Dungeons and Dragons Wiki
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{{OGL Top}}
 
{{OGL Top}}
{{Spell
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{{3.5e Spell
 
| name=Cure Light Wounds
 
| name=Cure Light Wounds
| school=[[SRD:Conjuration|Conjuration]] ([[SRD:Conjuration#Healing|Healing]])
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| school=Conjuration
  +
| subschool=Healing
 
| lvl=[[SRD:Blackguard Spell List|Blg]] 1, [[SRD:Bard Spell List|Brd]] 1, [[SRD:Cleric Spell List|Clr]] 1, [[SRD:Druid Spell List|Drd]] 1, [[SRD:Healing Domain|Healing]] 1, [[SRD:Paladin Spell List|Pal]] 1, [[SRD:Ranger Spell List|Rgr]] 2
 
| lvl=[[SRD:Blackguard Spell List|Blg]] 1, [[SRD:Bard Spell List|Brd]] 1, [[SRD:Cleric Spell List|Clr]] 1, [[SRD:Druid Spell List|Drd]] 1, [[SRD:Healing Domain|Healing]] 1, [[SRD:Paladin Spell List|Pal]] 1, [[SRD:Ranger Spell List|Rgr]] 2
 
| comp=V, S
 
| comp=V, S

Latest revision as of 02:50, 9 January 2010

This material is published under the OGL

Conjuration (Healing)
Level: Blg 1, Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text


When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.



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