Dungeons and Dragons Wiki
No edit summary
m (Grammar check)
 
Line 2: Line 2:
 
{{Epic Spell
 
{{Epic Spell
 
| name=Damnation
 
| name=Damnation
| school=Enchantment
+
| school=[[SRD:Enchantment School|Enchantment]]
| subschool=Compulsion
+
| subschool=[[SRD:Compulsion Subschool|Compulsion]]
 
| desc=[[SRD:Mind-Affecting Effect|Mind-Affecting]]
 
| desc=[[SRD:Mind-Affecting Effect|Mind-Affecting]]
 
| sdc=97
 
| sdc=97
Line 13: Line 13:
 
| save=[[SRD:Saving Throw|Will]] negates (see text)
 
| save=[[SRD:Saving Throw|Will]] negates (see text)
 
| sr=Yes
 
| sr=Yes
| todev=873,000 gp; 18 days; 34,920 XP. Seeds: [[SRD:Foresee (Epic Spell Seed)|foresee]]'' (to preview likely hellscape) ([[SRD:DC|DC]] 17), ''[[SRD:Transport (Epic Spell Seed)|transport]]'' ([[SRD:DC|DC]] 27), ''[[SRD:Compel (Epic Spell Seed)|compel]]'' (to keep target in hell) ([[SRD:DC|DC]] 19). Factors: interplanar travel (+4 [[SRD:DC|DC]]), unwilling target (+4 [[SRD:DC|DC]]), 1-action casting time (+20 [[SRD:DC|DC]]), +15 to [[SRD:DC|DC]] of subject’s save (+30 [[SRD:DC|DC]]). Mitigating factor: burn 2,400 XP (–24 [[SRD:DC|DC]]).
+
| todev=873,000 gp; 18 days; 34,920 XP. Seeds: [[SRD:Foresee (Epic Spell Seed)|''foresee'']] (to preview likely hellscape) ([[SRD:DC|DC]] 17), ''[[SRD:Transport (Epic Spell Seed)|transport]]'' ([[SRD:DC|DC]] 27), ''[[SRD:Compel (Epic Spell Seed)|compel]]'' (to keep target in hell) ([[SRD:DC|DC]] 19). Factors: interplanar travel (+4 [[SRD:DC|DC]]), unwilling target (+4 [[SRD:DC|DC]]), 1-action casting time (+20 [[SRD:DC|DC]]), +15 to [[SRD:DC|DC]] of subject’s save (+30 [[SRD:DC|DC]]). Mitigating factor: burn 2,400 XP (–24 [[SRD:DC|DC]]).
 
}}
 
}}
   

Latest revision as of 22:08, 6 October 2012

This material is published under the OGL
Damnation
[[SRD:Enchantment School|Enchantment]] (Compulsion) [[[SRD:Mind-Affecting Effect|Mind-Affecting]]]
Spellcraft DC: 97
Components: V, S, XP
Target: Creature touched
Duration: Instantaneous (20 hours for compulsion)
Saving Throw: Will negates (see text)
Spell Resistance: Yes
To Develop: 873,000 gp; 18 days; 34,920 XP. Seeds: foresee (to preview likely hellscape) (DC 17), transport (DC 27), compel (to keep target in hell) (DC 19). Factors: interplanar travel (+4 DC), unwilling target (+4 DC), 1-action casting time (+20 DC), +15 to DC of subject’s save (+30 DC). Mitigating factor: burn 2,400 XP (–24 DC).

The character sends his or her foe to hell. If the character succeeds at a melee touch attack, the target must succeed at a Will saving throw (DC=the standard epic spell DC + 15). If he or she fails this saving throw, he or she is sent straight to a layer of a lawful evil plane (or a chaotic evil plane, at the character’s option) swarming with fiends. The subject will not willingly leave the plane for 20 hours, believing that his or her predicament is a just reward for an ill-spent life. Even after the compulsion fades, he or she must devise his or her own escape from the plane. Unless the GM devises a specific location and scenario in the Nine Hells, the subject encounters a group of 1d4 pit fiends (or balors, if in a chaotic evil plane) every hour he or she spends in hell.

XP Cost: 2,000 XP.



Back to Main PageSystem Reference DocumentSpells