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{{Creature Table |
{{Creature Table |
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+ | |creature= |
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+ | |style= |
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+ | |size=Huge |type=[[SRD:Animal Type|Animal]] |subtypes=[[SRD:Aquatic Subtype|Aquatic]] |
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+ | |hd=18d8+66 |hp=147 |
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+ | |init=+2 |
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+ | |speed=[[SRD:Swim Skill|Swim]] 60 ft. (12 squares) |
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+ | |ac=17 (–2 size, +2 [[SRD:Dexterity|Dex]], +7 natural) |touch=10 |flat=15 |
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+ | |bab=+13 |grapple=+27 |
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+ | |at=Bite +18 melee (2d8+9) |
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+ | |full_at=Bite +18 melee (2d8+9) |
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+ | |space=15 ft. |reach=10 ft. |
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+ | |sa=[[SRD:Improved Grab|Improved grab]], [[SRD:Swallow Whole|swallow whole]] |
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+ | |sq=Keen [[SRD:Scent|scent]] |
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+ | |fort=+14 |ref=+13 |will=+12 |
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+ | |str=23|dex=15|con=17|int=1|wis=12 |cha=10 |
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+ | |skills=[[SRD:Listen Skill|Listen]] +12, [[SRD:Spot Skill|Spot]] +11, [[SRD:Swim Skill|Swim]] +14 |
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+ | |feats=[[SRD:Improved Natural Attack|Improved Natural Attack]] (bite), [[SRD:Toughness|Toughness]] (4), [[SRD:Weapon Focus|Weapon Focus]] (bite) |
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+ | |env=Cold aquatic |
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+ | |org=Solitary or school (2–5) |
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+ | |cr=9 |
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+ | |treas=None |
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+ | |align=[[SRD:Neutral|Always neutral]] |
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+ | |adv=19–32 (Huge); 33–54 (Gargantuan) |
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+ | |la=— |
}} |
}} |
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Dire sharks attack anything they perceive to be edible, even larger creatures. |
Dire sharks attack anything they perceive to be edible, even larger creatures. |
Revision as of 22:00, 5 December 2009
This material is published under the OGL |
DIRE SHARK
Template:Creature Table Dire sharks attack anything they perceive to be edible, even larger creatures.
This monstrous fish can grow to a length of 25 feet and weigh more than 20,000 pounds.
COMBAT
Dire sharks bite with their powerful jaws, swallowing smaller creatures in one gulp.
Improved Grab (Ex): To use this ability, a dire shark must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe in the following round.
Swallow Whole (Ex): A dire shark can try to swallow a grabbed opponent of up to one size smaller by making a successful grapple check. Once inside, the opponent takes 2d6+6 points of bludgeoning damage plus 1d8+4 points of acid damage per round from the shark’s digestive juices. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 25 points of damage to the shark’s digestive tract (AC 13). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
A Huge dire shark’s gullet can hold 2 Large, 8 Medium or Small, 32 Tiny, 128 Diminutive, or 512 Fine or smaller opponents.
Keen Scent (Ex): A dire shark can notice creatures by scent in a 180-foot radius and can detect blood in the water at a range of up to 1 mile.
Skills: A dire shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered.
It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Shark
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