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{{OGL Top}} ==DRUID SPELLS== ===0-LEVEL DRUID SPELLS (ORISONS)=== * [[SRD:Create Water|Create Water]]: Creates 2 gallons/level of pure water. * [[SRD:Cure Minor Wounds|Cure Minor Wounds]]: Cures 1 point of damage. * [[SRD:Detect Magic|Detect Magic]]: Detects spells and magic items within 60 ft. * [[SRD:Detect Poison|Detect Poison]]: Detects poison in one creature or object. * [[SRD:Flare|Flare]]: Dazzles one creature (–1 penalty on [[SRD:Attack Roll|attack rolls]]). * [[SRD:Guidance|Guidance]]: +1 on one [[SRD:Attack Roll|attack roll]], [[SRD:Saving Throw|saving throw]], or [[SRD:Skill Check|skill check]]. * [[SRD:Know Direction|Know Direction]]: You discern north. * [[SRD:Light|Light]]: Object shines like a torch. * [[SRD:Mending|Mending]]: Makes minor repairs on an object. * [[SRD:Purify Food and Drink|Purify Food and Drink]]: Purifies 1 cu. ft./level of food or water. * [[SRD:Read Magic|Read Magic]]: Read scrolls and spellbooks. * [[SRD:Resistance|Resistance]]: Subject gains +1 bonus on [[SRD:Saving Throw|saving throws]]. * [[SRD:Virtue|Virtue]]: Subject gains 1 temporary hp. ===1ST-LEVEL DRUID SPELLS=== * [[SRD:Calm Animals|Calm Animals]]: Calms (2d4 + level) [[SRD:Hit Dice|HD]] of [[SRD:Animal Type|animals]]. * [[SRD:Charm Animal|Charm Animal]]: Makes one [[SRD:Animal Type|animal]] your friend. * [[SRD:Cure Light Wounds|Cure Light Wounds]]: Cures 1d8 damage +1/level (max +5). * [[SRD:Detect Animals or Plants|Detect Animals or Plants]]: Detects kinds of [[SRD:Animal Type|animals]] or [[SRD:Plant Type|plants]]. * [[SRD:Detect Snares and Pits|Detect Snares and Pits]]: Reveals natural or primitive traps. * [[SRD:Endure Elements|Endure Elements]]: Exist comfortably in hot or cold environments. * [[SRD:Entangle|Entangle]]: [[SRD:Plant Type|Plants]] [[SRD:Entangled|entangle]] everyone in 40-ft.-radius. * [[SRD:Faerie Fire|Faerie Fire]]: Outlines subjects with light, canceling ''blur'', [[SRD:Concealment|concealment]], and the like. * [[SRD:Goodberry|Goodberry]]: 2d4 berries each cure 1 hp (max 8 hp/24 hours). * [[SRD:Hide from Animals|Hide from Animals]]: [[SRD:Animal Type|Animals]] can’t perceive one subject/level. * [[SRD:Jump|Jump]]: Subject gets bonus on [[SRD:Jump Skill|Jump]] checks. * [[SRD:Longstrider|Longstrider]]: Your speed increases by 10 ft. * [[SRD:Magic Fang|Magic Fang]]: One [[SRD:Natural Weapon|natural weapon]] of subject creature gets +1 on attack and [[SRD:Attack Damage|damage rolls]]. * [[SRD:Magic Stone|Magic Stone]]: Three stones gain +1 on [[SRD:Attack Roll|attack rolls]], deal 1d6+1 damage. * [[SRD:Obscuring Mist|Obscuring Mist]]: Fog surrounds you. * [[SRD:Pass without Trace|Pass without Trace]]: One subject/level leaves no tracks. * [[SRD:Produce Flame|Produce Flame]]: 1d6 damage +1/level, touch or thrown. * [[SRD:Shillelagh|Shillelagh]]: Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level. * [[SRD:Speak with Animals|Speak with Animals]]: You can communicate with [[SRD:Animal Type|animals]]. * [[SRD:Summon Nature's Ally I|Summon Nature's Ally I]]: Calls creature to fight. ===2ND-LEVEL DRUID SPELLS=== * [[SRD:Animal Messenger|Animal Messenger]]: Sends a Tiny [[SRD:Animal Type|animal]] to a specific place. * [[SRD:Animal Trance|Animal Trance]]: Fascinates 2d6 [[SRD:Hit Dice|HD]] of [[SRD:Animal Type|animals]]. * [[SRD:Barkskin|Barkskin]]: Grants +2 (or higher) enhancement to [[SRD:Natural Armor|natural armor]]. * [[SRD:Bear's Endurance|Bear's Endurance]]: Subject gains +4 to [[SRD:Constitution|Con]] for 1 min./level. * [[SRD:Bull's Strength|Bull's Strength]]: Subject gains +4 to [[SRD:Strength|Str]] for 1 min./level. * [[SRD:Cat's Grace|Cat's Grace]]: Subject gains +4 to [[SRD:Dexterity|Dex]] for 1 min./level. * [[SRD:Chill Metal|Chill Metal]]: Cold metal damages those who touch it. * [[SRD:Delay Poison|Delay Poison]]: Stops poison from harming subject for 1 hour/level. * [[SRD:Fire Trap|Fire Trap]]<SUP>M</SUP>: Opened object deals 1d4 +1/level damage. * [[SRD:Flame Blade|Flame Blade]]: [[SRD:Touch Attack|Touch attack]] deals 1d8 +1/two levels damage. * [[SRD:Flaming Sphere|Flaming Sphere]]: Creates rolling ball of fire, 2d6 damage, lasts 1 [[SRD:Round|round]]/level. * [[SRD:Fog Cloud|Fog Cloud]]: Fog obscures vision. * [[SRD:Gust of Wind|Gust of Wind]]: Blows away or knocks down smaller creatures. * [[SRD:Heat Metal|Heat Metal]]: Make metal so hot it damages those who touch it. * [[SRD:Hold Animal|Hold Animal]]: [[SRD:Paralyzed|Paralyzes]] one [[SRD:Animal Type|animal]] for 1 [[SRD:Round|round]]/level. * [[SRD:Owl's Wisdom|Owl's Wisdom]]: Subject gains +4 to [[SRD:Wisdom|Wis]] for 1 min./level. * [[SRD:Reduce Animal|Reduce Animal]]: Shrinks one willing [[SRD:Animal Type|animal]]. * [[SRD:Resist Energy|Resist Energy]]: Ignores 10 (or more) points of damage/attack from specified energy type. * [[SRD:Lesser Restoration|Restoration, Lesser]]: Dispels magical ability penalty or repairs 1d4 [[SRD:Ability Damage|ability damage]]. * [[SRD:Soften Earth and Stone|Soften Earth and Stone]]: Turns stone to clay or dirt to sand or mud. * [[SRD:Spider Climb|Spider Climb]]: Grants ability to walk on walls and ceilings. * [[SRD:Summon Nature's Ally II|Summon Nature's Ally II]]: Calls creature to fight. * [[SRD:Summon Swarm|Summon Swarm]]: Summons swarm of bats, rats, or spiders. * [[SRD:Tree Shape|Tree Shape]]: You look exactly like a tree for 1 hour/level. * [[SRD:Warp Wood|Warp Wood]]: Bends wood (shaft, handle, door, plank). * [[SRD:Wood Shape|Wood Shape]]: Rearranges wooden objects to suit you. ===3RD-LEVEL DRUID SPELLS=== * [[SRD:Call Lightning|Call Lightning]]: Calls down lightning bolts (3d6 per bolt) from sky. * [[SRD:Contagion|Contagion]]: Infects subject with chosen disease. * [[SRD:Cure Moderate Wounds|Cure Moderate Wounds]]: Cures 2d8 damage +1/level (max +10). * [[SRD:Daylight|Daylight]]: 60-ft. radius of bright light. * [[SRD:Diminish Plants|Diminish Plants]]: Reduces size or blights growth of normal [[SRD:Plant Type|plants]]. * [[SRD:Dominate Animal|Dominate Animal]]: Subject [[SRD:Animal Type|animal]] obeys silent mental commands. * [[SRD:Greater Magic Fang|Magic Fang, Greater]]: One [[SRD:Natural Weapon|natural weapon]] of subject creature gets +1/four levels on attack and [[SRD:Attack Damage|damage rolls]] (max +5). * [[SRD:Meld into Stone|Meld into Stone]]: You and your gear merge with stone. * [[SRD:Neutralize Poison|Neutralize Poison]]: Immunizes subject against poison, detoxifies venom in or on subject. * [[SRD:Plant Growth|Plant Growth]]: Grows vegetation, improves crops. * [[SRD:Poison (Spell)|Poison]]: Touch deals 1d10 [[SRD:Constitution|Con]] damage, repeats in 1 min. * [[SRD:Protection from Energy|Protection from Energy]]: Absorb 12 points/level of damage