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A [[SRD:Druid|druid]]’s [[SRD:Animal Type|animal]] companion is different from a [[SRD:Animal Type|normal animal]] of its kind in many ways. A [[SRD:Druid|druid]]’s [[SRD:Animal Type|animal]] companion is superior to a normal [[SRD:Animal Type|animal]] of its kind and has special [[SRD:Powers|powers]], as described below.
 
A [[SRD:Druid|druid]]’s [[SRD:Animal Type|animal]] companion is different from a [[SRD:Animal Type|normal animal]] of its kind in many ways. A [[SRD:Druid|druid]]’s [[SRD:Animal Type|animal]] companion is superior to a normal [[SRD:Animal Type|animal]] of its kind and has special [[SRD:Powers|powers]], as described below.
   
{| class="d20" {{#vardefine: odd|0}}
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{| class="zebra d20" {{#vardefine: odd|0}}
 
|-
 
|-
 
! [[#Class Level|Class<br/>Level]] || [[#Bonus HD|Bonus<br/>HD]] || [[#Natural Armor Adj.|Natural<br/>Armor Adj.]] || [[#Str/Dex Adj.|Str/Dex<br/>Adj.]] || [[#Bonus Tricks|Bonus<br/>Tricks]] || Special
 
! [[#Class Level|Class<br/>Level]] || [[#Bonus HD|Bonus<br/>HD]] || [[#Natural Armor Adj.|Natural<br/>Armor Adj.]] || [[#Str/Dex Adj.|Str/Dex<br/>Adj.]] || [[#Bonus Tricks|Bonus<br/>Tricks]] || Special
|- class="{{Odd-Even}}"
+
|-
 
| class="left" | 1st–2nd ||+0||+0||+0||1|| class="left" | [[#Link|Link]], [[#Share Spells|Share Spells]]
 
| class="left" | 1st–2nd ||+0||+0||+0||1|| class="left" | [[#Link|Link]], [[#Share Spells|Share Spells]]
|- class="{{Odd-Even}}"
+
|-
 
| class="left" | 3rd–5th ||+2||+2||+1||2|| class="left" | [[#Evasion|Evasion]]
 
| class="left" | 3rd–5th ||+2||+2||+1||2|| class="left" | [[#Evasion|Evasion]]
|- class="{{Odd-Even}}"
+
|-
 
| class="left" | 6th–8th ||+4||+4||+2||3|| class="left" | [[#Devotion|Devotion]]
 
| class="left" | 6th–8th ||+4||+4||+2||3|| class="left" | [[#Devotion|Devotion]]
|- class="{{Odd-Even}}"
+
|-
 
| class="left" | 9th–11th ||+6||+6||+3||4|| class="left" | [[#Multiattack|Multiattack]]
 
| class="left" | 9th–11th ||+6||+6||+3||4|| class="left" | [[#Multiattack|Multiattack]]
|- class="{{Odd-Even}}"
+
|-
 
| class="left" | 12th–14th ||+8||+8||+4||5|| class="left" |
 
| class="left" | 12th–14th ||+8||+8||+4||5|| class="left" |
|- class="{{Odd-Even}}"
+
|-
 
| class="left" | 15th–17th ||+10||+10||+5||6|| class="left" | [[#Improved Evasion|Improved Evasion]]
 
| class="left" | 15th–17th ||+10||+10||+5||6|| class="left" | [[#Improved Evasion|Improved Evasion]]
|- class="{{Odd-Even}}"
+
|-
 
| class="left" | 18th–20th ||+12||+12||+6||7|| class="left" |
 
| class="left" | 18th–20th ||+12||+12||+6||7|| class="left" |
 
|}
 
|}
   
'''{{#anc:Animal Companion Basics}}:''' Use the base statistics for a creature of the companion’s kind, but make the following changes.
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'''{{Anchor|Animal Companion Basics}}:''' Use the base statistics for a creature of the companion’s kind, but make the following changes.
   
