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m (1 revision: SRD dump attempt 2)
 
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{{Epic Spell
 
{{Epic Spell
 
| name=Epic Mage Armor
 
| name=Epic Mage Armor
| school=[[SRD:Conjuration|Conjuration]] ([[Conjuration (SRD Term)#Creation|Creation]])
+
| school=Conjuration
| desc=[[SRD:Force Effect|Force]]
+
| subschool=Creation
  +
| desc=[[SRD:Force Effect|Force]]
 
| sdc=46
 
| sdc=46
 
| comp=V, S
 
| comp=V, S

Latest revision as of 08:17, October 11, 2010

This material is published under the OGL
Epic Mage Armor
{{#arraymap: Conjuration|, |x|{{#set:School=x}}x}} ({{#arraymap: Creation|, |x|{{#set:Subschool=x}}x}}) [{{#arraymap: Force|, |x|Descriptor::x}}]
Spellcraft DC: Spellcraft DC::46
Components: V, S
Range: Touch
Target: Creature touched
Duration: 24 hours (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
To Develop: 414,000 gp; 9 days; 16,560 XP. Seed: armor (DC 14). Factor: +16 additional armor bonus (+32 DC).

An invisible but tangible field of force surrounds the subject of epic mage armor, providing a +20 armor bonus to Armor Class. Unlike mundane armor, epic mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Because epic mage armor is made of force, incorporeal creatures can’t bypass it the way they do normal armor.



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