from one kind of energy. * [[SRD:Quench|Quench]]: Extinguishes nonmagical fires or one magic item. * [[SRD:Remove Disease|Remove Disease]]: Cures all diseases affecting subject. * [[SRD:Sleet Storm|Sleet Storm]]: Hampers vision and movement. * [[SRD:Snare|Snare]]: Creates a magic booby trap. * [[SRD:Speak with Plants|Speak with Plants]]: You can talk to normal [[SRD:Plant Type|plants]] and [[SRD:Plant Type|plant]] creatures. * [[SRD:Spike Growth|Spike Growth]]: Creatures in area take 1d4 damage, may be ''slowed.'' * [[SRD:Stone Shape|Stone Shape]]: Sculpts stone into any shape. * [[SRD:Summon Nature's Ally III|Summon Nature's Ally III]]: Calls creature to fight. * [[SRD:Water Breathing|Water Breathing]]: Subjects can breathe underwater. * [[SRD:Wind Wall|Wind Wall]]: Deflects arrows, smaller creatures, and gases. ===4TH-LEVEL DRUID SPELLS=== * [[SRD:Air Walk|Air Walk]]: Subject treads on air as if solid (climb at 45-degree angle). * [[SRD:Antiplant Shell|Antiplant Shell]]: Keeps animated [[SRD:Plant Type|plants]] at bay. * [[SRD:Blight|Blight]]: Withers one [[SRD:Plant Type|plant]] or deals 1d6/level damage to [[SRD:Plant Type|plant]] creature. * [[SRD:Command Plants|Command Plants]]: Sway the actions of one or more [[SRD:Plant Type|plant]] creatures. * [[SRD:Control Water|Control Water]]: Raises or lowers bodies of water. * [[SRD:Cure Serious Wounds|Cure Serious Wounds]]: Cures 3d8 damage +1/level (max +15). * [[SRD:Dispel Magic|Dispel Magic]]: Cancels spells and magical effects. * [[SRD:Flame Strike|Flame Strike]]: Smite foes with Divine fire (1d6/level damage). * [[SRD:Freedom of Movement|Freedom of Movement]]: Subject moves normally despite impediments. * [[SRD:Giant Vermin|Giant Vermin]]: Turns centipedes, scor[[SRD:Creatures|pion]]s, or spiders into [[SRD:Giant Type|giant]] [[SRD:Vermin Type|vermin]]. * [[SRD:Ice Storm|Ice Storm]]: Hail deals 5d6 damage in cylinder 40 ft. across. * [[SRD:Reincarnate|Reincarnate]]: Brings [[SRD:Dead|dead]] subject back in a random body. * [[SRD:Repel Vermin|Repel Vermin]]: Insects, spiders, and other [[SRD:Vermin Type|vermin]] stay 10 ft. away. * [[SRD:Rusting Grasp|Rusting Grasp]]: Your touch corrodes iron and alloys. * [[SRD:Scrying|Scrying]]<SUP>F</SUP>: Spies on subject from a distance. * [[SRD:Spike Stones|Spike Stones]]: Creatures in area take 1d8 damage, may be ''slowed.'' * [[SRD:Summon Nature's Ally IV|Summon Nature's Ally IV]]: Calls creature to fight. ===5TH-LEVEL DRUID SPELLS=== * [[SRD:Animal Growth|Animal Growth]]: One [[SRD:Animal Type|animal]]/two levels doubles in size. * [[SRD:Atonement|Atonement]]: Removes burden of misdeeds from subject. * [[SRD:Awaken|Awaken]]<SUP>X</SUP>: [[SRD:Animal Type|Animal]] or tree gains human intellect. * [[SRD:Baleful Polymorph|Baleful Polymorph]]: Transforms subject into harmless [[SRD:Animal Type|animal]]. * [[SRD:Call Lightning Storm|Call Lightning Storm]]: As ''call lightning, ''but 5d6 damage per bolt. * [[SRD:Commune with Nature|Commune with Nature]]: Learn about terrain for 1 mile/level. * [[SRD:Control Winds|Control Winds]]: Change wind direction and speed. * [[SRD:Cure Critical Wounds|Cure Critical Wounds]]: Cures 4d8 damage +1/level (max +20). * [[SRD:Death Ward|Death Ward]]: Grants immunity to all death spells and negative energy effects. * [[SRD:Hallow|Hallow]]<SUP>M</SUP>: Designates location as holy. * [[SRD:Insect Plague|Insect