''{{#anc:Class Level}}:'' The character’s [[SRD:Druid|druid]] level. The [[SRD:Druid|druid]]’s [[SRD:Classes|class levels]] stack with levels of any other [[SRD:Classes|classes]] that are entitled to an [[SRD:Animal Type|animal]] companion for the purpose of determining the companion’s abilities and the alternative lists available to the character.
+
''{{Anchor|Class Level}}:'' The character’s [[SRD:Druid|druid]] level. The [[SRD:Druid|druid]]’s [[SRD:Classes|class levels]] stack with levels of any other [[SRD:Classes|classes]] that are entitled to an [[SRD:Animal Type|animal]] companion for the purpose of determining the companion’s abilities and the alternative lists available to the character.
   
''{{#anc:Bonus [[SRD:Hit Dice|HD]]}}:'' Extra eight-sided (d8) [[SRD:Hit Dice|Hit Dice]], each of which gains a [[SRD:Constitution|Consitution]] modifier, as normal. Remember that extra [[SRD:Hit Dice|Hit Dice]] improve the [[SRD:Animal Type|animal]] companion’s base attack and base save bonuses. An [[SRD:Animal Type|animal]] companion’s [[SRD:Base Attack Bonus|base attack bonus]] is the same as that of a [[SRD:Druid|druid]] of a level equal to the [[SRD:Animal Type|animal]]’s [[SRD:Hit Dice|HD]]. An [[SRD:Animal Type|animal]] companion has good [[SRD:Fortitude Save|Fortitude]] and [[SRD:Reflex Save|Reflex saves]] (treat it as a character whose level equals the [[SRD:Animal Type|animal]]’s [[SRD:Hit Dice|HD]]). An [[SRD:Animal Type|animal]] companion gains additional [[SRD:Skill Points|skill points]] and [[SRD:Feats|feats]] for bonus [[SRD:Hit Dice|HD]] as normal for advancing a monster’s [[SRD:Hit Dice|Hit Dice]].
+
''{{Anchor|Bonus [[SRD:Hit Dice|HD]]}}:'' Extra eight-sided (d8) [[SRD:Hit Dice|Hit Dice]], each of which gains a [[SRD:Constitution|Consitution]] modifier, as normal. Remember that extra [[SRD:Hit Dice|Hit Dice]] improve the [[SRD:Animal Type|animal]] companion’s base attack and base save bonuses. An [[SRD:Animal Type|animal]] companion’s [[SRD:Base Attack Bonus|base attack bonus]] is the same as that of a [[SRD:Druid|druid]] of a level equal to the [[SRD:Animal Type|animal]]’s [[SRD:Hit Dice|HD]]. An [[SRD:Animal Type|animal]] companion has good [[SRD:Fortitude Save|Fortitude]] and [[SRD:Reflex Save|Reflex saves]] (treat it as a character whose level equals the [[SRD:Animal Type|animal]]’s [[SRD:Hit Dice|HD]]). An [[SRD:Animal Type|animal]] companion gains additional [[SRD:Skill Points|skill points]] and [[SRD:Feats|feats]] for bonus [[SRD:Hit Dice|HD]] as normal for advancing a monster’s [[SRD:Hit Dice|Hit Dice]].
   
''{{#anc:Natural Armor Adj.}}:'' The number noted here is an improvement to the [[SRD:Animal Type|animal]] companion’s existing [[SRD:Natural Armor Bonus|natural armor bonus]].
+
''{{Anchor|Natural Armor Adj.}}:'' The number noted here is an improvement to the [[SRD:Animal Type|animal]] companion’s existing [[SRD:Natural Armor Bonus|natural armor bonus]].
   
''{{#anc:[[SRD:Strength|Str]]/[[SRD:Dexterity|Dex]] Adj.}}:'' Add this value to the [[SRD:Animal Type|animal]] companion’s [[SRD:Strength|Strength]] and [[SRD:Dexterity|Dexterity]] scores.
+
''{{Anchor|[[SRD:Strength|Str]]/[[SRD:Dexterity|Dex]] Adj.}}:'' Add this value to the [[SRD:Animal Type|animal]] companion’s [[SRD:Strength|Strength]] and [[SRD:Dexterity|Dexterity]] scores.
   
