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|creature= |
|creature= |
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|size=Colossal|type=[[SRD:Plant Type|Plant]] |
|size=Colossal|type=[[SRD:Plant Type|Plant]] |
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− | |hd=50d8+880 | |
+ | |hd=50d8+880 |hp=1,105 |
|init=+3 (–1 [[SRD:Dexterity|Dex]], +4 [[SRD:Improved Initiative|Improved Initiative]]) |
|init=+3 (–1 [[SRD:Dexterity|Dex]], +4 [[SRD:Improved Initiative|Improved Initiative]]) |
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|speed=60 ft. |
|speed=60 ft. |
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|ac=41 (–1 [[SRD:Dexterity|Dex]], –8 size, +40 natural) |touch=1 |flat=41 |
|ac=41 (–1 [[SRD:Dexterity|Dex]], –8 size, +40 natural) |touch=1 |flat=41 |
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− | |bab=+37 | |
+ | |bab=+37 |grapple=+72 |
|at=Slam +51 (10d6+19/19–20(+1d6 on [[SRD:Critical Hit|critical hit]])) melee |
|at=Slam +51 (10d6+19/19–20(+1d6 on [[SRD:Critical Hit|critical hit]])) melee |
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|full_at=2 slams +51 (10d6+19/19–20 (+1d6 on a [[SRD:Critical Hit|critical hit]])) melee |
|full_at=2 slams +51 (10d6+19/19–20 (+1d6 on a [[SRD:Critical Hit|critical hit]])) melee |
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|Attacks: 2 slams +49 melee |
|Attacks: 2 slams +49 melee |
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|Damage: Slam 10d6+19/19–20 |
|Damage: Slam 10d6+19/19–20 |
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− | |space=30 ft. | |
+ | |space=30 ft. |reach=30 ft. |
|sa=Animate trees, [[SRD:Trample|trample]], triple Damage against objects, [[SRD:Spell-Like Ability|spell-like abilities]] |
|sa=Animate trees, [[SRD:Trample|trample]], triple Damage against objects, [[SRD:Spell-Like Ability|spell-like abilities]] |
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|sq=[[SRD:Plant Type|Plant traits]], SR 29, DR 10/– |
|sq=[[SRD:Plant Type|Plant traits]], SR 29, DR 10/– |
Revision as of 22:09, 5 December 2009
This material is published under the OGL |
TREANT, ELDER
Template:Creature Table Elder treants speak the language of treants, plus Common and Sylvan.
COMBAT
Animate Trees (Sp): An elder treant can animate trees within 500 feet at will, controlling up to six trees at a time. It takes a full round for a normal tree to uproot itself. Thereafter it moves and fights as a treant in all physical respects. Animated trees lose their ability to move if the elder treant who animated them is incapacitated or moves out of range.
Trample (Ex): An elder treant can trample Gargantuan or smaller creatures for 8d20+40 points of Damage. Opponents who do not make attacks of opportunity against the elder treant can attempt a Reflex save (DC 54) to halve the Damage. The save DC is Strength-based.
Triple Damage against Objects (Ex): An elder treant that makes a full attack against an object or structure deals triple Damage.
Plant Traits: Immune to poison, sleep, paralysis, stunning, and polymorphing; not subject to critical hits or mind-affecting effects.
Skills: Elder treants receive skills as though they were fey. *They have a +24 racial bonus on Hide checks made in forested areas.
Spell-Like At will—animal messenger, command plants, speak with plants, stone tell; 3/day—mass cure light wounds (plants only), plant growth, sunburst, wall of thorns; 1/day—shambler. Caster level 23rd; save DC 22 + spell level. The save DCs are Charisma-based.
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