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=DIRE BADGER=
 
=DIRE BADGER=
   
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{{3.5e Monster Classic
{{Creature Table
 
| creature=
+
|creature=
| style=
+
|style=
| size=Medium | type=[[SRD:Animal Type|Animal]]
+
|size=Medium |type=Animal
| hd=3d8+15 | hp=28
+
|hd=3d8+15 |hp=28
| init=+3
+
|init=+3
| speed=30 ft. (6 squares), burrow 10 ft.
+
|speed=30 ft. (6 squares), burrow 10 ft.
| ac=16 (+3 [[SRD:Dexterity|Dex]], +3 natural) | touch=13 | flat=13
+
|ac=16 (+3 [[SRD:Dexterity|Dex]], +3 natural) |touch=13 |flat=13
| bab=+2 | grapple=+4
+
|bab=+2 |grapple=+4
| at=Claw +4 melee (1d4+2)
+
|at=Claw +4 melee (1d4+2)
| full_at=2 claws +4 melee (1d4+2) and bite –1 melee (1d6+1)
+
|full_at=2 claws +4 melee (1d4+2) and bite –1 melee (1d6+1)
| space=5 ft. | reach=5 ft.
+
|space=5 ft. |reach=5 ft.
| sa=Rage
+
|sa=Rage
| sq=[[SRD:Low-Light Vision|Low-light vision]], [[SRD:Scent|scent]]
+
|sq=[[SRD:Low-Light Vision|Low-light vision]], [[SRD:Scent|scent]]
| fort=+7 | ref=+6 | will=+4
+
|fort=+7 |ref=+6 |will=+4
| str=14| dex=17| con=19| int=2| wis=12 | cha=10
+
|str=14|dex=17|con=19|int=2|wis=12 |cha=10
| skills=[[SRD:Listen Skill|Listen]] +6, [[SRD:Spot Skill|Spot]] +6
+
|skills=[[SRD:Listen Skill|Listen]] +6, [[SRD:Spot Skill|Spot]] +6
| feats=[[SRD:Alertness|Alertness]], [[SRD:Toughness|Toughness]], [[SRD:Track|Track]]<SUP>B</SUP>
+
|feats=[[SRD:Alertness|Alertness]], [[SRD:Toughness|Toughness]], [[SRD:Track|Track]]<SUP>B</SUP>
| env=Temperate forests
+
|env=Temperate forests
| org=Solitary or cete (2–5)
+
|org=Solitary or cete (2–5)
| cr=2
+
|cr=2
| treas=None
+
|treas=None
| align=[[SRD:Neutral|Always neutral]]
+
|align=[[SRD:Neutral|Always neutral]]
| adv=4–9 [[SRD:Hit Dice|HD]] (Large)
+
|adv=4–9 [[SRD:Hit Dice|HD]] (Large)
| la=—
+
|la=—
 
}}
 
}}
 
These vicious creatures tolerate no intrusions. They cannot burrow into solid rock, but can move through just about any material softer than that. A dire badger usually leaves behind a usable tunnel 5 feet in diameter when burrowing unless the material it’s moving through is very loose.
 
These vicious creatures tolerate no intrusions. They cannot burrow into solid rock, but can move through just about any material softer than that. A dire badger usually leaves behind a usable tunnel 5 feet in diameter when burrowing unless the material it’s moving through is very loose.
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'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Badger Badger]
 
'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Badger Badger]
   
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{{SRD Creature Footer}}
 
  +
----
[[Category:Animal Type|{{BASEPAGENAME}}]]
 
 
{{SRD Creature Breadcrumb}}
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{{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}}
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[[Category:SRD]]
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[[Category:OGL]]
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[[Category:Monster]]
 
[[Category:Nonaligned|{{BASEPAGENAME}}]]
 
[[Category:Nonaligned|{{BASEPAGENAME}}]]
[[Category:CR2|{{BASEPAGENAME}}]]
 
[[Category:Forest Terrain|{{BASEPAGENAME}}]]
 
[[Category:Medium Size|{{BASEPAGENAME}}]]
 
 
[[Category:Temperate Climate|{{BASEPAGENAME}}]]
 
[[Category:Temperate Climate|{{BASEPAGENAME}}]]
 
[[Category:Dire Animal|{{BASEPAGENAME}}]]
 
[[Category:Dire Animal|{{BASEPAGENAME}}]]
[[Category:LA-|{{BASEPAGENAME}}]]
 

Latest revision as of 03:45, 18 January 2010

This material is published under the OGL

DIRE BADGER[]

Size/Type: Medium Animal
Hit Dice: 3d8+15 (28 hp)
Initiative: +3
Speed: 30 ft. (6 squares), burrow 10 ft.
Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple: +2/+4
Attack: Claw +4 melee (1d4+2)
Full Attack: 2 claws +4 melee (1d4+2) and bite –1 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +6, Will +4
Abilities: Str 14, Dex 17, Con 19, Int 2, Wis 12, Cha 10
Skills: Listen +6, Spot +6
Feats: Alertness, Toughness, TrackB
Environment: Temperate forests
Organization: Solitary or cete (2–5)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4–9 HD (Large)
Level Adjustment:

These vicious creatures tolerate no intrusions. They cannot burrow into solid rock, but can move through just about any material softer than that. A dire badger usually leaves behind a usable tunnel 5 feet in diameter when burrowing unless the material it’s moving through is very loose.

A dire badger is from 5 to 7 feet in length and can weigh up to 500 pounds.

COMBAT[]

Dire badgers attack with their sharp claws and teeth.

Rage (Ex): A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and –2 AC. The creature cannot end its rage voluntarily.

SEE WIKIPEDIA ENTRY: Badger



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