''{{#anc:Bonus Tricks}}:'' The value given in this column is the total number of “bonus” tricks that the [[SRD:Animal Type|animal]] knows in addition to any that the [[SRD:Druid|druid]] might choose to teach it (see the [[SRD:Handle Animal Skill|Handle Animal]] skill). These bonus tricks don’t require any training time or [[SRD:Handle Animal Skill|Handle Animal]] checks, and they don’t count against the normal limit of tricks known by the [[SRD:Animal Type|animal]]. The [[SRD:Druid|druid]] selects these bonus tricks, and once selected, they can’t be changed.
+
''{{Anchor|Bonus Tricks}}:'' The value given in this column is the total number of “bonus” tricks that the [[SRD:Animal Type|animal]] knows in addition to any that the [[SRD:Druid|druid]] might choose to teach it (see the [[SRD:Handle Animal Skill|Handle Animal]] skill). These bonus tricks don’t require any training time or [[SRD:Handle Animal Skill|Handle Animal]] checks, and they don’t count against the normal limit of tricks known by the [[SRD:Animal Type|animal]]. The [[SRD:Druid|druid]] selects these bonus tricks, and once selected, they can’t be changed.
   
''{{#anc:Link}} ([[SRD:Ex#Extraordinary|Ex]]):'' A [[SRD:Druid|druid]] can handle her [[SRD:Animal Type|animal]] companion as a [[SRD:Free Actions|free action]], or push it as a [[SRD:Move Actions|move action]], even if she doesn’t have any ranks in the [[SRD:Handle Animal Skill|Handle Animal]] skill. The [[SRD:Druid|druid]] gains a +4 circumstance bonus on all wild empathy checks and [[SRD:Handle Animal Skill|Handle Animal]] checks made regarding an [[SRD:Animal Type|animal]] companion.
+
''{{Anchor|Link}} ([[SRD:Ex#Extraordinary|Ex]]):'' A [[SRD:Druid|druid]] can handle her [[SRD:Animal Type|animal]] companion as a [[SRD:Free Actions|free action]], or push it as a [[SRD:Move Actions|move action]], even if she doesn’t have any ranks in the [[SRD:Handle Animal Skill|Handle Animal]] skill. The [[SRD:Druid|druid]] gains a +4 circumstance bonus on all wild empathy checks and [[SRD:Handle Animal Skill|Handle Animal]] checks made regarding an [[SRD:Animal Type|animal]] companion.
   
''{{#anc:Share Spells}} ([[SRD:Ex#Extraordinary|Ex]]):'' At the [[SRD:Druid|druid]]’s option, she may have any spell (but not any [[SRD:Spell-Like Ability|spell-like ability]]) she casts upon herself also affect her [[SRD:Animal Type|animal]] companion. The [[SRD:Animal Type|animal]] companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the [[SRD:Animal Type|animal]] companion if the companion moves farther than 5 feet away and will not affect the [[SRD:Animal Type|animal]] again, even if it returns to the [[SRD:Druid|druid]] before the duration expires.
+
''{{Anchor|Share Spells}} ([[SRD:Ex#Extraordinary|Ex]]):'' At the [[SRD:Druid|druid]]’s option, she may have any spell (but not any [[SRD:Spell-Like Ability|spell-like ability]]) she casts upon herself also affect her [[SRD:Animal Type|animal]] companion. The [[SRD:Animal Type|animal]] companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the [[SRD:Animal Type|animal]] companion if the companion moves farther than 5 feet away and will not affect the [[SRD:Animal Type|animal]] again, even if it returns to the [[SRD:Druid|druid]] before the duration expires.
   
 
Additionally, the [[SRD:Druid|druid]] may cast a spell with a target of “You” on her [[SRD:Animal Type|animal]] companion (as a touch range spell) instead of on herself. A [[SRD:Druid|druid]] and her [[SRD:Animal Type|animal]] companion can share spells even if the spells normally do not affect creatures of the companion’s type ([[SRD:Animal Type|animal]]).
 
