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Changes: SRD:Cure Critical Wounds

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m (1 revision: SRD dump attempt 2)
m (Template:Spell -> Template:3.5e Spell and other fixes (bot-assisted))
 
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{{OGL Top}}
 
{{OGL Top}}
{{Spell
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{{3.5e Spell
 
| name=Cure Critical Wounds
 
| name=Cure Critical Wounds
| school=[[SRD:Conjuration|Conjuration]] ([[SRD:Conjuration#Healing|Healing]])
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| school=Conjuration
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| subschool=Healing
 
| lvl=[[SRD:Blackguard Spell List|Blg]] 4, [[SRD:Bard Spell List|Brd]] 4, [[SRD:Cleric Spell List|Clr]] 4, [[SRD:Druid Spell List|Drd]] 5, [[SRD:Healing Domain|Healing]] 4
 
| lvl=[[SRD:Blackguard Spell List|Blg]] 4, [[SRD:Bard Spell List|Brd]] 4, [[SRD:Cleric Spell List|Clr]] 4, [[SRD:Druid Spell List|Drd]] 5, [[SRD:Healing Domain|Healing]] 4
 
| comp=V, S
 
| comp=V, S

Latest revision as of 02:51, January 9, 2010

This material is published under the OGL

{{#set:School=Conjuration }}

Cure Critical Wounds
Conjuration ({{#arraymap: Healing|, |x|{{#set:Subschool=x}}x}})
Level: {{#arraymap: Blg 4, Brd 4, Clr 4, Drd 5, Healing 4|,|x|Level::x}}
Components: ,|z|Component::z}}
Casting time: 1 standard action
Range: Range::Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text


When laying your hand upon a living creature, you channel positive energy that cures 4d8 points of damage +1 point per caster level (maximum +20).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.



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