|This material is published under the OGL|
|Hit Dice:||8d8+24 (60 hp)|
|Speed:||40 ft. (8 squares)|
|Armor Class:||15 (–1 size, +2 Dex, +4 natural), touch 11, flat-footed 13|
|Attack:||Claw +13 melee (1d6+7)|
|Full Attack:||2 claws +13 melee (1d6+7) and bite +7 melee (1d8+3)|
|Space/Reach:||10 ft./5 ft.|
|Special Attacks:||Improved grab, pounce, rake 1d6+3|
|Special Qualities:||Low-light vision, scent|
|Saves:||Fort +9, Ref +8, Will +7|
|Abilities:||Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10|
|Skills:||Hide +2*, Listen +7, Move Silently +5, Spot +7|
|Feats:||Alertness, Run, Weapon Focus (claw)|
|Organization:||Solitary, pair, or pride (6–10)|
|Advancement:||9–16 HD (Large); 17–24 HD (Huge)|
Dire lions are patient hunters, just like their smaller cousins, but apt to take on bigger prey.
Dire lions grow to be up to 15 feet long and weigh up to 3,500 pounds.
Improved Grab (Ex): To use this ability, a dire lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
*In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
SEE WIKIPEDIA ENTRY: Lion