Additionally, the [[SRD:Druid|druid]] may cast a spell with a target of “You” on her [[SRD:Animal Type|animal]] companion (as a touch range spell) instead of on herself. A [[SRD:Druid|druid]] and her [[SRD:Animal Type|animal]] companion can share spells even if the spells normally do not affect creatures of the companion’s type ([[SRD:Animal Type|animal]]).
   
''{{#anc:[[SRD:Evasion and Improved Evasion|Evasion]]}} ([[SRD:Ex#Extraordinary|Ex]]):'' If an [[SRD:Animal Type|animal]] companion is subjected to an attack that normally allows a [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] for half damage, it takes no damage if it makes a successful [[SRD:Saving Throw|saving throw]].
+
''{{Anchor|[[SRD:Evasion and Improved Evasion|Evasion]]}} ([[SRD:Ex#Extraordinary|Ex]]):'' If an [[SRD:Animal Type|animal]] companion is subjected to an attack that normally allows a [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] for half damage, it takes no damage if it makes a successful [[SRD:Saving Throw|saving throw]].
   
''{{#anc:Devotion}} ([[SRD:Ex#Extraordinary|Ex]]):'' An [[SRD:Animal Type|animal]] companion gains a +4 morale bonus on [[SRD:Will Save|Will saves]] against enchantment spells and effects.
+
''{{Anchor|Devotion}} ([[SRD:Ex#Extraordinary|Ex]]):'' An [[SRD:Animal Type|animal]] companion gains a +4 morale bonus on [[SRD:Will Save|Will saves]] against enchantment spells and effects.
   
''{{#anc:[[SRD:Multiattack|Multiattack]]}}:'' An [[SRD:Animal Type|animal]] companion gains [[SRD:Multiattack|Multiattack]] as a bonus [[SRD:Feats|feat]] if it has three or more natural attacks and does not already have that [[SRD:Feats|feat]]. If it does not have the requisite three or more natural attacks, the [[SRD:Animal Type|animal]] companion instead gains a second attack with its primary [[SRD:Natural Weapon|natural weapon]], albeit at a –5 penalty.
+
''{{Anchor|[[SRD:Multiattack|Multiattack]]}}:'' An [[SRD:Animal Type|animal]] companion gains [[SRD:Multiattack|Multiattack]] as a bonus [[SRD:Feats|feat]] if it has three or more natural attacks and does not already have that [[SRD:Feats|feat]]. If it does not have the requisite three or more natural attacks, the [[SRD:Animal Type|animal]] companion instead gains a second attack with its primary [[SRD:Natural Weapon|natural weapon]], albeit at a –5 penalty.
   
''{{#anc:[[SRD:Evasion and Improved Evasion#Improved Evasion|Improved Evasion]]}} ([[SRD:Ex#Extraordinary|Ex]]):'' When subjected to an attack that normally allows a [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] for half damage, an [[SRD:Animal Type|animal]] companion takes no damage if it makes a successful [[SRD:Saving Throw|saving throw]] and only half damage if the [[SRD:Saving Throw|saving throw]] fails.
+
''{{Anchor|[[SRD:Evasion and Improved Evasion#Improved Evasion|Improved Evasion]]}} ([[SRD:Ex#Extraordinary|Ex]]):'' When subjected to an attack that normally allows a [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] for half damage, an [[SRD:Animal Type|animal]] companion takes no damage if it makes a successful [[SRD:Saving Throw|saving throw]] and only half damage if the [[SRD:Saving Throw|saving throw]] fails.
   
