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Changes: SRD:Endure Elements

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m (1 revision: SRD dump attempt 2)
m (Template:Spell -> Template:3.5e Spell and other fixes (bot-assisted))
 
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{{OGL Top}}
 
{{OGL Top}}
{{Spell
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{{3.5e Spell
 
| name=Endure Elements
 
| name=Endure Elements
| school=[[SRD:Abjuration|Abjuration]]
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| school=Abjuration
 
| lvl=[[SRD:Cleric Spell List|Clr]] 1, [[SRD:Druid Spell List|Drd]] 1, [[SRD:Paladin Spell List|Pal]] 1, [[SRD:Ranger Spell List|Rgr]] 1, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 1, [[SRD:Sun Domain|Sun]] 1
 
| lvl=[[SRD:Cleric Spell List|Clr]] 1, [[SRD:Druid Spell List|Drd]] 1, [[SRD:Paladin Spell List|Pal]] 1, [[SRD:Ranger Spell List|Rgr]] 1, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 1, [[SRD:Sun Domain|Sun]] 1
 
| comp=V, S
 
| comp=V, S

Latest revision as of 03:09, January 9, 2010

This material is published under the OGL

{{#set:School=Abjuration }}

Endure Elements
Abjuration
Level: {{#arraymap: Clr 1, Drd 1, Pal 1, Rgr 1, Sor/Wiz 1, Sun 1|,|x|Level::x}}
Components: ,|z|Component::z}}
Casting time: 1 standard action
Range: Range::Touch
Target: Creature touched
Duration: 24 hours
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)


A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between –50 and 140 degrees Fahrenheit without having to make Fortitude saves). The creature’s equipment is likewise protected.

Endure elements doesn’t provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.



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