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{{Epic Spell
 
{{Epic Spell
 
| name=Create Living Vault (Ritual)
 
| name=Create Living Vault (Ritual)
| school=Conjuration
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| school=[[SRD:Conjuration School|Conjuration]]
| subschool=Creation
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| subschool=[[SRD:Creation Subschool|Creation]]
 
| sdc=58
 
| sdc=58
 
| comp=V, S, XP
 
| comp=V, S, XP
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| save=None
 
| save=None
 
| sr=None
 
| sr=None
| todev=540,000 gp; 11 days; 21,600 XP. Seeds: ''[[SRD:Animate (Epic Spell Seed)|animate]]'' ([[SRD:DC|DC]] 25) large chunk of stone, ''[[SRD:Fortify (Epic Spell Seed)|fortify]]'' ([[SRD:DC|DC]] 27). Factors: allow vault to “grow” to proper size after created in 4d4 days (ad hoc +20 [[SRD:DC|DC]]), increase [[SRD:Hit Dice|HD]] of object by 92 (+184 [[SRD:DC|DC]]), grant magical immunity (ad hoc +105 [[SRD:DC|DC]]), increase [[SRD:Damage Reduction|damage reduction]] to 15 (+28 [[SRD:DC|DC]]) and to /epic (+15 [[SRD:DC|DC]]), make permanent (x5 [[SRD:DC|DC]]). Mitigating factors: increase casting time by 10 minutes (–20 [[SRD:DC|DC]]), increase casting time by 100 days (–200 [[SRD:DC|DC]]), 9d6 backlash (–9 [[SRD:DC|DC]]), seven additional casters contributing one epic spell slot ( 133 [[SRD:DC|DC]]), burn 20,000 XP per epic caster ( 1,600 [[SRD:DC|DC]]).
+
| todev=540,000 gp; 11 days; 21,600 XP. Seeds: ''[[SRD:Animate (Epic Spell Seed)|animate]]'' ([[SRD:DC|DC]] 25) large chunk of stone, ''[[SRD:Fortify (Epic Spell Seed)|fortify]]'' ([[SRD:DC|DC]] 27). Factors: allow vault to “grow” to proper size after created in 4d4 days (ad hoc +20 [[SRD:DC|DC]]), increase [[SRD:Hit Dice|HD]] of object by 92 (+184 [[SRD:DC|DC]]), grant magical immunity (ad hoc +105 [[SRD:DC|DC]]), increase [[SRD:Damage Reduction|damage reduction]] to 15 (+28 [[SRD:DC|DC]]) and to /epic (+15 [[SRD:DC|DC]]), make permanent (x5 [[SRD:DC|DC]]). Mitigating factors: increase casting time by 10 minutes (–20 [[SRD:DC|DC]]), increase casting time by 100 days (–200 [[SRD:DC|DC]]), 9d6 backlash (–9 [[SRD:DC|DC]]), seven additional casters contributing one epic spell slot (-133 [[SRD:DC|DC]]), burn 20,000 XP per epic caster (-1,600 [[SRD:DC|DC]]).
 
}}
 
}}
   

Latest revision as of 00:30, October 7, 2012

This material is published under the OGL
Create Living Vault (Ritual)
{{#arraymap: Conjuration|, |x|{{#set:School=x}}x}} ({{#arraymap: Creation|, |x|{{#set:Subschool=x}}x}})
Spellcraft DC: Spellcraft DC::58
Components: V, S, XP
Range: 0 ft.
Effect: One living vault, 50 ft. by 50 ft. by 10 ft.
Duration: Instantaneous
Saving Throw: None
Spell Resistance: None
To Develop: 540,000 gp; 11 days; 21,600 XP. Seeds: animate (DC 25) large chunk of stone, fortify (DC 27). Factors: allow vault to “grow” to proper size after created in 4d4 days (ad hoc +20 DC), increase HD of object by 92 (+184 DC), grant magical immunity (ad hoc +105 DC), increase damage reduction to 15 (+28 DC) and to /epic (+15 DC), make permanent (x5 DC). Mitigating factors: increase casting time by 10 minutes (–20 DC), increase casting time by 100 days (–200 DC), 9d6 backlash (–9 DC), seven additional casters contributing one epic spell slot (-133 DC), burn 20,000 XP per epic caster (-1,600 DC).

The character creates a construct known as a living vault to protect and hide his or her treasures. Upon completion, the vault initially measures only 5 feet on a side, but it gradually increases to its proper size over the following 4d4 days. The vault is attuned to the character, allowing him or her alone entrance and egress in a manner similar to a dimension door spell. When the character desires the vault to hide itself, he or she gives it a simple command. To summon the vault, the character may cast a sending spell or arrange some other manner to contact it.

XP Cost: 20,000 XP.



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