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Control Sound
Psychokinesis{{#set:Discipline=Psychokinesis}} [{{#arraymap: Sonic|, |x|{{#set:Effect=x}}x}}]
Level: Psion/Wilder 2{{#arraymap: Psion/Wilder 2|,|x|{{#set:Level=x}}}}
Display: Auditory; see text
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Target: One sound or mixture of related sounds
Duration: Concentration, up to 1 min./level; see text
Saving Throw: None
Power Resistance: No
Power Points: 3


You shape and alter existing sounds. You can target one sound, such as a person speaking or singing, or a group of related sounds, such as the patter of many raindrops or the tramp of soldiers passing by. A sound as quiet as a snapping finger can be controlled. You can substitute any sound you have heard for the target sound. If you attempt to exactly duplicate the voice of a specific individual, or an inherently terrifying sound (such as a dragon’s roar), you must succeed on a Bluff check with a +5 circumstance bonus opposed by the intended listener’s Sense Motive check to avoid arousing suspicion.

You can entirely muffle a noise or magnify a sound to such loudness that it drowns out all other conversation in the immediate area. In this way, you can provide yourself or any with a +4 circumstance bonus on Move Silently and Listen checks.

Alternatively, you can use up the power in an instant. You do this by modulating a sound into a one-time destructive impetus that shatters nonmagical/nonpsionic, unattended objects of crystal, glass, ceramics, or porcelain (vials, bottles, flasks, jugs, mirrors, and so forth) in the area.



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