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=DIRE WOLF=
=DIRE WOLF=
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|size=Large |type=[[SRD: Animal Type|Animal]]
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|size=Large |type=Animal
|hd=6d8+18 |hp=45
|hd=6d8+18 |hp=45
|init=+2
|init=+2
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'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Dire_wolf Dire Wolf]
'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Dire_wolf Dire Wolf]
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{{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}}
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Latest revision as of 04:05, January 18, 2010
This material is published under the OGL
DIRE WOLF Edit
Size/Type :
Large Animal
Hit Dice :
6d8+18 (45 hp)
Initiative :
+2
Speed :
50 ft. (10 squares)
Armor Class :
14 (–1 size, +2 Dex , +3 natural), touch 11, flat-footed 12
Base Attack/Grapple :
+4/+15
Attack :
Bite +11 melee (1d8+10)
Full Attack :
Bite +11 melee (1d8+10)
Space/Reach :
10 ft./5 ft.
Special Attacks :
Trip
Special Qualities :
Low-light vision , scent
Saves :
Fort +8, Ref +7, Will +6
Abilities :
Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Skills :
Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2*
Feats :
Alertness , Run , Track B , Weapon Focus (bite)
Environment :
Temperate forests
Organization :
Solitary or pack (5–8)
Challenge Rating :
3
Treasure :
None
Alignment :
Always neutral
Advancement :
7–18 HD (Large)
Level Adjustment :
—
Dire wolves are efficient pack hunters that will kill anything they can catch.
Dire wolves are mottled gray or black, about 9 feet long and weighing some 800 pounds.
Dire wolves prefer to attack in packs, surrounding and flanking a foe when they can.
Trip (Ex ): A dire wolf that hits with a bite attack can attempt to trip its opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity . If the attempt fails, the opponent cannot react to trip the dire wolf.
Skills: A dire wolf has a +2 racial bonus on Hide , Listen , Move Silently , and Spot checks.
*It also has a +4 racial bonus on Survival checks when tracking by scent .
SEE WIKIPEDIA ENTRY: Dire Wolf
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