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You also can rig simple devices such as saddles or wagon wheels to work normally for a while and then fail or fall off some time later (usually after 1d4 rounds or minutes of use).
 
You also can rig simple devices such as saddles or wagon wheels to work normally for a while and then fail or fall off some time later (usually after 1d4 rounds or minutes of use).
   
{| class="zebra d20"
+
{| class="d20"
 
|-
 
|-
 
!Device !!Time !!Disable<BR>Device [[SRD:DC|DC]]<SUP>1</SUP>!! align="left" | Example
 
!Device !!Time !!Disable<BR>Device [[SRD:DC|DC]]<SUP>1</SUP>!! align="left" | Example
 
|-
 
|-
 
| Simple || 1 [[SRD:Round|round]] || 10 || align="left" | Jam a lock
 
| Simple || 1 [[SRD:Round|round]] || 10 || align="left" | Jam a lock
  +
|- class="even"
|-
 
 
| Tricky || 1d4 rounds || 15 || align="left" | Sabotage a wagon wheel
 
| Tricky || 1d4 rounds || 15 || align="left" | Sabotage a wagon wheel
 
|-
 
|-
 
| Difficult || 2d4 rounds || 20 || align="left" | [[SRD:Disarm|Disarm]] a trap, reset a trap
 
| Difficult || 2d4 rounds || 20 || align="left" | [[SRD:Disarm|Disarm]] a trap, reset a trap
  +
|- class="even"
|-
 
 
| Wicked || 2d4 rounds || 25 || align="left" | [[SRD:Disarm|Disarm]] a complex trap, cleverly sabotage a clockwork device
 
| Wicked || 2d4 rounds || 25 || align="left" | [[SRD:Disarm|Disarm]] a complex trap, cleverly sabotage a clockwork device
 
|-
 
|-
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You can rush your Disable Device attempt, reducing the amount of time it takes to perform the attempt.
 
You can rush your Disable Device attempt, reducing the amount of time it takes to perform the attempt.
   
{| class="zebra d20"
+
{| class="d20"
 
|-
 
|-
 
! align="left" | Reduce to!![[SRD:DC|DC]] Modifier
 
! align="left" | Reduce to!![[SRD:DC|DC]] Modifier
 
|-
 
|-
 
| align="left" | 1 round||+20
 
| align="left" | 1 round||+20
  +
|- class="even"
|-
 
 
| align="left" | Move-equivalent action||+50
 
| align="left" | Move-equivalent action||+50
 
|-
 
|-
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