hp ||25<sup>1</sup> ||25<sup>1</sup> |- | align="left" | Portcullis, mithral ||2 in. ||15 ||60 hp ||30<sup>1</sup> ||30<sup>1</sup> |- | align="left" | Portcullis, adamatine ||2 in. ||20 ||80 hp ||40<sup>1</sup> ||40<sup>1</sup> |- | align="left" | Portcullis, force ||1 in. ||10 ||n/a ||n/a ||50<sup>1</sup> |- | colspan="6" class="foot" | # [[SRD:DC|DC]] to lift. Use appropriate door figure for breaking. |} ===Obstacles and Hazards=== {| class="zebra d20" style="text-align: left;" |- !Obstacle/Hazard !!Effect |- |Acid tank ||1d6 damage per [[SRD:Round|round]], or 10d6 per [[SRD:Round|round]] for total immersion; plus poison fumes. |- |''[[SRD:Antimagic Field|Antimagic field]]'' ||Negates all spells or magical effects. |- |''[[SRD:Dimensional Anchor|Dimensional anchor]]'' trap ||Blocks bodily extradimensional travel. |- |Hurricane-force winds ||Ranged attacks impossible, flight virtually impossible. |- |Lava pit ||2d6 damage per [[SRD:Round|round]], or 20d6 per [[SRD:Round|round]] for total immersion; plus continuing damage. |- |Permanent ''[[SRD:Prismatic Sphere|prismatic sphere]]'' ||Requires seven different spells to bypass. |- |Permanent ''[[SRD:Solid Fog|solid fog]]'' ||Move at one-tenth normal speed, β2 penalty on attack and damage (good when coupled with [[SRD:Incorporeal|incorporeal]] monsters). |- |Permanent ''[[SRD:Wall of Force|wall of force]]'' ||Blocks most spells and ethereal travel, canβt be ''[[SRD:Dispel Magic|dispelled]]''. |- |Three-dimensional dungeons ||Levitation/flying required to move between areas. |- |Unconnected rooms ||Teleportation required to move between areas. |- |Variable gravity ||As ''[[SRD:Reverse Gravity|reverse gravity]]'', but direction random each [[SRD:Round|round]]. |} ===Slimes, Molds, and Fungi=== For purposes of spells and other special effects, all slimes, molds, and fungi are treated as [[SRD:Plant Type|plants]]. Like traps, dangerous slimes and molds have Challenge Ratings, and characters earn experience points for encountering them. ====Flux Slime ([[SRD:CR|CR]] 21):==== Flux slime appears as a clear, viscous liquid that seeps from some unseen origin point. This origin point is extradimensional, so the slime may even appear in midair. As the slime flows, it settles and fills the area around the origin point. Flux slime seems to be an inert substance, devoid of sentience. It is not caustic or toxic, but it radiates an ''[[SRD:Antimagic Field|antimagic field]] ''within a radius of 10 feet. This ''[[SRD:Antimagic Field|antimagic field]]'' has a [[SRD:Caster Level|caster level]] of 21. Any quantity of slime that is removed from the main mass yellows and hardens in a matter of minutes, turning into a flaky material that will not adhere to anything. In reality, flux slime is a growth with a ravenous appetite for magical forces. It is a natural draining phenomenon: Magical energy drains through the origin point in one direction in exchange for the residue on the far side. The ''[[SRD:Antimagic Field|antimagic field]]'' a flux slime generates is actually the byproduct of the consumption of magical energy. In addition to the ''[[SRD:Antimagic Field|antimagic field]]βs'' effects, magic items that come into contact with flux slime permanently lose their magical abilities; creatures with spell-like or supernatural abilities that come into contact with it take 2d6 points of temporary [[SRD:Constitution|Constitution]] damage per [[SRD:Round|round]] while it devours flesh; creatures without such abilities are immune to this effect. On the first [[SRD:Round|round]] of contact, the slime can be scraped off a creature, but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Extreme cold, heat, or sunlight destroys a patch of flux slime. When destroyed, a patch of slime releases the byproducts of its magical digestion in a dangerous burst that radiates out 50 feet. All creatures caught in this burst are subject to some random and permanent transmutation effect, as generated on the table below. Each burst generates one of these effects. Creatures may resist this effect with a [[SRD:Saving Throw|Fortitude]] [[SRD:Saving Throw|saving throw]] ([[SRD:DC|DC]] 29). {| class="zebra d20" |- !d% !! align="left" | Result |- |01β10 || align="left" | Blindness (as ''[[SRD:Blindness/Deafness|blindness/deafness]]'' spell) |- |11β16 || align="left" | Cursed (as ''[[SRD:Bestow Curse|bestow curse]]'' spell; β4 enhancement penalty on [[SRD:Attack Roll|attack rolls]], [[SRD:Saving Throw|saving throws]], [[SRD:Ability Check|ability checks]], and [[SRD:Skill Check|skill checks]]) |- |17β26 || align="left" | Deafness (as '[[SRD:Blindness/Deafness|blindness/deafness]]'' spell) |- |27β32 || align="left" | Disintegrate (subject is destroyed by a ''[[SRD:Disintegrate|disintegrate]]'' spell) |- |33β40 || align="left" | Etherealness (as ''[[SRD:Etherealness (Spell)|etherealness]]'' spell) |- |41β48 || align="left" | Gaseous (as gaseous form spell) |- |49β54 || align="left" | Iron body (as ''[[SRD:Iron Body|iron body]]'' spell) |- |55β60 || align="left" | Petrification (as ''[[SRD:Flesh to Stone|flesh to stone]] spell) |- |61β68 || align="left" | [[SRD:Plane Shift|Plane shift]] (subject instantly transports to a random plane) |- |69β74 || align="left" | Polymorph (as ''[[SRD:Polymorph (Spell)|polymorph]]'' other spell; choose form randomly) |- |75β80 || align="left" | Reverse gravity (flux slime becomes the center of a ''[[SRD:Reverse Gravity|reverse gravity]] spell). |- |81β88 || align="left" | Teleport (each subject ''[[SRD:Teleport|teleports]]'' to a different, random location) |- |89β94 || align="left" | Temporal stasis (as ''[[SRD:Temporal Stasis|temporal stasis]]'' spell) |- |95β00 || align="left" | Reverse aging (subject gets younger each year, disappearing at moment of βbirthβ) |} After the burst, the extradimensional origin point is sealed. {{SRD Footer}} [[Category:Epic|{{BASEPAGENAME}}]]
Summary:
Please note that all contributions to the Dungeons and Dragons Wiki are considered to be released under the CC-BY-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:OGL Bottom
(
view source
)
Template:OGL Top
(
view source
)
Template:SRD Breadcrumb
(
view source
)
Template:SRD Footer
(
view source
)
Template:SRD Footer Templates
(
view source
)
Follow on IG
TikTok
Join Fan Lab