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SRD:Cure Light Wounds
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SRD:Cure Light Wounds
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{{OGL Top}} {{3.5e Spell | name=Cure Light Wounds | school=Conjuration | subschool=Healing | lvl=[[SRD:Blackguard Spell List|Blg]] 1, [[SRD:Bard Spell List|Brd]] 1, [[SRD:Cleric Spell List|Clr]] 1, [[SRD:Druid Spell List|Drd]] 1, [[SRD:Healing Domain|Healing]] 1, [[SRD:Paladin Spell List|Pal]] 1, [[SRD:Ranger Spell List|Rgr]] 2 | comp=V, S | casttime=1 [[SRD:Standard Actions|standard action]] | range=Touch | tsea=t | subj=Creature touched | dur=Instantaneous | save=[[SRD:Saving Throw|Will]] half (harmless); see text | sr=Yes (harmless); see text }} When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per [[SRD:Caster Level|caster level]] (maximum +5). Since [[SRD:Undead Type|undead]] are powered by negative energy, this spell deals damage to them instead of curing their wounds. An [[SRD:Undead Type|undead creature]] can apply [[SRD:Spell Resistance|spell resistance]], and can attempt a [[SRD:Will Save|Will save]] to take half damage. {{SRD Spell Footer}} [[Category:Bard 1|{{BASEPAGENAME}}]] [[Category:Blackguard 1|{{BASEPAGENAME}}]] [[Category:Cure|{{BASEPAGENAME}}]] [[Category:Cleric 1|{{BASEPAGENAME}}]] [[Category:Druid 1|{{BASEPAGENAME}}]] [[Category:Paladin 1|{{BASEPAGENAME}}]] [[Category:Ranger 2|{{BASEPAGENAME}}]] [[Category:Conjuration School|{{BASEPAGENAME}}]] [[Category:Healing Subschool|{{BASEPAGENAME}}]] [[Category:Healing Domain|{{BASEPAGENAME}}]]
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