Plague]]: Locust swarms attack creatures. * [[SRD:Stoneskin|Stoneskin]]<SUP>M</SUP>: Ignore 10 points of damage per attack. * [[SRD:Summon Nature's Ally V|Summon Nature's Ally V]]: Calls creature to fight. * [[SRD:Transmute Mud to Rock|Transmute Mud to Rock]]: Transforms two 10-ft. cubes per level. * [[SRD:Transmute Rock to Mud|Transmute Rock to Mud]]: Transforms two 10-ft. cubes per level. * [[SRD:Tree Stride|Tree Stride]]: Step from one tree to another far away. * [[SRD:Unhallow|Unhallow]]<SUP>M</SUP>: Designates location as unholy. * [[SRD:Wall of Fire|Wall of Fire]]: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. * [[SRD:Wall of Thorns|Wall of Thorns]]: Thorns damage anyone who tries to pass. ===6TH-LEVEL DRUID SPELLS=== * [[SRD:Antilife Shell|Antilife Shell]]: 10-ft.-radius field hedges out living creatures. * [[SRD:Mass Bear's Endurance|Bear's Endurance, Mass]]: As ''bear's endurance'', affects one subject/ level. * [[SRD:Mass Bull's Strength|Bull's Strength, Mass]]: As ''bull's strength'', affects one subject/level. * [[SRD:Mass Cat's Grace|Cat's Grace, Mass]]: As ''cat's grace'', affects one subject/level. * [[SRD:Mass Cure Light Wounds|Cure Light Wounds, Mass]]: Cures 1d8 damage +1/level for many creatures. * [[SRD:Greater Dispel Magic|Dispel Magic, Greater]]: As ''dispel magic, ''but +20 on check. * [[SRD:Find the Path|Find the Path]]: Shows most direct way to a location. * [[SRD:Fire Seeds|Fire Seeds]]: Acorns and berries become grenades and bombs. * [[SRD:Ironwood|Ironwood]]: Magic wood is strong as steel. * [[SRD:Liveoak|Liveoak]]: Oak becomes treant guardian. * [[SRD:Move Earth|Move Earth]]: Digs trenches and builds hills. * [[SRD:Mass Owl's Wisdom|Owl's Wisdom, Mass]]: As ''owl's wisdom'', affects one subject/level. * [[SRD:Repel Wood|Repel Wood]]: Pushes away wooden objects. * [[SRD:Spellstaff|Spellstaff]]: Stores one spell in wooden quarterstaff. * [[SRD:Stone Tell|Stone Tell]]: Talk to natural or worked stone. * [[SRD:Summon Nature's Ally VI|Summon Nature's Ally VI]]: Calls creature to fight. * [[SRD:Transport via Plants|Transport via Plants]]: Move instantly from one [[SRD:Plant Type|plant]] to another of the same kind. * [[SRD:Wall of Stone|Wall of Stone]]: Creates a stone wall that can be shaped. ===7TH-LEVEL DRUID SPELLS=== * [[SRD:Animate Plants|Animate Plants]]: One or more [[SRD:Plant Type|plants]] animate and fight for you. * [[SRD:Changestaff|Changestaff]]: Your staff becomes a treant on command. * [[SRD:Control Weather|Control Weather]]: Changes weather in local area. * [[SRD:Creeping Doom|Creeping Doom]]: Swarms of centipedes attack at your command. * [[SRD:Mass Cure Moderate Wounds|Cure Moderate Wounds, Mass]]: Cures 2d8 damage +1/level for many creatures. * [[SRD:Fire Storm|Fire Storm]]: Deals 1d6/level fire damage. * [[SRD:Heal|Heal]]: Cures 10 points/level of damage, all diseases and mental conditions. * [[SRD:Greater Scrying|Scrying, Greater]]: As ''scrying'', but faster and longer. * [[SRD:Summon Nature's Ally VII|Summon Nature's Ally VII]]: Calls creature to fight. * [[SRD:Sunbeam|Sunbeam]]: Beam blinds and deals 4d6 damage. * [[SRD:Transmute Metal to Wood|Transmute Metal to Wood]]: Metal within 40 ft. becomes wood. * [[SRD:True Seeing|True Seeing]]<SUP>M</SUP>: Lets you see all things as they really are. * [[SRD:Wind Walk|Wind Walk]]: You and your allies turn vaporous and travel fast. ===8TH-LEVEL DRUID SPELLS=== * [[SRD:Animal Shapes|Animal Shapes]]: One ally/level polymorphs into chosen [[SRD:Animal Type|animal]]. * [[SRD:Control Plants|Control Plants]]: Control actions of one or more [[SRD:Plant Type|plant]] creatures. * [[SRD:Mass Cure Serious Wounds|Cure Serious Wounds, Mass]]: Cures 3d8 damage +1/level for many creatures. * [[SRD:Earthquake|Earthquake]]: Intense tremor shakes 80-ft.