|This material is published under the OGL|
|Psychokinesis [see text]|
|Manifesting Time:||1 standard action|
|Saving Throw:||Reflex half or Fortitude half; see text|
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You release a powerful stroke of energy of the chosen type that deals 5d6 points of damage to every creature or object within the area. The beam begins at your fingertips.
Fire: A bolt of this energy type deals +1 point of damage per die.
Sonic: A bolt of this energy type deals –1 point of damage per die and ignores an object’s hardness.
This power’s subtype is the same as the type of energy you manifest.