| todev=738,000 gp; 15 days; 29,520 XP. Seeds: ''[[SRD:Slay (Epic Spell Seed)|slay]]'' ([[SRD:DC|DC]] 25), ''[[SRD:Animate Dead (Epic Spell Seed)|animate dead]]'' ([[SRD:DC|DC]] 23), ''[[SRD:Delude (Epic Spell Seed)|delude]]'' ([[SRD:DC|DC]] 14). Factors: change [[SRD:Undead Type|undead]] type to [[SRD:Ghoul|ghoul]] (–10 [[SRD:DC|DC]]), apply to all five senses (+8 [[SRD:DC|DC]]), 1-action casting time (+20 [[SRD:DC|DC]]).
| todev=738,000 gp; 15 days; 29,520 XP. Seeds: ''[[SRD:Slay (Epic Spell Seed)|slay]]'' ([[SRD:DC|DC]] 25), ''[[SRD:Animate Dead (Epic Spell Seed)|animate dead]]'' ([[SRD:DC|DC]] 23), ''[[SRD:Delude (Epic Spell Seed)|delude]]'' ([[SRD:DC|DC]] 14). Factors: change [[SRD:Undead Type|undead]] type to [[SRD:Ghoul|ghoul]] (–10 [[SRD:DC|DC]]), apply to all five senses (+8 [[SRD:DC|DC]]), 1-action casting time (+20 [[SRD:DC|DC]]).
}}
}}
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The character instantly slays a single target and at the same moment animate the body so that it appears that nothing has happened to the creature. The target’s companions (if any) do not immediately realize what has transpired. The target receives a [[SRD:Saving Throw|Fortitude]] [[SRD:Saving Throw|saving throw]] to survive the attack. If the save fails, the target remains in its exact position with no apparent ill effects. In reality, it is now a [[SRD:Ghoul|ghoul]] under the character’s control. The target’s companions notice nothing unusual about the state of the target until they interact with it, at which time each companion receives a [[SRD:Saving Throw|Will]] [[SRD:Saving Throw|saving throw]] to notice discrepancies. The [[SRD:Ghoul|ghoul]] serves the character indefinitely. The character cannot exceed the normal limit for controlling [[SRD:Undead Type|undead]] through use of this spell, but other means that allow the character to exceed the normal limit for controlled [[SRD:Undead Type|undead]] work just as well with [[SRD:Undead Type|undead]] created with ''demise unseen''.
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The character instantly slays a single target and at the same moment animates the body so that it appears that nothing has happened to the creature. The target’s companions (if any) do not immediately realize what has transpired. The target receives a [[SRD:Saving Throw|Fortitude]] [[SRD:Saving Throw|saving throw]] to survive the attack. If the save fails, the target remains in its exact position with no apparent ill effects. In reality, it is now a [[SRD:Ghoul|ghoul]] under the character’s control. The target’s companions notice nothing unusual about the state of the target until they interact with it, at which time each companion receives a [[SRD:Saving Throw|Will]] [[SRD:Saving Throw|saving throw]] to notice discrepancies. The [[SRD:Ghoul|ghoul]] serves the character indefinitely. The character cannot exceed the normal limit for controlling [[SRD:Undead Type|undead]] through use of this spell, but other means that allow the character to exceed the normal limit for controlled [[SRD:Undead Type|undead]] work just as well with [[SRD:Undead Type|undead]] created with ''demise unseen''.
738,000 gp; 15 days; 29,520 XP. Seeds: slay (DC 25), animate dead (DC 23), delude (DC 14). Factors: change undead type to ghoul (–10 DC), apply to all five senses (+8 DC), 1-action casting time (+20 DC).
The character instantly slays a single target and at the same moment animates the body so that it appears that nothing has happened to the creature. The target’s companions (if any) do not immediately realize what has transpired. The target receives a Fortitudesaving throw to survive the attack. If the save fails, the target remains in its exact position with no apparent ill effects. In reality, it is now a ghoul under the character’s control. The target’s companions notice nothing unusual about the state of the target until they interact with it, at which time each companion receives a Willsaving throw to notice discrepancies. The ghoul serves the character indefinitely. The character cannot exceed the normal limit for controlling undead through use of this spell, but other means that allow the character to exceed the normal limit for controlled undead work just as well with undead created with demise unseen.
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