-radius. * [[SRD:Finger of Death|Finger of Death]]: Kills one subject. * [[SRD:Repel Metal or Stone|Repel Metal or Stone]]: Pushes away metal and stone. * [[SRD:Reverse Gravity|Reverse Gravity]]: Objects and creatures fall upward. * [[SRD:Summon Nature's Ally VIII|Summon Nature's Ally VIII]]: Calls creature to fight. * [[SRD:Sunburst|Sunburst]]: Blinds all within 10 ft., deals 6d6 damage. * [[SRD:Whirlwind|Whirlwind]]: Cyclone deals damage and can pick up creatures. * [[SRD:Word of Recall|Word of Recall]]: Teleports you back to designated place. ===9TH-LEVEL DRUID SPELLS=== * [[SRD:Antipathy|Antipathy]]: Object or location affected by spell repels certain creatures. * [[SRD:Mass Cure Critical Wounds|Cure Critical Wounds, Mass]]: Cures 4d8 damage +1/level for many creatures. * [[SRD:Elemental Swarm|Elemental Swarm]]: Summons multiple [[SRD:Elemental Type|elementals]]. * [[SRD:Foresight|Foresight]]: “Sixth sense” warns of impending danger. * [[SRD:Regenerate|Regenerate]]: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). * [[SRD:Shambler|Shambler]]: Summons 1d4+2 shambling mounds to fight for you. * [[SRD:Shapechange|Shapechange]]<SUP>F</SUP>: Transforms you into any creature, and change forms once per [[SRD:Round|round]]. * [[SRD:Storm of Vengeance|Storm of Vengeance]]: Storm rains acid, lightning, and hail. * [[SRD:Summon Nature's Ally IX|Summon Nature's Ally IX]]: Calls creature to fight. * [[SRD:Sympathy|Sympathy]]<SUP>M</SUP>: Object or location attracts certain creatures. ==Notes== An <SUP>M</SUP><FONT SIZE=1></FONT><FONT SIZE=2> or <SUP>F</SUP></FONT><FONT SIZE=1 STYLE="font-size: 6pt"></FONT><FONT SIZE=2> appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An <SUP>X</SUP></FONT><FONT SIZE=1 STYLE="font-size: 6pt"></FONT><FONT SIZE=2> denotes a spell with an XP component paid by the caster. '''Order of Presentation''': In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead. '''[[SRD:Hit Dice|Hit Dice]]:''' The term “[[SRD:Hit Dice|Hit Dice]]” is used synonymously with “character levels” for effects that affect a number of [[SRD:Hit Dice|Hit Dice]] of creatures. Creatures with [[SRD:Hit Dice|Hit Dice]] only from their race, not from [[SRD:Classes|classes]], have character levels equal to their [[SRD:Hit Dice|Hit Dice]]. '''[[SRD:Caster Level|Caster Level]]:''' A spell’s power often depends on [[SRD:Caster Level|caster level]], which is defined as the caster’s [[SRD:Class|class]] level for the purpose of casting a particular spell. A creature with no [[SRD:Classes|classes]] has a [[SRD:Caster Level|caster level]] equal to its [[SRD:Hit Dice|Hit Dice]] unless otherwise specified. The word “level” in the spell lists that follow always refers to [[SRD:Caster Level|caster level]]. '''Creatures and Characters:''' The words “creature” and “character” are used synonymously in the spell descriptions. {{SRD Spell Footer}} [[Category:Rule|{{BASEPAGENAME}}]]
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