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{{Epic Spell |
{{Epic Spell |
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| name=Damnation |
| name=Damnation |
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− | | school=Enchantment |
+ | | school=[[SRD:Enchantment School|Enchantment]] |
− | | subschool=Compulsion |
+ | | subschool=[[SRD:Compulsion Subschool|Compulsion]] |
| desc=[[SRD:Mind-Affecting Effect|Mind-Affecting]] |
| desc=[[SRD:Mind-Affecting Effect|Mind-Affecting]] |
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| sdc=97 |
| sdc=97 |
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| save=[[SRD:Saving Throw|Will]] negates (see text) |
| save=[[SRD:Saving Throw|Will]] negates (see text) |
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| sr=Yes |
| sr=Yes |
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− | | todev=873,000 gp; 18 days; 34,920 XP. Seeds: [[SRD:Foresee (Epic Spell Seed)|foresee |
+ | | todev=873,000 gp; 18 days; 34,920 XP. Seeds: [[SRD:Foresee (Epic Spell Seed)|''foresee'']] (to preview likely hellscape) ([[SRD:DC|DC]] 17), ''[[SRD:Transport (Epic Spell Seed)|transport]]'' ([[SRD:DC|DC]] 27), ''[[SRD:Compel (Epic Spell Seed)|compel]]'' (to keep target in hell) ([[SRD:DC|DC]] 19). Factors: interplanar travel (+4 [[SRD:DC|DC]]), unwilling target (+4 [[SRD:DC|DC]]), 1-action casting time (+20 [[SRD:DC|DC]]), +15 to [[SRD:DC|DC]] of subject’s save (+30 [[SRD:DC|DC]]). Mitigating factor: burn 2,400 XP (–24 [[SRD:DC|DC]]). |
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}} |
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Latest revision as of 22:08, 6 October 2012
This material is published under the OGL |
[[SRD:Enchantment School|Enchantment]] (Compulsion) [[[SRD:Mind-Affecting Effect|Mind-Affecting]]] | |
Spellcraft DC: | 97 |
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Components: | V, S, XP |
Target: | Creature touched |
Duration: | Instantaneous (20 hours for compulsion) |
Saving Throw: | Will negates (see text) |
Spell Resistance: | Yes |
To Develop: | 873,000 gp; 18 days; 34,920 XP. Seeds: foresee (to preview likely hellscape) (DC 17), transport (DC 27), compel (to keep target in hell) (DC 19). Factors: interplanar travel (+4 DC), unwilling target (+4 DC), 1-action casting time (+20 DC), +15 to DC of subject’s save (+30 DC). Mitigating factor: burn 2,400 XP (–24 DC). |
The character sends his or her foe to hell. If the character succeeds at a melee touch attack, the target must succeed at a Will saving throw (DC=the standard epic spell DC + 15). If he or she fails this saving throw, he or she is sent straight to a layer of a lawful evil plane (or a chaotic evil plane, at the character’s option) swarming with fiends. The subject will not willingly leave the plane for 20 hours, believing that his or her predicament is a just reward for an ill-spent life. Even after the compulsion fades, he or she must devise his or her own escape from the plane. Unless the GM devises a specific location and scenario in the Nine Hells, the subject encounters a group of 1d4 pit fiends (or balors, if in a chaotic evil plane) every hour he or she spends in hell.
XP Cost: 2,000 XP.
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