'''{{#anc:Alternative [[SRD:Animal Type|Animal]] Companions}}:''' A [[SRD:Druid|druid]] of sufficiently high level can select her [[SRD:Animal Type|animal]] companion from one of the following lists, applying the indicated adjustment to the [[SRD:Druid|druid]]’s level (in parentheses) for purposes of determining the companion’s characteristics and special abilities.
+
'''{{Anchor|Alternative [[SRD:Animal Type|Animal]] Companions}}:''' A [[SRD:Druid|druid]] of sufficiently high level can select her [[SRD:Animal Type|animal]] companion from one of the following lists, applying the indicated adjustment to the [[SRD:Druid|druid]]’s level (in parentheses) for purposes of determining the companion’s characteristics and special abilities.
   
 
{| class="column"
 
{| class="column"

Latest revision as of 15:36, August 14, 2009

This material is published under the OGL

The Druid's Animal Companion

A druid’s animal companion is different from a normal animal of its kind in many ways. A druid’s animal companion is superior to a normal animal of its kind and has special powers, as described below.

Class
Level
Bonus
HD
Natural
Armor Adj.
Str/Dex
Adj.
Bonus
Tricks
Special
1st–2nd +0+0+01 Link, Share Spells
3rd–5th +2+2+12 Evasion
6th–8th +4+4+23 Devotion
9th–11th +6+6+34 Multiattack
12th–14th +8+8+45
15th–17th +10+10+56 Improved Evasion
18th–20th +12+12+67

Animal Companion Basics: Use the base statistics for a creature of the companion’s kind, but make the following changes.

Class Level: The character’s druid level. The druid’s class levels stack with levels of any other classes that are entitled to an animal companion for the purpose of determining the companion’s abilities and the alternative lists available to the character.

Bonus HD: Extra eight-sided (d8) Hit Dice, each of which gains a Consitution modifier, as normal. Remember that extra Hit Dice improve the animal companion’s base attack and base save bonuses. An animal companion’s base attack bonus is the same as that of a druid of a level equal to the animal’s HD. An animal companion has good Fortitude and Reflex saves (treat it as a character whose level equals the animal’s HD). An animal companion gains additional skill points and feats for bonus HD as normal for advancing a monster’s Hit Dice.

Natural Armor Adj.: The number noted here is an improvement to the animal companion’s existing natural armor bonus.

Str/Dex Adj.: Add this value to the animal companion’s Strength and Dexterity scores.

Bonus Tricks: The value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill). These bonus tricks don’t require any training time or Handle Animal checks, and they don’t count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can’t be changed.

Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Share Spells (Ex): At the druid’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires.

Additionally, the druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid and her animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).

Evasion (Ex): If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.

Devotion (Ex): An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.

Multiattack: An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with its primary natural weapon, albeit at a –5 penalty.

Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, an animal companion takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.

Alternative Animal Companions: A druid of sufficiently high level can select her animal companion from one of the following lists, applying the indicated adjustment to the druid’s level (in parentheses) for purposes of determining the companion’s characteristics and special abilities.

4th Level or Higher (Level –3)
Ape (animal)
Bear, black (animal)
Bison (animal)
Boar (animal)
Cheetah (animal)
Crocodile (animal)1
Dire badger
Dire bat
Dire weasel
Leopard (animal)
Lizard, monitor (animal)
Shark, Large1 (animal)
Snake, constrictor (animal)
Snake, Large viper (animal)
Wolverine (animal)
7th Level or Higher (Level –6)
Bear, brown (animal)
Dire wolverine
Crocodile, giant (animal)
Deinonychus (dinosaur)
Dire ape
Dire boar
Dire wolf
Elasmosaurus (dinosaur)1
Lion (animal)
Rhinoceros (animal)
Snake, Huge viper (animal)
Tiger (animal)
10th Level or Higher (Level –9)
Bear, polar (animal)
Dire lion
Megaraptor (dinosaur)
Shark, Huge (animal)1
Snake, giant constrictor (animal)
Whale, orca (animal)1
13th Level or Higher (Level –12)
Dire bear
Elephant (animal)
Octopus, giant (animal)1
16th Level or Higher (Level –15)
Dire shark1
Dire tiger
Squid, giant (animal)1
Triceratops (dinosaur)
Tyrannosaurus (dinosaur)
  1. Available only in an aquatic environment.



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