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This material is published under the OGL
Dart
Simple Light Thrown
Critical: ×2
Range Increment: 20 ft.
Type: Piercing
Hardness: 5
Size Cost1 Damage Weight1 hp1
Fine * * *
Diminutive * 1 * *
Tiny * 1d2 * *
Small 5 sp 1d3 1/4 lb. *
Medium 5 sp 1d4 1/2 lb. *
Large 1 gp 1d6 1 lb. *
Huge * 1d8 * *
Gargantuan * 2d6 * *
Colossal * 3d6 * *
  1. For values marked with an asterisk, the SRD directly gives neither this value nor a means to determine it.

Enhancements

Dart Material Enhancements
Material Average Masterwork1 Hardness hp2 Special
Steel and Wood 5 sp 300 gp 5 sp 5 *
Adamantine 3,000 gp 5 sp 5 * Bypass hardness less than 20
Deep Crystal 1,000 gp 5 sp 10 * Psionic
Mundane Crystal 300 gp 5 sp 8 * No rusting, not metal
Darkwood 305 gp 5 sp 5 * 1/2 weight
Iron, Cold 1 gp 301 gp 5 * Magical enchantments cost an additional 2,000 gp.
Mithral n/a n/a n/a
Silver, Alchemical 20 gp 5 sp 320 gp 5 sp 5 * −1 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
  2. For values marked with an asterisk, the SRD gives neither this value nor a means to determine it.
Magical/Psionic Weapon Enhancements
Bonus Value Additional Cost1 Hardness Increase2 Additional hp2
+1 +2,000 gp +2 +10
+2 +8,000 gp +4 +20
+3 +18,000 gp +6 +30
+4 +32,000 gp +8 +40
+5 +50,000 gp +10 +50
+6 +72,000 gp3 +12 +60
+7 +98,000 gp3 +14 +70
+8 +128,000 gp3 +16 +80
+9 +162,000 gp3 +18 +90
+10 +200,000 gp3 +20 +100
+11 or more + bonus × bonus
× 20,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also



Back to Main PageSystem Reference DocumentWeapons

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